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Im working on Elder Scrolls text based mmorpg


francot514
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Hi, to all of you, im new in community. I have decided to make a **text based roleplay game themed in Elder Scrolls series**, that i will call **Elder Scrolls Adventures**
, im developting it with my Visual Studio 2010 knowledge, using two applications connected by a mysql database, to store characters progress and profiles. The **main application** feature a simple gui that allow player create character and for acess all data trought the game like profile, inventory, journal, skills, map, etc. The **second one connected is a console application** that allow user roleplaying with text interactions… **Check for some screenshoots.**

**![](http://oi58.tinypic.com/x2waiw.jpg)**

![](http://oi60.tinypic.com/11vs9hd.jpg)

![](http://oi62.tinypic.com/lh7b9.jpg)
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Speaking from experience, i would not use the console type MUD, build a client with players information and stuff displayed, and have a RTB "console" for displaying moving/attacks etc. When I did my on-line drug dealing game when we moved away from MUD to a actual client with pictures, inventory, npcs, players etc. our player database expanded ten fold. Anyone can throw a semi decent mud together but to build a client and make it look snazzy with decent features separates you from every other MUD.

Example:

![](http://i48.tinypic.com/15etlcw.jpg)

something to really consider if you want a popular game. I'd be happy to help if I was not putting all my time into my project. Good luck and I would play if/when I have the time.
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> Speaking from experience, i would not use the console type MUD, build a client with players information and stuff displayed, and have a RTB "console" for displaying moving/attacks etc. When I did my on-line drug dealing game when we moved away from MUD to a actual client with pictures, inventory, npcs, players etc. our player database expanded ten fold. Anyone can throw a semi decent mud together but to build a client and make it look snazzy with decent features separates you from every other MUD.
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> Example:
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> ![](http://i48.tinypic.com/15etlcw.jpg)
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> something to really consider if you want a popular game. I'd be happy to help if I was not putting all my time into my project. Good luck and I would play if/when I have the time.

The best tip you'll get to improve your game right there ^ I can second that.
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My suggestion is leave the server as-is, whereas change the client to a windows form with some graphics and have the console be a textbox of some sort and have that display what your console would. It is just a suggestion, but I would rather give my 2 cents and be helpful than let you build something that I know could be better in the long run.

So basically, make the client a windows form, have the console you showed replaced and placed on the windows form as a textbox/RTB and display the same information.

I made HO in VB, an easier language, but definitely keep going the way you are and feel free to drop me a pm if you need further help.
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Hi, i want to post today my new elder scrolls roleplay community, we are just starting, support us and join, and have fun,

The community is about roleplay based on Tamriel in second era, you can also talk about elder scrolls games in offtopic, and there are good lore plans and events for players.

Features:

-Interesting forum with custom profile statistics, like gender, race, class, job, etc.

-Portal with chat.

-Polls about lore and so much things comming:

more information: [http://tamrieladventures.host-es.com](http://tamrieladventures.host-es.com "External link")
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