Tegoto Posted July 28, 2010 Author Share Posted July 28, 2010 This is just a random map I made as an example somewhere else, and I just decided that since I already had the image uploaded I might as well post it here.I've been doing mapping for a while so don't give me any mercy. Tear apart every little detail you see. Destroy my hopes and dreams if you must. Just do it in a way that can help me fix them.![](http://i281.photobucket.com/albums/kk229/STOFleet-ThomasJohnson/mapthing.png?t=1280275664) Link to comment Share on other sites More sharing options...
Akselj Posted July 28, 2010 Share Posted July 28, 2010 The road is too straight, and the patches of long grass are too square. The map looks a bit crowded, and the tileset is RMXP. Link to comment Share on other sites More sharing options...
Tegoto Posted July 28, 2010 Author Share Posted July 28, 2010 @Aksel:> The road is too straight, and the patches of long grass are too square. The map looks a bit crowded, and the tileset is RMXP.Thanks for the feedback, although unfortunately I didn't have any complete tilesets on hand other than RMXP that were sufficient to make this kind of map so I had to use RMXP. Link to comment Share on other sites More sharing options...
Akselj Posted July 28, 2010 Share Posted July 28, 2010 Oh, just noticed, the logs that lay in the long grass, you should put one of those tiles on mask 2 or something so it looks like they are in the grass in stead of on top. Link to comment Share on other sites More sharing options...
Chakkra Posted July 28, 2010 Share Posted July 28, 2010 @Aksel:> The road is too straight, and the patches of long grass are too square. The map looks a bit crowded, and the tileset is RMXP.QFT Link to comment Share on other sites More sharing options...
Kinjiru Posted July 29, 2010 Share Posted July 29, 2010 Yeah put some curves in that road, remember nature is not straight. Link to comment Share on other sites More sharing options...
Chakkra Posted July 29, 2010 Share Posted July 29, 2010 Too many trees. Not enough grass variation for the wild. Link to comment Share on other sites More sharing options...
Lukin Posted July 29, 2010 Share Posted July 29, 2010 Perhaps you could add some grass lumps onto the road (if the tileset has those.), because right now it just looks too.. Perfect. Link to comment Share on other sites More sharing options...
Tegoto Posted July 29, 2010 Author Share Posted July 29, 2010 Thanks for the replies, although I won't be redoing this map because it was mostly just an example somewhere else, at least not until my custom tileset is done. Link to comment Share on other sites More sharing options...
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