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da_gad_pader

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Everything posted by da_gad_pader

  1. its better to redownload eclipse 2
  2. there's a bug in this tutorial , i found it myself , "other players cant see ur attack" , did u try this?
  3. and what if the player is on different locations?
  4. > SendAnimation(MapNumber, AnimNnumber, Map_X, Map_Y) i doubt this code play the animation on the player location how can i play the animation on the player location?
  5. like this? ``` Sub CheckPlayerLevelUp(ByVal index As Long) Dim i As Long Dim expRollover As Long Dim level_count As Long level_count = 0 Do While GetPlayerExp(index) >= GetPlayerNextLevel(index) expRollover = GetPlayerExp(index) - GetPlayerNextLevel(index) ' can level up? If Not SetPlayerLevel(index, GetPlayerLevel(index) + 1) Then Exit Sub End If Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + 5) Call SetPlayerExp(index, expRollover) level_count = level_count + 1 SendAnimation = 1 ```
  6. how can i play an animation in certain events ? example : when the player level up then plays animation 1 whats the code for that?
  7. hey bro , open ur frmEditor_Item then add a tool on the list of cmbtool(combo box) you want then go in ur frmEditor_Resource right click on the Tool Required (scroll bar) and view the code add another case , then on its properties change the maximum then ur done
  8. how can i make item description and spell description show on the lower left side of the mouse pointer not in the ~~upper left~~??
  9. how can i make inventory screen movable/draggable?
  10. can someone explain what's the use of this codes? ``` ' stuffs Public Const HalfX As Integer = ((MAX_MAPX + 1) / 2) * PIC_X Public Const HalfY As Integer = ((MAX_MAPY + 1) / 2) * PIC_Y Public Const ScreenX As Integer = (MAX_MAPX + 1) * PIC_X Public Const ScreenY As Integer = (MAX_MAPY + 1) * PIC_Y Public Const StartXValue As Integer = ((MAX_MAPX + 1) / 2) Public Const StartYValue As Integer = ((MAX_MAPY + 1) / 2) Public Const EndXValue As Integer = (MAX_MAPX + 1) + 1 Public Const EndYValue As Integer = (MAX_MAPY + 1) + 1 Public Const Half_PIC_X As Integer = PIC_X / 2 Public Const Half_PIC_Y As Integer = PIC_Y / 2 ```
  11. i hope someone can answer this question
  12. if ur using origins http://www.touchofdeathforums.com/smf/index.php/topic,72272.msg777074.html#msg777074
  13. follow murdock's tutorial http://www.touchofdeathforums.com/smf/index.php/topic,64777.0.html then find ` set the paperdoll order in modGeneral this should be on Q&A board
  14. oh sorry about bumping , the bandana is a paperdoll too , my paperdoll alignments are perfect , i just want to know how to reverse the paperdoll order when facing up? paperdolls v v v
  15. its none of your business :cheesy:
  16. i recommend adobe photshop for editing or making graphics
  17. hmm , its already solved http://www.touchofdeathforums.com/smf/index.php/topic,72249.0.html
  18. can someone teach how can i do this , first i want to show the code ``` ' set the paperdoll order ReDim PaperdollOrder(1 To Equipment.Equipment_Count - 1) As Long PaperdollOrder(1) = Equipment.Weapon ' set the paperdoll order ReDim PaperdollOrder(1 To Equipment.Equipment_Count - 1) As Long PaperdollOrder(16) = Equipment.Weapon PaperdollOrder(15) = Equipment.Shield PaperdollOrder(14) = Equipment.Acc1 PaperdollOrder(13) = Equipment.Acc2 PaperdollOrder(12) = Equipment.Ear1 PaperdollOrder(11) = Equipment.Ear2 PaperdollOrder(10) = Equipment.Ring1 PaperdollOrder(9) = Equipment.Ring2 PaperdollOrder(8) = Equipment.Hair PaperdollOrder(7) = Equipment.Helmet PaperdollOrder(6) = Equipment.Boots PaperdollOrder(5) = Equipment.Gloves PaperdollOrder(4) = Equipment.Belt PaperdollOrder(3) = Equipment.Necklace PaperdollOrder(2) = Equipment.Charm PaperdollOrder(1) = Equipment.Armor ``` i want to reverse the order when im facing up , because when im facing up the weapon is on the top layer ,( its on top of the bandana) see the pic below v v v i have a guess on the code but i dont know what code will put my guess: if player direction up bla bla bla then the code ^ (with reverse order) can someone teach me how to make the code?
  19. well why do delete my frist SPELL TYPES TOPIC??
  20. ur not a good moderator yami , to make ur revenge u change my name and pic , fck off dude , i quit in this fuckng eclipse
  21. i think this topic will be deleted again can someone tell me how can i add a spell type? or post a tut for it? example: buff
  22. how can i add another spell type? or can someone post a link of a tut for it?
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