WD RPG WD Posted November 8, 2010 Author Share Posted November 8, 2010 I was searching through the source and couldn't find where I can change the location of the starting place by class. I have six differant maps for 6 classes as tutorial maps. Any help would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
DrNova Posted November 8, 2010 Share Posted November 8, 2010 You using orgins, stable,? Link to comment Share on other sites More sharing options...
WD RPG WD Posted November 8, 2010 Author Share Posted November 8, 2010 No, [WN] - Robins Package. Link to comment Share on other sites More sharing options...
Robin Posted November 8, 2010 Share Posted November 8, 2010 There's only a global starting position at the bottom of modConstants. Link to comment Share on other sites More sharing options...
Helladen Posted November 8, 2010 Share Posted November 8, 2010 You can put a specific check on joingame if your level is 0 and your exp is 0 or make a variable. Then teleport the user based on their class. Link to comment Share on other sites More sharing options...
Robin Posted November 8, 2010 Share Posted November 8, 2010 That's a very half-arsed way of doing it.Simply store the start position in the class file. Link to comment Share on other sites More sharing options...
Helladen Posted November 8, 2010 Share Posted November 8, 2010 He's new. Link to comment Share on other sites More sharing options...
Robin Posted November 8, 2010 Share Posted November 8, 2010 That doesn't mean you have to do things the wrong way first. Learn to do things properly the first time and you'll never have to have the transitional period. Link to comment Share on other sites More sharing options...
Helladen Posted November 8, 2010 Share Posted November 8, 2010 I wish I could say that for myself, but I used XtremeWorlds for such a long time. I always go with direct calls in subs them self. I am slowly learning better methods. Link to comment Share on other sites More sharing options...
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