C4N Posted April 14, 2014 Author Share Posted April 14, 2014 Pokemon HG is a pokemon game / engine being developed in C# by a friend and myself.I personally am in charge of developing the game, whislt he does most of the designing and level planning.So far the engine has the following features:* Simple to use 3 Layer Tile System* Animated Sprites* Particle Engine for weater (Rain, snow, sandstorm + more?)* Automatic weather changes (Every 1 - 10 minutes a new weather event will occur -> (if not "Sunny Day" then weather = sunny day else weather = random weather)* Particle Engine for attacks (incomplete, currently working on this).* Day / Night detection* Event System (Events can be created and modified throughout the game based off player location and stats (will add based off result, e.g. if a battle is one)* Speech dialogs (scrolling text)* Basic Battle Engine (uses original pokemon formula for dammage)* Dynamic, easy to edit Pokemon database* Dynamic, easy to edit Pokemon attack database* Much more.The engine is currently using GDI+ and can achieve over 60FPS, but I have limited the game to 20FPS due to it's simplicity I feel it shouldn't require anything hire then that (please note that I am considering switching to SDL.NET due to the amount of people that have suggested I move away from GDI+). The purpose of this project is to create a Pokemon Game of my own as well as supply people with a decent engine in which they can create their own fan based games as well.Somethings to do on my list are:* NPC's* Rooms (Right now there is only one big map* Pokemon level system (right now pokemon are all set to their appropriate level, however their is a already variables setup within the pokemon to allow leveling (XP and Level).* Pokemon Attack Animation (Right now im working on one type of animation per attack type (e.g. normal, fire, water, leaf, etc).* Item system (potions, revieves, etc)* much moreAlso I'll be posting some game play videos soon, I started this project last week and plan to have it done before the summer so I can start my next project.![](http://i.gyazo.com/329dc85e87a8f98edf6421767e69371d.png)![](http://i.gyazo.com/89549ed5f8237c0db15793861f1c14d2.png)![](http://i.gyazo.com/650bae1d51f38cef8a2550299268f322.png)![](http://i.gyazo.com/224c4c1e60e5df9c69837e0cbf3cd4d3.png)![](http://i.gyazo.com/3dd83486116778490e6d30f15f137e4c.png)![](http://i.gyazo.com/8186dfdcc98809b77cab033dec8ca56d.png) Link to comment Share on other sites More sharing options...
dxxknight Posted April 14, 2014 Share Posted April 14, 2014 Looks pretty promising so far keep it up! Link to comment Share on other sites More sharing options...
kibbelz Posted April 14, 2014 Share Posted April 14, 2014 Looks good, the player sprite looks tiny and I disagree with using graphics from various generations of the games, especially 2D with 3D. Link to comment Share on other sites More sharing options...
dibbles Posted April 15, 2014 Share Posted April 15, 2014 Looks good. Link to comment Share on other sites More sharing options...
Daneta Posted April 15, 2014 Share Posted April 15, 2014 DAMN that looks awesome i would love to use it in the future Link to comment Share on other sites More sharing options...
C4N Posted May 1, 2014 Author Share Posted May 1, 2014 Sorry for lack of posts, but I've restarted the project using SDL.NET which is an OpenGL wrapper for .NET.It will allow the engine to run a little smoother on all computers as opposed to GDI+ which wouldn't have been that smoothed on some older / slower computers. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 1, 2014 Share Posted May 1, 2014 Looking forward to this! Link to comment Share on other sites More sharing options...
guzmanm Posted May 24, 2014 Share Posted May 24, 2014 You should work a bit more on the visuals, but as long as the functionality is perfect it could work out. I'll be rooting for you; good luck and keep it up! Link to comment Share on other sites More sharing options...
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