StorN Posted January 5, 2011 Author Share Posted January 5, 2011 As I lay on the map more than 10 boxes, layers - fringe. The game starts to not work smoothly. Likewise, if the fulfillment of the function uses the map layer "ground".Why is this so? Link to comment Share on other sites More sharing options...
chuchoide Posted January 5, 2011 Share Posted January 5, 2011 Can you explain a more clear? Link to comment Share on other sites More sharing options...
StorN Posted January 5, 2011 Author Share Posted January 5, 2011 over 10 platelet (32x32) layers fringe for maps = lack of liquidity to move Link to comment Share on other sites More sharing options...
StorN Posted January 5, 2011 Author Share Posted January 5, 2011 I KNOW! :/when set - resolution (picScreen) more than 544x448 +I lack of liquidity of the gameis the solution? Link to comment Share on other sites More sharing options...
Robin Posted January 6, 2011 Share Posted January 6, 2011 Of course piling on the graphics is going to make it run slower on bad computers. Link to comment Share on other sites More sharing options...
StorN Posted January 6, 2011 Author Share Posted January 6, 2011 haha ^^3GB RAMPro processorpro graphic kart Link to comment Share on other sites More sharing options...
Robin Posted January 6, 2011 Share Posted January 6, 2011 @StorN:> haha ^^> > 3GB RAM> Pro processor> pro graphic kartYou're bumping up the existing 5 layers to 10\. That's effectively doubling the rendering time. Link to comment Share on other sites More sharing options...
StorN Posted January 6, 2011 Author Share Posted January 6, 2011 ie, whenever the attitude - 3 trees (fringe). It will be - 0 liquidity game? (movement)there is no solution? Link to comment Share on other sites More sharing options...
Robin Posted January 6, 2011 Share Posted January 6, 2011 @StorN:> ie, whenever the attitude - 3 trees (fringe). It will be - 0 liquidity game? (movement)> > there is no solution?It is nearly impossible to understand you. I think even a machine translation would be easier to understand. If your game is running at a crawl then you've done something wrong. Re-download Origins and see how that runs. If it runs fine then you've fucked up and should go to one of your early backups. Link to comment Share on other sites More sharing options...
StorN Posted January 6, 2011 Author Share Posted January 6, 2011 This problem occurs - XMAS EO, (u my friend as well)On 1.1.0 - NOT Link to comment Share on other sites More sharing options...
sirramza Posted January 6, 2011 Share Posted January 6, 2011 i have the same problem in XMAS EO even with maps of 30 x 30 and 8 NPC its laggs a lot Link to comment Share on other sites More sharing options...
StorN Posted January 6, 2011 Author Share Posted January 6, 2011 large PicScreen = some fringe / mask = laggsPicScreen = a much fringe / mask = laggs Link to comment Share on other sites More sharing options...
DshWinchester Posted January 6, 2011 Share Posted January 6, 2011 I test it and see the big difference~almost the same map~on es I had more or less 32FPS(without ground,mask,etc..stay 58FPS )on origins I had more or less 16(without ground,mask,etc..stay 60FPS)on EO 1.1.0 had more or less 51FPS(without ground,mask,etcc.. stay 64fps)1.1.0 ftwthis is strange ._. Link to comment Share on other sites More sharing options...
Alatar Posted January 7, 2011 Share Posted January 7, 2011 Hmm, tested. Bad news on this release :/ Link to comment Share on other sites More sharing options...
sirramza Posted January 7, 2011 Share Posted January 7, 2011 something is fucked up in 1.2 that it was good in 1.1 Link to comment Share on other sites More sharing options...
sirramza Posted January 7, 2011 Share Posted January 7, 2011 its seems that amazing package dont lagg at all, 1.2 is the problem Link to comment Share on other sites More sharing options...
Alatar Posted January 9, 2011 Share Posted January 9, 2011 Hey Robin, have you got some luck searching the _laggie thingy_? Hmmm, It's somehow related to the new debug system or not? I keep getting lag with this release and can't find why or where :S Link to comment Share on other sites More sharing options...
Robin Posted January 9, 2011 Share Posted January 9, 2011 @Alatar:> Hey Robin, have you got some luck searching the _laggie thingy_? Hmmm, It's somehow related to the new debug system or not? I keep getting lag with this release and can't find why or where :SI said I'll look in to it. When I find it, I'll post it. I haven't done any programming at all since last release. Link to comment Share on other sites More sharing options...
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