Taisune Posted October 21, 2010 Author Share Posted October 21, 2010 It seems to be linking oddly with the conversation editor, beyond just one quest/conversation.In my instance, I have Tabitha and Jerald. Just Tabitha alone works fine, yet when I add in Jerald and his quest his [End Quest] event does not save. Tabitha's [End Quest] event goes to "Quest: None" and if you do her quest again then it completes Jerald's quest, and then erases both [End Quest] events from the actual editor.I've tried to figure this out, but it's beyond me. Are you not able to have two repeatable quests together in the conversation array? Link to comment Share on other sites More sharing options...
Robin Posted October 21, 2010 Share Posted October 21, 2010 Just made a test quest. I had Bob give the Bob's Cigarettes quest and made it so you had to hand them to Fred.Worked fine for me.There is a slight bug where when you open up a new quest in the quest editor it doesn't upload a couple of labels properly. The actual data is saved, however. Link to comment Share on other sites More sharing options...
Taisune Posted October 21, 2010 Author Share Posted October 21, 2010 They're completely separate quests?I've tried moving the scrolls around so I can visibly see what the quest is, and after doing the above Jerald's individual quest's [End Quest] is turned to a 'None' Event.Yet, like you said–the data is saved on the server. This is proven by simply closing the client and reloading it. I'm going to try a compiled version and see if that makes any difference. The client shouldn't be doing this normally, I wouldn't think. Link to comment Share on other sites More sharing options...
Robin Posted October 21, 2010 Share Posted October 21, 2010 Yeah, that's a label error. I just forgot to re-set the caption on various events. Link to comment Share on other sites More sharing options...
Taisune Posted October 21, 2010 Author Share Posted October 21, 2010 Well, that's not too bad of an error since it's only open for the staff to see and I can go in and set new label captioning upon an action happening.Just tried the compiled client and now Jerald's [End Quest] is setting to ending quest #1 instead of #2\. I completed Tabitha's Quest (#1) while Jerald's Quest (#2) was also in my quest log, but it gave me the reward and notice of completion from Quest #2\. Similarly, going through the conversation for Jerald to complete quest #2 ended up completing quest #1.tl;dr: The two quests are mixing up and ending the wrong one and I can't fathom why. :< Link to comment Share on other sites More sharing options...
Robin Posted October 22, 2010 Share Posted October 22, 2010 I'll look into it tomorrow. I've only done some very basic quests. It's very possible I've screwed up some of the quest event linking in the conversation system. It's 1am at the moment, so I'll check it out first thing in the morning. Link to comment Share on other sites More sharing options...
Taisune Posted October 22, 2010 Author Share Posted October 22, 2010 It's also possible that it's just my screw-up. ^^; Thank you for your patience, however so.I'll keep looking throughout the night and if I find anything that will fix it I'll note it here. Thanks! Link to comment Share on other sites More sharing options...
Helladen Posted October 22, 2010 Share Posted October 22, 2010 Does this mean you will be releasing a patched one? Link to comment Share on other sites More sharing options...
Robin Posted October 22, 2010 Share Posted October 22, 2010 If it is bugged, I'll give everyone the bug fixes. Link to comment Share on other sites More sharing options...
WD RPG WD Posted October 22, 2010 Share Posted October 22, 2010 I can confirm the same issues. I also noticed that under "give item" in the Conversation menu it lists the shops, not the items to be given. Also, nothing happens when setting it to "Open Bank". Link to comment Share on other sites More sharing options...
Robin Posted October 22, 2010 Share Posted October 22, 2010 There are a handful of editor issues. All of them are simply graphical. On a scale of how much I care about the editor designs, from 1 to 10, they're probably about -4.Open Bank simply hasn't been programmed in.As for quests, I just woke up. Give me a few minutes for nicotine and caffeine then I'll start debugging. Link to comment Share on other sites More sharing options...
Taisune Posted October 22, 2010 Author Share Posted October 22, 2010 Any luck so far?I've noticed after finishing the quests despite their mixing up, cmbEvent on the [End Quest] chat actually resets to None. The value for scrlData1 remains the same, though, so I'm a little perplexed. Though this does resonate a little with the issue at hand so perhaps the answer can be found in how quest completion is monitored? Link to comment Share on other sites More sharing options...
Robin Posted October 22, 2010 Share Posted October 22, 2010 Right, that's useful thanks. I'll start doing my own debugging. Link to comment Share on other sites More sharing options...
Taisune Posted October 24, 2010 Author Share Posted October 24, 2010 To test this a little further I added the following to Private Sub HandleChatUpdate :```Call AddText("Your current chat target is " & Trim$(Npc(npcNum).name) & ".", White)```Inefficient call yes, but all it needed to do was get the target of the NPC at the time and check it against the conversation that I was also receiving. If the two were from the same NPC there would be no issue.[http://img191.imageshack.us/img191/9537/questissue1.png](http://img191.imageshack.us/img191/9537/questissue1.png)This shows the added code in action along with my [End Quest] on conversation editor for Jerald.[http://img26.imageshack.us/img26/539/questissue2.png](http://img26.imageshack.us/img26/539/questissue2.png)And this is the same screen, only with the actual quest itself.To verify:[http://img181.imageshack.us/img181/4809/questissue3.png](http://img181.imageshack.us/img181/4809/questissue3.png)Tabitha's Conversation…[http://img169.imageshack.us/img169/4360/questissue4.png](http://img169.imageshack.us/img169/4360/questissue4.png)…and her quest.I hope that was a little more helpful. ^^; I'd have probably been able to take a good try at fixing it, but I'm not one of those geniuses that can look at code with minimal comment and understand what it does immediately. :embarrassed: Link to comment Share on other sites More sharing options...
Robin Posted October 24, 2010 Share Posted October 24, 2010 Interesting. So the quest triggers are getting mixed up entirely? Link to comment Share on other sites More sharing options...
Taisune Posted October 24, 2010 Author Share Posted October 24, 2010 Yes. :( Everything else is fine but that would certainly become problematic, even at just two quests. Link to comment Share on other sites More sharing options...
Robin Posted October 24, 2010 Share Posted October 24, 2010 Okay. I know I said I'd look over it today, but I've had a lot of stuff crop up. It sounds like an easy fix. A simple variable mixup, if that. I'll get to debugging it as soon as I can.Thanks for doing the tests yourself. Saved me a lot of time. Link to comment Share on other sites More sharing options...
Taisune Posted October 24, 2010 Author Share Posted October 24, 2010 I was worried about that, actually. ^_^; I've seen your queue comments in the shout box and knew you were busy, so I went ahead and did that.Glad I could be of some use, though. Everything else in the source is excellent and very simple to understand. Link to comment Share on other sites More sharing options...
Guest Posted November 25, 2010 Share Posted November 25, 2010 Still no fix for it yet? Link to comment Share on other sites More sharing options...
Robin Posted November 25, 2010 Share Posted November 25, 2010 Still haven't been able to replicate it. Link to comment Share on other sites More sharing options...
Guest Posted November 25, 2010 Share Posted November 25, 2010 I noticed, on the unedited WN you give out to test it works fine. A new player joined my server today and did the quest just fine, maybe its something to do with data needing to be updated?EDIT: The problem probably is the quest doesn't take the items once you hand it in and only gives you 1 of the items (the reward was 10 logs, I only got 1). Also as said above the quest doesn't work on my admin account but works on my new account. Link to comment Share on other sites More sharing options...
Taisune Posted November 26, 2010 Author Share Posted November 26, 2010 Does it work with the Amazing Package now? I only bought the default one and haven't been doing any work on the source because I've been waiting on this. Any way I could just be sent a working copy by chance? :embarrassed: Link to comment Share on other sites More sharing options...
Robin Posted November 26, 2010 Share Posted November 26, 2010 I haven't changed it at all. I simply can't duplicate the bug. I've done various different setups and none of them are showing the behaviour that you're describing. Link to comment Share on other sites More sharing options...
Guest Posted November 26, 2010 Share Posted November 26, 2010 Well maybe you should show us how you setup quests? Maybe we're doing something wrong. Link to comment Share on other sites More sharing options...
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