da_gad_pader Posted June 3, 2011 Share Posted June 3, 2011 i know that.what i mean is what if i have a spell that is based on int and ANOTHER spell based on str .example:a mage's FIRE spell: this is based on INTa warrior's POUND(spell):this is based on STRhow should i do that? Link to comment Share on other sites More sharing options...
Joyce Posted June 3, 2011 Share Posted June 3, 2011 Either define the equations per class, or even per spell.. :) Link to comment Share on other sites More sharing options...
da_gad_pader Posted June 3, 2011 Share Posted June 3, 2011 ? Link to comment Share on other sites More sharing options...
RyokuHasu Posted June 3, 2011 Share Posted June 3, 2011 or even make a new type of spell and define per type of spell… you can use my spell tut (in sig) to see how to define per spell type. Link to comment Share on other sites More sharing options...
da_gad_pader Posted June 3, 2011 Share Posted June 3, 2011 can u please post ur tut link?tnx Link to comment Share on other sites More sharing options...
Joyce Posted June 3, 2011 Share Posted June 3, 2011 I'm not going to write the code for you, you'll never learn that way.. But basically, do something like this:```Select Case PlayerClassIDHereCase 1 <--- Class 1, could be a warrior or whatever.Vital = blabla your Str calculation hereCase 2 <--- Class 2, Mage? Dunno.Vital = Blabla your Int calculation hereSelect Case```And look in his Signature, you're just making an ass out of yourself by acting so stupid right now.. He said where to find it already. <.< Link to comment Share on other sites More sharing options...
SpiceyWolf Posted July 21, 2011 Share Posted July 21, 2011 ~~nice tutorial wish i knew how to add it tho… i got that set damage for spells mod on there... and it completely overwrote that area so i cant find where to put it (if even compatible anymore) >.>~~never mind i figured out how to add it in and i liked this better then advanced calculations… so ima make a tutorial for people that use both this and the other tut that makes it hard to add this XD ill give u guys the credit dont worry... Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 21, 2011 Share Posted July 21, 2011 >.< this was part of advanced calculations, I told you I took all the existing ones and mixed them into to complex calculate spells. There is no using "both", there is just "Simple" and "Complex" versions. ^_^ Link to comment Share on other sites More sharing options...
Sauros Posted July 21, 2011 Share Posted July 21, 2011 Nice mcAdams this is good. Link to comment Share on other sites More sharing options...
Connor Posted July 23, 2011 Share Posted July 23, 2011 Great job, I'll probably add this into my project. Link to comment Share on other sites More sharing options...
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