Zukape Posted July 25, 2013 Share Posted July 25, 2013 (edited) ... Edited November 12, 2023 by Zukape Link to comment Share on other sites More sharing options...
Santini Posted July 25, 2013 Share Posted July 25, 2013 I don't have the prospekt source but if you pm me it I will take a look at it for you. Link to comment Share on other sites More sharing options...
Zukape Posted July 25, 2013 Share Posted July 25, 2013 (edited) ... Edited November 12, 2023 by Zukape Link to comment Share on other sites More sharing options...
Lzhct Posted July 25, 2013 Share Posted July 25, 2013 In EA work ? Link to comment Share on other sites More sharing options...
Santini Posted July 25, 2013 Share Posted July 25, 2013 Not without editing a few things. Link to comment Share on other sites More sharing options...
My Brave Shine Posted March 27, 2014 Share Posted March 27, 2014 [http://imageshack.com/a/img856/8208/3idd.jpg](http://imageshack.com/a/img856/8208/3idd.jpg)how to solve this? Link to comment Share on other sites More sharing options...
PVJsquad Posted March 28, 2014 Share Posted March 28, 2014 > [http://imageshack.com/a/img856/8208/3idd.jpg](http://imageshack.com/a/img856/8208/3idd.jpg)> > how to solve this?the system is DX7 you use is DX8i will teach you simple to make GM tagOpen **modText** try to find **DrawPlayerName**Replace all draw pk line with this```' Check access level If GetPlayerPK(Index) = NO Then Select Case GetPlayerAccess(Index) Case 0 color = White Name = Trim$(Class(Player(Index).Class).Name) & " " & Trim$(Player(Index).Name) Case 1 color = Orange Name = "[GM]" & Trim$(Player(Index).Name) Case 2 color = Cyan Name = "[MAP]" & Trim$(Player(Index).Name) Case 3 color = BrightGreen Name = "[MOD]" & Trim$(Player(Index).Name) Case 4 color = Yellow Name = "[DEV]" & Trim$(Player(Index).Name) End Select Else color = BrightRed End If``` Link to comment Share on other sites More sharing options...
My Brave Shine Posted March 29, 2014 Share Posted March 29, 2014 Thx but… not solve : /The project compiled, however Caracter Name in all acess is normal... not edit our crash, without modification... : / Link to comment Share on other sites More sharing options...
PVJsquad Posted March 29, 2014 Share Posted March 29, 2014 > Thx but… not solve : /> > > > The project compiled, however Caracter Name in all acess is normal... not edit our crash, without modification... : /start over fresh don't add the system in this thread, if you has been added delete it all , if the tutor you must replace something make it back againthen you add my code in my postTADA! you have tag GM in your game Link to comment Share on other sites More sharing options...
My Brave Shine Posted March 29, 2014 Share Posted March 29, 2014 i let try :3 Link to comment Share on other sites More sharing options...
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