teh jimpie Posted April 22, 2010 Author Share Posted April 22, 2010 hello,just a short question. Is it possible, to make like in EO, in the map editor the x and the y changeable? (for eclipse stable)thanks Link to comment Share on other sites More sharing options...
Harris6310 Posted April 22, 2010 Share Posted April 22, 2010 Do you want to make it so you can change the size of each individial map? Link to comment Share on other sites More sharing options...
Rithy58 Posted April 22, 2010 Share Posted April 22, 2010 That's called Dynamic Map Size, I believe.If it's possible in EO then it's possible in ES.They're both coded in VB6.0 and both used DirectX 7.The only problem is, it's not an easy thing to do.Sincerely,Rithy Link to comment Share on other sites More sharing options...
Robin Posted April 22, 2010 Share Posted April 22, 2010 I suggest you _don't_ add dynamic maps to Stable unless you're going to use the graphics engine I used in Origins.Stable renders an entire map by having a set-size backbuffer it scrolls across. Origins re-sizes the backbuffer thus making it render at the same speed as a non-scrolling map.tl;dr: It'll make your game stupidly slow because of the graphics engine. Link to comment Share on other sites More sharing options...
teh jimpie Posted April 22, 2010 Author Share Posted April 22, 2010 thanks, but I really need that kinda of maps.. but in EO I can't make scripted things.. :/ Link to comment Share on other sites More sharing options...
Robin Posted April 22, 2010 Share Posted April 22, 2010 I'll point out it's much, much simpler to add a scripting engine into Origins than re-programming the graphics engine in Stable and re-programming the map system. Link to comment Share on other sites More sharing options...
teh jimpie Posted April 22, 2010 Author Share Posted April 22, 2010 @Robin:> I'll point out it's much, much simpler to add a scripting engine into Origins than re-programming the graphics engine in Stable and re-programming the map system.I will look. I love how Orgins is build. But I'm not sure I can make all the commands on my own. But, is it in Orgins possible to make something like a quest? Because there's no scripting. Link to comment Share on other sites More sharing options...
Robin Posted April 22, 2010 Share Posted April 22, 2010 Just learn to program. It's much easier than scripting. Link to comment Share on other sites More sharing options...
balliztik1 Posted April 22, 2010 Share Posted April 22, 2010 @Robin:> Just learn to programme. It's much easier than scripting.Indeed. Scripting was an addition made for people who can't edit the source code, so there would still be possibilities open for changes. If you have access to the source, you might as well use the much faster, more powerful source code, rather than the scripting engine. Plus, think about it. Since you have VB6, you can actually make a visual quest editor and such - something that scripting is not very good at. Link to comment Share on other sites More sharing options...
teh jimpie Posted April 23, 2010 Author Share Posted April 23, 2010 True, but something like a quick scripted tile you can't make.Also, then I need to show alot of things like skills on the frames in the source. But that's impossible people told me.. Because it's data from the server what should show on the client. Link to comment Share on other sites More sharing options...
Robin Posted April 23, 2010 Share Posted April 23, 2010 Learn packets. Link to comment Share on other sites More sharing options...
teh jimpie Posted April 24, 2010 Author Share Posted April 24, 2010 Do you have any good guides? I can't find one in the source tutorial section. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now