Wortel Angels Posted August 3, 2012 Share Posted August 3, 2012 You need to put the not locked classes at the bottom so in my example thereLehrling der Krieger on Classnumber 32e.x.1 = Locked2 = Locked3 = Locked4 = Locked5 = Your Start Class 16 = Your Start Class 2e.c.t. Link to comment Share on other sites More sharing options...
Fehedax Posted August 4, 2012 Share Posted August 4, 2012 @Mortal:> You need to put the not locked classes at the bottom so in my example there> Lehrling der Krieger on Classnumber 32> e.x.> 1 = Locked> 2 = Locked> 3 = Locked> 4 = Locked> 5 = Your Start Class 1> 6 = Your Start Class 2> e.c.t.Ty :) Link to comment Share on other sites More sharing options...
hedgy Posted August 31, 2012 Share Posted August 31, 2012 This works fine with the event system, (tested with eclipse advanced 3.0.7)Thank you. Link to comment Share on other sites More sharing options...
TheNorthHarrier Posted October 21, 2012 Share Posted October 21, 2012 Thanks much. This helped! Link to comment Share on other sites More sharing options...
Castar Posted October 21, 2012 Share Posted October 21, 2012 For people wondering about how this could tie in to 'class advancement', I believe there is a function in the Events system that will change the player's class, so this may be a workaround. (Presuming the "Locked" option doesn't prevent the Events system that is. Someone will need to test that to be 100% sure) Link to comment Share on other sites More sharing options...
Justn Posted October 21, 2012 Share Posted October 21, 2012 This will just prevent the classes from being selected when making a character it can be unlocked via the event system Link to comment Share on other sites More sharing options...
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