leopoldobb Posted February 1, 2011 Share Posted February 1, 2011 @Massurik:> Hello, I'm having a problem, the tutorial did all right, but when I attack the compiled npc my client closes but does not give any error.See your npc type, change npc to friendly. Link to comment Share on other sites More sharing options...
Azvd Posted February 6, 2011 Share Posted February 6, 2011 dont work with me. I have origins 1.5.0. Link to comment Share on other sites More sharing options...
horsehead Posted February 8, 2011 Share Posted February 8, 2011 Is this still working for 1.5? If not can you edit it to work with 1.5? Link to comment Share on other sites More sharing options...
McCull96 Posted February 8, 2011 Share Posted February 8, 2011 @Noctis:> Is this still working for 1.5? If not can you edit it to work with 1.5?NPCs cannot talk in 1.5.0 because of a bug Link to comment Share on other sites More sharing options...
horsehead Posted February 8, 2011 Share Posted February 8, 2011 Ohh okay too bad but anyone know how to fix this? Link to comment Share on other sites More sharing options...
Broojo02 Posted February 9, 2011 Author Share Posted February 9, 2011 I've just tested normal speech (without the box) in 1.5 and it seems to be working fine.Remember that to be able to talk to any NPC it HAS to have some stats in every area (like HP, MP, Strength, Agility), also make sure its set to friendly :PSo just pop like 5 in every box or scroll bar and it should work.This is from a fresh download of 1.5. Link to comment Share on other sites More sharing options...
OmegaRedd Posted February 9, 2011 Share Posted February 9, 2011 > Open up frmMain and add a picture box in the middle of the screen (make sure its on top of everything), name it picSpeech, this will be the main speech box. Inside that add a picture box called picSpeechClose (clicking it closes the box), finally add a label called lblSpeech (where the text is displayed). Set each of their properties to have AutoSize as True, their Appearance as flat and their BorderStyle as 0 - none. Set the ForeColor of the label to white and the BackColor to black.> > Set the Picture of picSpeech as the "speech.jpg" file you downloaded and put the Picture of picSpeechClose as the "speechbutton.jpg" file. Go ahead and put the close button in the top right of picSpeech and the label filling up most of picSpeech.> > Finally, put all 3 components visibility to false.> > Double click on picSpeechClose and add the following code to the new sub:Screenshots please? :3 Link to comment Share on other sites More sharing options...
horsehead Posted February 9, 2011 Share Posted February 9, 2011 @Broojo02:> I've just tested normal speech (without the box) in 1.5 and it seems to be working fine.> > Remember that to be able to talk to any NPC it HAS to have some stats in every area (like HP, MP, Strength, Agility), also make sure its set to friendly :P> > Ohh okay now I know what my mistake was thanks^^> So just pop like 5 in every box or scroll bar and it should work.> > This is from a fresh download of 1.5.Okay thanks. Now i know what my mistake was^^ Link to comment Share on other sites More sharing options...
horsehead Posted February 9, 2011 Share Posted February 9, 2011 Sorry for doublepost but if i add the tutorial the damn box doesnt appear if i ctrl an friendly npc with stats… maybe anyone know why it dont appear? Link to comment Share on other sites More sharing options...
adee65 Posted February 10, 2011 Share Posted February 10, 2011 @Noctis:> Sorry for doublepost but if I add the tutorial the damn box doesnt appear if I ctrl an friendly npc with stats… maybe anyone know why it dont appear?Im having the same problem its not giving any errors or anything for me. Link to comment Share on other sites More sharing options...
Broojo02 Posted February 11, 2011 Author Share Posted February 11, 2011 Maybe you named the picture boxes wrong, I just tested the tut on 1.5 and it worked fine. Link to comment Share on other sites More sharing options...
Kradon Posted February 11, 2011 Share Posted February 11, 2011 wats the tut for without the box? aka 1.5? Link to comment Share on other sites More sharing options...
quentin Posted February 18, 2011 Share Posted February 18, 2011 Doesn't word for me, on 2.0, even when I just make the picbox visible it doesn't show up….Edit: Made it work: figured out why I couldn't see anything:The window was "under" the actual game, what I did was copy it and paste it on the side part, then drag it over from there Link to comment Share on other sites More sharing options...
Broojo02 Posted February 18, 2011 Author Share Posted February 18, 2011 Yeah that can happen :P Its why I put a little note telling you to put it on top of everything. Link to comment Share on other sites More sharing options...
quentin Posted February 19, 2011 Share Posted February 19, 2011 Yea, it looked on top in VB (guess thats not always the top lol), I am a newbie in VB though Link to comment Share on other sites More sharing options...
Craselin Posted March 3, 2011 Share Posted March 3, 2011 Can anyone set this up with a unused origins V2 beta and send me the zip file?Please.Kind Regards,Craselin Link to comment Share on other sites More sharing options...
Dov Posted March 18, 2011 Share Posted March 18, 2011 @Broojo:> Open up frmMain and add a picture box in the middle of the screen (make sure its on top of everything), name it picSpeech, this will be the main speech box. Inside that add a picture box called picSpeechClose (clicking it closes the box), finally add a label called lblSpeech (where the text is displayed). Set each of their properties to have AutoSize as True, their Appearance as flat and their BorderStyle as 0 - none. Set the ForeColor of the label to white and the BackColor to black.Wow.. I'm really noob at this, and you already lost me there. There's actually two frmMain files at my client. One is an frm file and contains lots of codes.. Can't really add a picture there in the middle of my screen, and the other one is an frx file which I can't open, becuase I don't have the software to do that..Do I have to open the frm file? And what code do I have to put in where then?Thx Link to comment Share on other sites More sharing options...
RyokuHasu Posted March 18, 2011 Share Posted March 18, 2011 In VB6, above where you select your mod or Frm, there is a set of buttons, one of them is "veiw form" go to your main and click view form. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted March 18, 2011 Share Posted March 18, 2011 Thanks for the tut it helped a lot (: Link to comment Share on other sites More sharing options...
goku1993 Posted March 18, 2011 Share Posted March 18, 2011 dov said he doesn't have the software meaning he doesn't have vb6 meaning he can't add this code… Link to comment Share on other sites More sharing options...
RyokuHasu Posted March 18, 2011 Share Posted March 18, 2011 Oh….then he should go read about VB6 in Robins official tutorials... >.> If don't have VB6 dont bother using EO.. Link to comment Share on other sites More sharing options...
Dov Posted March 19, 2011 Share Posted March 19, 2011 Downloading vb6 Enterprise edition now, as said in Robins official tutorial, Let's see if I can get this to work. Link to comment Share on other sites More sharing options...
Link Posted March 22, 2011 Share Posted March 22, 2011 How do you actually input text to pop up? when you talk to an npc? Link to comment Share on other sites More sharing options...
dylanpilgrim Posted March 23, 2011 Share Posted March 23, 2011 Run-time error 9 subscript out of rangeand SpeechWindow or QuestWindow?help please Link to comment Share on other sites More sharing options...
Broojo02 Posted March 28, 2011 Author Share Posted March 28, 2011 Should be SpeechWindow, sorry if there are still remnants of quest in there :P As for the subscript out of range, maybe try deleting the npcs. Link to comment Share on other sites More sharing options...
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