Golf Posted February 3, 2015 Author Share Posted February 3, 2015 Can someone give me good client-server source (VB.Net)? Please be fast ty:D Link to comment Share on other sites More sharing options...
abhi2011 Posted February 4, 2015 Share Posted February 4, 2015 [This](https://github.com/jcsnider/Orion-Game-Engine) is a decent base. Not sure how stable it is and how good it is for making an actual MMO but yea. Link to comment Share on other sites More sharing options...
Officer Johnson Posted February 4, 2015 Share Posted February 4, 2015 I could be wrong but i think he was asking for one other then that engine correct me if i'm wrong though! Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted February 4, 2015 Share Posted February 4, 2015 Umm, just a client-server or an engine? Link to comment Share on other sites More sharing options...
ArchaicOokami Posted February 6, 2015 Share Posted February 6, 2015 Im cleaning up a copy of JC's engine, simplifying alot, and swapping out his systems for the strongest I know how to make(Which is significantly better i promise you.) Im also bug fixing whatever bugs my team finds… so If you are willing to wait about a weekor 2 I should have a stable base cleaned up and running FASTER than a vb6 app(This in reference to someone in the community actually a few, whom claim any upgraded project or any product you make in .net going to be slower than a vb6 app minus the ability for multithreading however.) <- In those cases, where it cant achieve the same quality faster than a vb6 app, thats just people who really dont know what they are doing which happens to be 99% of the vb.net coders and about 70% of the C# coders.Note: You can contact me @ live:archaicookami on skype, [email protected], or a pm on here.Also something i forgot to mention, if you are just looking for something structured to be setup for a game engine but is just a network base, i can supply you with that any time ;) you have 2 options, one that uses the class based buffer like EO does, which also codes pretty much exactly the same network wise with no difference if i remember correctly, then you have a version that is a bit faster(by how much i dont know exactly i just know it supports 2% more connections with the same quality of the other) which is a structure based buffer. Link to comment Share on other sites More sharing options...
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