Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[EO 2.0] Map Animations


Broojo02
 Share

Recommended Posts

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...
  • 4 weeks later...
Guys,

Did you ever found a way to get the animations working on the client side and completely remove the need for packets?

It looks awesome but it would indeed be a concern on a high load game, with 10-15 animated tiles on a map, and 10 players in that map… it would just be 150+ packets every second... or over 300 if you make the refresh rate every half second.

Is there a way to send the animation to the client only once and then storing the animation array on the client and loop it through it with an animation timer event?
Link to comment
Share on other sites

@Mondo:

> Guys,
>
> Did you ever found a way to get the animations working on the client side and completely remove the need for packets?
>
> It looks awesome but it would indeed be a concern on a high load game, with 10-15 animated tiles on a map, and 10 players in that map… it would just be 150+ packets every second... or over 300 if you make the refresh rate every half second.
>
> Is there a way to send the animation to the client only once and then storing the animation array on the client and loop it through it with an animation timer event?

I think its done in WN (you can find it in the Bundle of Robin, there its named 'Robin's Amazing Package'), which uses the Animations system, take a look at that.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...