Shadowbane Posted July 22, 2010 Author Share Posted July 22, 2010 I haven't been able to find a solution as of so far, but with my clean Origins client spells have a problem.No matter what I've done, the actual animation of a spell never seems to play. Casting animation works but not the animation of the damaging part.Has anyone else had this issue? I know the animation is working but it doesn't actually show. I've tried non-AOE, I've tried AOE, but every time I cast it or use it on an NPC it doesn't show.There's probably some obvious answer. Any ideas? Link to comment Share on other sites More sharing options...
Qazek Posted July 22, 2010 Share Posted July 22, 2010 I think it's range bug. Set range to 1 or other but no to "Self-Cast" Link to comment Share on other sites More sharing options...
Guest Posted July 22, 2010 Share Posted July 22, 2010 where can i find the Range what server or client where? Link to comment Share on other sites More sharing options...
Qazek Posted July 22, 2010 Share Posted July 22, 2010 Open server, open client, press F1, open Spell Editor, search Range scroll bar, set to 1 or other but no to Self Cast Link to comment Share on other sites More sharing options...
Robin Posted July 22, 2010 Share Posted July 22, 2010 Works fine for me no matter what kind of spell I use.Make sure the spell isn't insta-killing the NPCs. Animations don't show when you kill an NPC because it resets their X & Y values to 0, thus making the animation always appear in the top left of the screen when they're dead. Link to comment Share on other sites More sharing options...
Shadowbane Posted July 22, 2010 Author Share Posted July 22, 2010 @Robin:> Works fine for me no matter what kind of spell I use.> > Make sure the spell isn't insta-killing the NPCs. Animations don't show when you kill an NPC because it resets their X & Y values to 0, thus making the animation always appear in the top left of the screen when they're dead.Ah thank you. I recall someone mentioning something along those lines with another engine.It makes sense, the spell I was using had been called The Banhammer of Justice. I'm sure you can figure out the rest. Link to comment Share on other sites More sharing options...
shadowwulf Posted July 23, 2010 Share Posted July 23, 2010 why can't you just set the spell to animate before damage is even done? Link to comment Share on other sites More sharing options...
Robin Posted July 23, 2010 Share Posted July 23, 2010 @Shadowwulfâ„¢:> why can't you just set the spell to animate before damage is even done?I programmed the animation system to be fairly generic. You have 3 settings. Unlocked, Locked to Player and Locked to NPC.When you cast a spell on a player or NPC, it locks to them, so it'll follow them around when they move. So every loop it'll re-set it's X & Y value to that of a player. If the player then dies, or an NPC then dies, it'll just render in the top left of the screen, because it thinks the player or NPC's position is 0, 0.I originally had it so if the spell killed the NPC or Player then it'd render unlocked at their X & Y position before killing them, but it looked a bit silly. Link to comment Share on other sites More sharing options...
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