sirramza
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i miss runescape D: i am going to see if i can log on in to my accounts, my last mage was lvl 40 with a lott of runes, so it has to worth a few Ks
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buuuuuuuuuuuu, i didnt dream the release of this version :(
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nice feature :D
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OMG, i swear for god, today i dream that robin and many members if eclipse was making a party because 1.4 was out, i dont know why i dream that XD but hell of coincidense
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1024 x 600 is the max resolution in 8´ to 11´ netbooks you could edit the source like me to fit in that kind of resolution :3
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By Robin: Attributes: Strength: Adds to your max melee hit at [STR / 2] Adds to your base melee damage reduction from a successful block at [STR / 2] Adds to your base parry rate at [STR * 0.25] Endurance: Adds to your max health at [END * 5] Intelligence: Adds to your max mana at [INT * 10] Agility: Adds to your base armour rating at [AGI * 2] Adds to your base dodge rate at [AGI / 83.3] Adds to your base crit rate at [AGI / 52.08] Willpower: Adds to your health regen rate at [(WILL * 0.8) + 6] Adds to your mana regen rate at [(WILL / 4) + 12.5]
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it was only an option, not a better solution >.<
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yep I know, but is an easy and fast solution to adding classes he can change it later, and add more cases anyway
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Or you can replace this: > ' ################################ > ' ## Basic Calculations ## > ' ################################ > > Function GetPlayerMaxVital(ByVal Index As Long, ByVal Vital As Vitals) As Long > If Index > MAX_PLAYERS Then Exit Function > Select Case Vital > Case HP > Select Case GetPlayerClass(Index) > Case 1 ' Warrior > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Endurance) / 2)) * 15 + 150 > Case 2 ' Mage > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Endurance) / 2)) * 5 + 65 > End Select > Case MP > Select Case GetPlayerClass(Index) > Case 1 ' Warrior > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Intelligence) / 2)) * 5 + 25 > Case 2 ' Mage > GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Player(Index).Stat(Stats.Intelligence) / 2)) * 30 + 85 > End Select > End Select With this: (easy) > ' ################################ > ' ## Basic Calculations ## > ' ################################ > > Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long > If index > MAX_PLAYERS Then Exit Function > Select Case Vital > Case HP > GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Endurance) / 2)) * 10 + 105 > > Case MP > GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (Player(index).Stat(Stats.Intelligence) / 2)) * 15 + 50 > End Select > End Function
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@Raiko: > I cant wait of the mini hp bars to npc's and players to be added so I can start make a game.Nice job. ;) you can star to make the game now, without the bars, and later move the files
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Robin can I know wich are the modifiqued files in the 1.3.1? * * * already found it in client side modConstants.bas modDirectDraw7.bas modGeneral.bas modGlobals.bas
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thats why i say experiment XD first time using photoshop :3
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I was playing with Photoshop and came out with this "experiment" XD Suit yourself :3
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http://www.touchofdeathforums.com/smf/index.php/topic,67672 read