Zamin Posted January 13, 2010 Share Posted January 13, 2010 I never had this problem. You probably missed something soemwhere for sure.Oh, i think i see it. THe modSpell.bas should be added in the server side, not client side. :) Link to comment Share on other sites More sharing options...
DshWinchester Posted January 13, 2010 Share Posted January 13, 2010 thanksthat will help :Pedit: I give up ._. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted January 13, 2010 Share Posted January 13, 2010 Any test this on EE 2.7 ? works? thank you. Link to comment Share on other sites More sharing options...
Zamin Posted January 16, 2010 Share Posted January 16, 2010 Hey Scorpious2k, I tested with all types of NPC. Your spells doesn't kill Shop keeps and friendly NPCs, as expected. But it does kill Scripted NPCs. I dunno if this is set like this from game from the beginning.I am sure you can script a certain scripted NPC to be not attacked but You think you can fix this? If you can really call this a fix? lol-Thanks Link to comment Share on other sites More sharing options...
Zetasis Posted January 16, 2010 Share Posted January 16, 2010 Dang Zamin. You're testing this more then I have got to so far. I've been meaning to but I am still adding more stuff to my game. Keep it up. Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 16, 2010 Author Share Posted January 16, 2010 @Zamin:> Hey Scorpious2k, I tested with all types of NPC. Your spells doesn't kill Shop keeps and friendly NPCs, as expected. But it does kill Scripted NPCs. I dunno if this is set like this from game from the beginning.I am fairly sure that scripted NPCs are hit by spells currently. The question is, shouldn't they? Link to comment Share on other sites More sharing options...
Zamin Posted January 17, 2010 Share Posted January 17, 2010 Well, most likely no one will make a scripted NPC to be attacked. No? Most scripted NPC are used as quest givers. Is it possible to have an option in the Spell Editor whether scripted NPC can be targeted or no? Like a check box?-Thanks Link to comment Share on other sites More sharing options...
alanundead Posted January 18, 2010 Share Posted January 18, 2010 There is already to version 2.7?someone already edited to version 2.7? Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 18, 2010 Author Share Posted January 18, 2010 @Zamin:> Well, most likely no one will make a scripted NPC to be attacked. No? Most scripted NPC are used as quest givers. Is it possible to have an option in the Spell Editor whether scripted NPC can be targeted or no? Like a check box?I think I would like to see a concensus on this. What does everyone else think? Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 18, 2010 Author Share Posted January 18, 2010 @alanundead:> There is already to version 2.7?> someone already edited to version 2.7?From what I have seen, people have added this to their version of 2.7 and one person has done it with the svn version. Scroll through the topic and you will see. Link to comment Share on other sites More sharing options...
Noa Posted January 27, 2010 Share Posted January 27, 2010 I did everything right, but when I enter the game, everything is black character does not appear and is only one red bar on top, after the error and closes! Help!I run in VB and debug is. in Server Sub LeftGame.PlayersOnMap(GetPlayerMap(index)) = NObut I think this only happens because the map is all black and the character does not appear! Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 27, 2010 Author Share Posted January 27, 2010 @Noa:> I did everything right, but when I enter the game, everything is black character does not appear and is only one red bar on top, after the error and closes! Help!> > I run in VB and debug is. in Server Sub LeftGame.> > PlayersOnMap(GetPlayerMap(index)) = NO> > but I think this only happens because the map is all black and the character does not appear!Did you try running the client in VB? Link to comment Share on other sites More sharing options...
Noa Posted January 27, 2010 Share Posted January 27, 2010 Yes, I did debug and found that when I click on EXIT client, butI did everything right when I enter the game is all black on the map andla red bar above. I use Eclipse 1.2 StableBut i think this problem is in server! Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 27, 2010 Author Share Posted January 27, 2010 @Noa:> Yes, I did debug and found that when I click on EXIT client, but> I did everything right when I enter the game is all black on the map and> la red bar above. I use Eclipse 1.2 Stable> > But i think this problem is in server!If it is, it is probably because the client is waiting for something from the server and isn't getting it. In other words, it is waiting for a packet before rendering the screen. Link to comment Share on other sites More sharing options...
Noa Posted January 27, 2010 Share Posted January 27, 2010 But it appears "Receiving map…" it up, and turns black all the time. Link to comment Share on other sites More sharing options...
Zamin Posted January 27, 2010 Share Posted January 27, 2010 You need to start with a new character I think. Make a new character and then check. Link to comment Share on other sites More sharing options...
Toxikr3 Posted January 29, 2010 Share Posted January 29, 2010 @Zetasis:> Sorry for the late reply been busy. Anyways, I downloaded the files you posted and replaced everything that needed replaced but when I try and run the server exe from the downloads I get an error saying Sub or Function not defined for this Call ClearSpellsPlayer. Anything I can do to fix this? I may have not added the files correctly or something but I though I just needed to replace the files that are there with the ones you posted.I have got the same error, can you tell me how you fixed it?I didn't download, it copied it to my server. I believe everything is in the right place…I am running it from Eclipe Stable 1.2, vb6 server project-Toxikr3 Link to comment Share on other sites More sharing options...
Toxikr3 Posted January 29, 2010 Share Posted January 29, 2010 Sorry for double post,I downloaded the server and it compiled fine.The client I downloaded it gave me an error,Data/fmod not found (something like that)However,When I compiled mine,(the one I copy/pasted to) loads properly until the game screen. Then it gives meSub out of rangeand points at thisPublic Sub Packet_NpcMove(ByVal Index As Long, ByVal X As Long, ByVal Y As Long, ByVal Dir As String, ByVal Move As Long) MapNpc(Index).X = XIt highlights MapNpc(Index).X = XWhats wrong? :(-Toxikr3EDIT: I now got this errorMapNpc(n).Num = Val(Parse(2))I get that error sometimes… its wierd. I run the client I see Sub out of range.I try it a couple more times same error.Then this error...Help please. Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 29, 2010 Author Share Posted January 29, 2010 @Toxikr3:> Whats wrong? :(You are running your client and my server?If you are, it isn't going to work. I changed more than the spells in mine. This looks like you are running into the fact that on mine there is a max of 30 NPCs to a map instead of only 15. Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 29, 2010 Author Share Posted January 29, 2010 @Toxikr3:> @Zetasis:> > > I get an error saying Sub or Function not defined for this Call ClearSpellsPlayer.> > I have got the same error, can you tell me how you fixed it?> I didn't download, it copied it to my server. I believe everything is in the right place…> > I am running it from Eclipe Stable 1.2, vb6 server project> > -Toxikr3Did you just download the files (modSpells.bas and the spell editor forms) and forget to add modSpells.bas to the project? Link to comment Share on other sites More sharing options...
Toxikr3 Posted January 30, 2010 Share Posted January 30, 2010 @Scorpious2k:> @Toxikr3:> > > @Zetasis:> > > > > I get an error saying Sub or Function not defined for this Call ClearSpellsPlayer.> > > > I have got the same error, can you tell me how you fixed it?> > I didn't download, it copied it to my server. I believe everything is in the right place…> > > > I am running it from Eclipe Stable 1.2, vb6 server project> > > > -Toxikr3> > Did you just download the files (modSpells.bas and the spell editor forms) and forget to add modSpells.bas to the project?Hm… that could be it... -_-I'll give it ago again. Thanks,-Toxikr3 Link to comment Share on other sites More sharing options...
Toxikr3 Posted January 30, 2010 Share Posted January 30, 2010 Well I tried both your client and server.Server compiles fine, so far.Client gives error on compile. Data/fmod.dll not foundpoints to this line:result = FSOUND_Init(44100, 32, 0)I looked in Source folder in client I see fmod file. Is that the same thing…?Thanks for trying to help :P-Toxikr3 Link to comment Share on other sites More sharing options...
Noa Posted January 30, 2010 Share Posted January 30, 2010 I created a new character and it worked perfectly, but all mymaps are missing. and how do I import my maps and my player's?do not want to reset my server! Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 31, 2010 Author Share Posted January 31, 2010 @Toxikr3:> Client gives error on compile. Data/fmod.dll not found> > I looked in Source folder in client I see fmod file. Is that the same thing…?It's not the same thing, you need to download [Fmod.dll](http://www.mediafire.com/?wyymmjjtegx) and put it in your data file. Then register it with windows using regsvr32. Link to comment Share on other sites More sharing options...
Scorpious2k Posted January 31, 2010 Author Share Posted January 31, 2010 @Noa:> I created a new character and it worked perfectly, but all my> maps are missing. and how do I import my maps and my player's?> do not want to reset my server!Have you made changes to the code? If you are using 2.7, 2.8, or stable 1.0 you could probably use my server and client code that I posted earlier. It has a dynamic fix in for characters. If it is an earlier version of the character, it automatically fixes it when they sign on.Otherwise, I can try extracting that code out of mine and posting it here. Link to comment Share on other sites More sharing options...
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