balliztik1 Posted May 26, 2010 Author Share Posted May 26, 2010 Okay, with Origins up and coming, I'm likely not going to be releasing any more source edits for Stable or older versions. However, I do think one last "clean up" of the engine would be nice. Damien has been pretty good about fixing issues that have arisen, but there are still some age-old issues that need addressing. If you know of any bug with Stable, please post here detailing it. I (or someone else, if they choose to do so) will be writing up these last few tutorials for Stable, to pass along to Damien.List of changes to come:* ~~Taking damage in PvP does not display over a player's head~~* ~~No-PvP zones do not prevent players from killing each other with spells or bows~~* ~~A rewrite of the shop selling system~~* Fix the speed and magic stat swap* Fix/Rewrite party system if needed* ~~Convert back to Winsock~~ Link to comment Share on other sites More sharing options...
teh jimpie Posted May 26, 2010 Share Posted May 26, 2010 >! 1) Guild>! - the buttons aren't on the correct place while making a guild- at the guild admin pannel, when you press "change access" and there's nothing in the textbox, you'll get an error.>! 2) Profile>! - If you're an admin, and can change the stats on your profile, your server will crash by changing somethings. e.g. change strength with more then 30, change the class etc.>! 3) Damage>! - You can't hit 0 in stable, because of this: (not sure this is a bug though XD)```  If Damage < 1 Then    Exit Sub  End If```I think the 1 should be changed to 0>! here's the fix for the PvP damage I guess XD```Call SendDataTo(Victim, "BLITNPCDMG" & SEP_CHAR & Damage & END_CHAR)```thanks to cloudwolf00 for it Link to comment Share on other sites More sharing options...
CoonHunter Posted May 26, 2010 Share Posted May 26, 2010 One bug you dont have listed, that I have, is kinda like the one, killing players in Non-PVP with spells. Except, its works with a Bow as well. Link to comment Share on other sites More sharing options...
damian666 Posted May 26, 2010 Share Posted May 26, 2010 nice one Ballie, send me a PM when your list is ready and we will get the last bits in :)Damian666 Link to comment Share on other sites More sharing options...
teh jimpie Posted May 31, 2010 Share Posted May 31, 2010 I have a new ones!1) Mute doesn't work2) Not actually a bug but, why is it there? Data.ini```[MAX]MAX_PLAYERS=15MAX_ITEMS=14605MAX_NPCS=5000MAX_SHOPS=5000MAX_SPELLS=300MAX_MAPS=5500MAX_MAP_ITEMS=20MAX_GUILDS=10MAX_GUILD_MEMBERS=15MAX_EMOTICONS=10MAX_ELEMENTS=20MAX_LEVEL=138MAX_PARTY_MEMBERS=4MAX_SCRIPTSPELLS=300MAX_STAT = 30MAX_BANKSLOTS = 30```why's there; MAX_STAT, MAX_BANKSLOTS, Scrolling=1, ScrollX=30, ScrollY=30I mean, when you change that, you'll get errors, so why do you have it?just saying this because it'll be a final release Link to comment Share on other sites More sharing options...
balliztik1 Posted May 31, 2010 Author Share Posted May 31, 2010 This isn't the final Stable. I'm not even part of the team. This is just the last I'm going to actively pursue some bugs. I've done my fair share of debugging with both "Fixed" Eclipse and bits and pieces found in Stable, but I'm switching over to Origins, so this is like my going away present or something. I dunno. xD My point is that this is just me giving Stable one last tweak. Damien is still in charge of Stable overall, so whatever he plans on doing with Stable is up to him. Stable won't die, I'm sure. There's still a much larger support for Stable than there is for Origins, so there will always be people willing to work on it.I've been a bit busy lately, but I've made a note of several more issues. It shouldn't take too long. If there's anything else that needs doing, feel free to suggest. I don't care if it's a bug fix or simply a new feature. Suggest away. I'll grab a fresh copy of Stable in a while and get to work. I'll update the main post with plans. Link to comment Share on other sites More sharing options...
damian666 Posted May 31, 2010 Share Posted May 31, 2010 well, personally i see it as final stable actually man.i dont see why i should keep guys away from the epicness that is EO.so, im with you on this one. lets fix as much as possible, and be done with it.sure, ill still support Stable, and tweak if needed, but we should actually all make the switch man, lets face it, "old" eclipse is buggy, and full of unoptimized code.Eclipse deserves a fresh start, and EO gives that :)Damian666 Link to comment Share on other sites More sharing options...
brandonwalker1118 Posted May 31, 2010 Share Posted May 31, 2010 heres a bug i found,the delete account button will not allow you to delete your account Link to comment Share on other sites More sharing options...
balliztik1 Posted May 31, 2010 Author Share Posted May 31, 2010 How's the party system? I know it's been a pain in the past. Was it ever fixed? It's a pretty necessary part of any MMO, so if it's still buggy, I might give it a look over and try to fix it. Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 31, 2010 Share Posted May 31, 2010 Here's an age-old bug that's persistent in the EE-series, and that's the speed and magic are switched in various parts of the source.Let me see if I can find a topic that explains better.EDIT: Here it is: http://www.touchofdeathforums.com/smf/index.php/topic,59847.msg635597.html#msg635597 Link to comment Share on other sites More sharing options...
balliztik1 Posted May 31, 2010 Author Share Posted May 31, 2010 Oh, yes. I knew I was forgetting a popular one. Thanks Addy. Link to comment Share on other sites More sharing options...
Robin Posted May 31, 2010 Share Posted May 31, 2010 Convert the bloody socket system back to Winsock. It's easy enough and doesn't take more than 10 minutes.The implementation of IOCP you're using can eat up memory faster than an American at a McDonalds. Link to comment Share on other sites More sharing options...
balliztik1 Posted May 31, 2010 Author Share Posted May 31, 2010 They serve memory at McDonald's? =OHaha, sure thing. Added it. Link to comment Share on other sites More sharing options...
Robin Posted May 31, 2010 Share Posted May 31, 2010 No, but the food destroys your brain cells. ;o Link to comment Share on other sites More sharing options...
damian666 Posted June 1, 2010 Share Posted June 1, 2010 ill add one myself then xDconverting to new packet system, AFTER we converted to winsock ofcourse.dump the string packets, and go with byte.I am currently doing this in my own game, which is build from stable ofcourse, so, IF I succeed, ill port it to regular stable :)Damian666PS, may i suggest to do teh winsock part first? its really the biggest shit ever in eclipse, will help so much with engine stability imho.and about party code, rip it from 2.8, mellowz rewrote it :) Link to comment Share on other sites More sharing options...
teh jimpie Posted June 1, 2010 Share Posted June 1, 2010 I don't know what you're all saying but okay xDI guess I've found new bug(s)1) Custom Menu Show.When you open a custom menu with "Call CustomMenuShow…" or something, and you put "closeable" to 0, you can't close it, thats right. But you can also not close it with "Call CustomMenuClose(Index)", so you can't close the menu anymore.2) http://www.touchofdeathforums.com/smf/index.php/topic,60767.0.html ?--Then, damian, if you ever quit ES, I'll take the job to edit it XD I'm actually studieng at the source of ES/EO and trying to make something like a new game :P, ES and EO combinated, I won't take a limet of time for it. I'll just work on it when I want and when I have time. I'm also not sure I'll reach it.ps. there's still no answer on my last question XD Link to comment Share on other sites More sharing options...
damian666 Posted June 1, 2010 Share Posted June 1, 2010 > i dont know what your talking about man, i tried just now with the custom rightclick box, and it closes fine.> > when its set to 1, player can close it, when set to 0, a script can close it.> > try the rightclick panel, when ya click on name for example, it closes the first customenu, and asks for a new name, when given, it reopens he custommenu, like it should.Please check before you state something is fucked in Stable ok?Damian666 Link to comment Share on other sites More sharing options...
balliztik1 Posted June 7, 2010 Author Share Posted June 7, 2010 Damian, I'm going to start fixing up some of these things. If you've already done anything, pass along the latest source or something. For now, I'll just be downloading a fresh copy of Stable 1.2.2 and going down the list. I'll update the main post with what I've got done periodically. Link to comment Share on other sites More sharing options...
damian666 Posted June 7, 2010 Share Posted June 7, 2010 no, 1.2.2 is last thing i did man.so your good on that, i did see some doubles which i swore i fixed allready btw, like negative sell etc.i could have sworn i fixed that xDDamian666 Link to comment Share on other sites More sharing options...
balliztik1 Posted June 7, 2010 Author Share Posted June 7, 2010 Sounds good.I'm currently working on making the download smaller. I've got it under 4 megs right now. After that, I'll revert to WinSock then start in on the various fixes. Link to comment Share on other sites More sharing options...
damian666 Posted June 7, 2010 Share Posted June 7, 2010 cool, can i ask you to or write tuts so users can add fixes themself, OR that you comment in the code whats changed.so we can keep track?Damian666 Link to comment Share on other sites More sharing options...
balliztik1 Posted June 7, 2010 Author Share Posted June 7, 2010 I doubt I'll write up everything, but I'll release some sort of change log I suppose. Link to comment Share on other sites More sharing options...
damian666 Posted June 7, 2010 Share Posted June 7, 2010 good, then maybe i can do that part xDas long as i know what ya changed, i can look at the differences.but for the love of god and all thats good, atleast tell me how the hell your gonna move to winsock, and maybe a tut only for that?besides, its usable for all eclipse versions, so i think it would be a asset :)Damian666 Link to comment Share on other sites More sharing options...
Robin Posted June 8, 2010 Share Posted June 8, 2010 Simply find anything related to IOCP and delete it, then copy across the few lines of Winsock code from Mirage.The Winsock code is tiny. You're using the control for crying out loud. xD Link to comment Share on other sites More sharing options...
Valon328 Posted June 9, 2010 Share Posted June 9, 2010 When I use the bank in Eclipse Stable and try to deposit a stackable item it doesn't show up how many you want to deposit in the bank and it also doesn't let you put it in at all all it does is say "you must deposit more than 0"However it works with non-stackable itemsDoes anyone know how to fix this? Link to comment Share on other sites More sharing options...
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