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karpaz

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Everything posted by karpaz

  1. i havent :| but i try start new game ;) but iam scary from Altar quest .. i think it do this problem :|
  2. how i can change news ?
  3. ![](http://2.bp.blogspot.com/_Ul7vP6_aIK4/SueJHfTTdYI/AAAAAAAAAOk/rkFsekA1TIU/s400/libhtning%20eyes1.gif) ![](http://img260.imageshack.us/img260/6950/test4.gif) ![](http://img254.imageshack.us/img254/1561/test6muffinic.gif)
  4. [![](http://img49.imageshack.us/img49/7120/screeneathena000.jpg)](http://imageshack.us/photo/my-images/49/screeneathena000.jpg/) :D
  5. :D schlong ? .. please .. i wannna sprite of naked any girl :D its only easter egg event :D
  6. :D quite :D (easter egg in map ) .D
  7. hello all can you make for me and other people any erotic sprites(character) ? ;) thx alot ;)
  8. :D no .. my nick is from Operation flashpoind Resistance ;) radio amateur TasmanDevil ;)
  9. where mod i can find it ?
  10. thx but iam not programmer and very newbie .. :| can any post here or send me pm … tutorial to fix it ? :(
  11. ;) iam very newbie .. can you specific your help ? ;)
  12. thx robins .. but do you know what is bad .. ? or how to fix it ? (i know you have lots of work ) ;) i try find problem but i cant still find it :|
  13. thx alot if you find anything send me pm .. i try fix it too ;)
  14. can this edit do this ? http://www.touchofdeathforums.com/smf/index.php/topic,78792.0.html
  15. jo taky te zdravim ;) {BUT NOT FIXED} :(
  16. still nothing :( here is my project http://www.mediafire.com/?75akd69do0vpok4
  17. on server >control>maps? this i do it and nothing :( or in game ? (command is not valid)
  18. still not work :( can i upload all my project ?
  19. Sub canplayerattacknpc > Public Function CanPlayerAttackNpc(ByVal attacker As Long, ByVal mapNpcNum As Long, Optional ByVal IsSpell As Boolean = False) As Boolean > Dim mapNum As Long > Dim npcNum As Long > Dim NpcX As Long > Dim NpcY As Long > Dim attackspeed As Long > > ' Check for subscript out of range > If IsPlaying(attacker) = False Or mapNpcNum MAX_MAP_NPCS Then > Exit Function > End If > > ' Check for subscript out of range > If MapNpc(GetPlayerMap(attacker)).NPC(mapNpcNum).Num Exit Function > End If > > mapNum = GetPlayerMap(attacker) > npcNum = MapNpc(mapNum).NPC(mapNpcNum).Num > > ' Make sure the npc isn't already dead > If MapNpc(mapNum).NPC(mapNpcNum).Vital(Vitals.HP) Exit Function > End If > > ' Make sure they are on the same map > If IsPlaying(attacker) Then > > ' exit out early > If IsSpell Then > If npcNum > 0 Then > If NPC(npcNum).Behaviour NPC_BEHAVIOUR_FRIENDLY And NPC(npcNum).Behaviour NPC_BEHAVIOUR_SHOPKEEPER Then > CanPlayerAttackNpc = True > Exit Function > End If > End If > End If > > ' attack speed from weapon > If GetPlayerEquipment(attacker, Weapon) > 0 Then > attackspeed = Item(GetPlayerEquipment(attacker, Weapon)).Speed > Else > attackspeed = 1000 > End If > > If npcNum > 0 And GetTickCount > TempPlayer(attacker).AttackTimer + attackspeed Then > ' Check if at same coordinates > Select Case GetPlayerDir(attacker) > Case DIR_UP > NpcX = MapNpc(mapNum).NPC(mapNpcNum).x > NpcY = MapNpc(mapNum).NPC(mapNpcNum).y + 1 > Case DIR_DOWN > NpcX = MapNpc(mapNum).NPC(mapNpcNum).x > NpcY = MapNpc(mapNum).NPC(mapNpcNum).y - 1 > Case DIR_LEFT > NpcX = MapNpc(mapNum).NPC(mapNpcNum).x + 1 > NpcY = MapNpc(mapNum).NPC(mapNpcNum).y > Case DIR_RIGHT > NpcX = MapNpc(mapNum).NPC(mapNpcNum).x - 1 > NpcY = MapNpc(mapNum).NPC(mapNpcNum).y > End Select > > If NpcX = GetPlayerX(attacker) Then > If NpcY = GetPlayerY(attacker) Then > If NPC(npcNum).Behaviour NPC_BEHAVIOUR_FRIENDLY And NPC(npcNum).Behaviour NPC_BEHAVIOUR_SHOPKEEPER Then > CanPlayerAttackNpc = True > Else > 'ALATAR > If NPC(npcNum).Behaviour = NPC_BEHAVIOUR_FRIENDLY Then > Call CheckTasks(attacker, QUEST_TYPE_GOTALK, npcNum) > Call CheckTasks(attacker, QUEST_TYPE_GOGIVE, npcNum) > Call CheckTasks(attacker, QUEST_TYPE_GOGET, npcNum) > > If NPC(npcNum).Quest = YES Then > If CanStartQuest(attacker, NPC(npcNum).QuestNum) Then > 'if can start show the request message (chat1) > QuestMessage attacker, NPC(npcNum).QuestNum, Trim$(Quest(NPC(npcNum).QuestNum).Chat(1)), NPC(npcNum).QuestNum > Exit Function > End If > If QuestInProgress(attacker, NPC(npcNum).QuestNum) Then > 'if the quest is in progress show the meanwhile message (chat2) > PlayerMsg attacker, Trim$(NPC(npcNum).Name) + ": " + Trim$(Quest(NPC(npcNum).QuestNum).Chat(2)), BrightGreen > 'QuestMessage attacker, NPC(npcNum).QuestNum, Trim$(Quest(NPC(npcNum).QuestNum).Chat(2)), 0 > Exit Function > End If > End If > End If > '/ALATAR > If Len(Trim$(NPC(npcNum).AttackSay)) > 0 Then > PlayerMsg attacker, Trim$(NPC(npcNum).Name) & ": " & Trim$(NPC(npcNum).AttackSay), White > End If > End If > End If > End If > End If > End If
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