sirramza
Members-
Posts
61 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Everything posted by sirramza
-
i miss runescape D: i am going to see if i can log on in to my accounts, my last mage was lvl 40 with a lott of runes, so it has to worth a few Ks
-
buuuuuuuuuuuu, i didnt dream the release of this version :(
-
nice feature :D
-
OMG, i swear for god, today i dream that robin and many members if eclipse was making a party because 1.4 was out, i dont know why i dream that XD but hell of coincidense
-
1024 x 600 is the max resolution in 8´ to 11´ netbooks you could edit the source like me to fit in that kind of resolution :3
-
By Robin: Attributes: Strength: Adds to your max melee hit at [STR / 2] Adds to your base melee damage reduction from a successful block at [STR / 2] Adds to your base parry rate at [STR * 0.25] Endurance: Adds to your max health at [END * 5] Intelligence: Adds to your max mana at [INT * 10] Agility: Adds to your base armour rating at [AGI * 2] Adds to your base dodge rate at [AGI / 83.3] Adds to your base crit rate at [AGI / 52.08] Willpower: Adds to your health regen rate at [(WILL * 0.8) + 6] Adds to your mana regen rate at [(WILL / 4) + 12.5]
-
it was only an option, not a better solution >.<
-
yep I know, but is an easy and fast solution to adding classes he can change it later, and add more cases anyway
-
Or you can replace this: > ' ################################ > ' ## Basic Calculations ## > ' ################################ > > Function GetPlayerMaxVital(ByVal Index As Long, ByVal Vital As Vitals) As Long > If Index > MAX_PLAYERS Then Exit Function > Select Case Vital > Case HP > Select Case GetPlayerClass(Index) > Case 1 ' Warrior > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Endurance) / 2)) * 15 + 150 > Case 2 ' Mage > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Endurance) / 2)) * 5 + 65 > End Select > Case MP > Select Case GetPlayerClass(Index) > Case 1 ' Warrior > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Intelligence) / 2)) * 5 + 25 > Case 2 ' Mage > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Intelligence) / 2)) * 30 + 85 > End Select > End Select With this: (easy) > ' ################################ > ' ## Basic Calculations ## > ' ################################ > > Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long > If index > MAX_PLAYERS Then Exit Function > Select Case Vital > Case HP > GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 105 > > Case MP > GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 15 + 50 > End Select > End Function
-
@Raiko: > I cant wait of the mini hp bars to npc's and players to be added so I can start make a game.Nice job. ;) you can star to make the game now, without the bars, and later move the files
-
Robin can I know wich are the modifiqued files in the 1.3.1? * * * already found it in client side modConstants.bas modDirectDraw7.bas modGeneral.bas modGlobals.bas
-
thats why i say experiment XD first time using photoshop :3
-
I was playing with Photoshop and came out with this "experiment" XD Suit yourself :3
-
http://www.touchofdeathforums.com/smf/index.php/topic,67672 read
-
its seems that amazing package dont lagg at all, 1.2 is the problem
-
something is fucked up in 1.2 that it was good in 1.1
-
i have the same problem in XMAS EO even with maps of 30 x 30 and 8 NPC its laggs a lot
-
Ok, i try to move the autotile feature from Amazing Package to EO Christmas Edition, the feature works great, but laggs the game, 30 ping in maps with no autotile, 130 ping in maps with autotile, i dont know why :/ I remove the animation feature from the autotiles but the ping keeps in 100
-
Bind on equip and Bind on pickup works? how?
-
In Buenos Aires - Argentina we have Menganno, its pretty cool, but the news and tv shows make fun of him ![](http://2.bp.blogspot.com/_cG19jSdk3qE/TB5pmHGRo5I/AAAAAAAAKh0/7owo4VJrgMg/s1600/Menganno.jpg) [http://reallifesuperheroes.org/2010/08/05/capitan-menganno/](http://reallifesuperheroes.org/2010/08/05/capitan-menganno/) [http://www.facebook.com/pages/Menganno-Tu-super-Heroe/117951504884718](http://www.facebook.com/pages/Menganno-Tu-super-Heroe/117951504884718)
-
hi tommy87, can you post the fix to do that?
-
link dead i think
-
thats why is called safe zone, players cant atack each others in that areas