sillfox Posted November 6, 2011 Share Posted November 6, 2011 When is this gunna be released :sad: Link to comment Share on other sites More sharing options...
Prince Posted November 6, 2011 Share Posted November 6, 2011 As soon as finish. Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted November 6, 2011 Share Posted November 6, 2011 By the way Rob just a suggestion you should add so you can see your opponent hp when your doing PvP just like you can see he's hp when you are in party. Link to comment Share on other sites More sharing options...
schnurman Posted November 6, 2011 Share Posted November 6, 2011 @Mr.LLoyd:> By the way Rob just a suggestion you should add so you can see your opponent hp when your doing PvP just like you can see he's hp when you are in party.Their is a bar automaticly over someones head when they are hurt. Even in normal Origins it does this. Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted November 6, 2011 Share Posted November 6, 2011 I tested it with 2 clients it didn't work then i ask a friend to log in so we can test and same result. Link to comment Share on other sites More sharing options...
schnurman Posted November 6, 2011 Share Posted November 6, 2011 @Mr.LLoyd:> I tested it with 2 clients it didn't work then i ask a friend to log in so we can test and same result.Hmm… Strange. Link to comment Share on other sites More sharing options...
NED Posted November 6, 2011 Share Posted November 6, 2011 @Schnurman:> Their is a bar automaticly over someones head when they are hurt. Even in normal Origins it does this.Like Lloyd said it doesn't work…I was working on this ecxact problem today with CS:DE. Other players vitals are only readable when in a party with them, else no vitals. I'd love a solution for that *-* Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted November 6, 2011 Share Posted November 6, 2011 That's actually one of the main and most important feature i don't know why none made a fix for it.That's the main reason i didn't start a game.Because whats the point of an orpg if there is PvP with no hp display.Edit: i will ask in questions so hopefully someone can find a fix since i couldn't. Link to comment Share on other sites More sharing options...
Rob Janes Posted November 6, 2011 Author Share Posted November 6, 2011 If you are unable to fix this yourself, I'd recommend sticking to EO and not CS:DE, or even my version. Link to comment Share on other sites More sharing options...
NED Posted November 6, 2011 Share Posted November 6, 2011 I fell in love with CS:DE dx8 and .png stuff. No way I'm going back to EO xD. I'll just keep trying to fix it and hopefully some day I just might be lucky.^^ Link to comment Share on other sites More sharing options...
Rob Janes Posted November 6, 2011 Author Share Posted November 6, 2011 Excuse the horrid mapping, and the houses are still 'small' and a work in progress, they need a lot of work and resizing before I'll be happy with them![](http://www.aloriaonline.com/2NPCs.png)![](http://www.aloriaonline.com/3NPCs.png) Link to comment Share on other sites More sharing options...
Murdoc Posted November 6, 2011 Share Posted November 6, 2011 I like the concept of the houses. But I dont understand why the top part of the roof is darker than the sloped parts. Shouldnt it be the other way around? I could be wrong. Link to comment Share on other sites More sharing options...
schnurman Posted November 6, 2011 Share Posted November 6, 2011 @Matlock:> I like the concept of the houses. But I dont understand why the top part of the roof is darker than the sloped parts. Shouldnt it be the other way around?Your not haha, he is going to fix it tough it's just to see if it fits well in the game. Link to comment Share on other sites More sharing options...
Murdoc Posted November 6, 2011 Share Posted November 6, 2011 @Schnurman:> Your not haha, he is going to fix it tough it's just to see if it fits well in the game.heh I had to second guess myself on that one.. but that way they almost look like walls curving inward Link to comment Share on other sites More sharing options...
schnurman Posted November 6, 2011 Share Posted November 6, 2011 @Matlock:> heh I had to second guess myself on that one.. but that way they almost look like walls curving inwardJust think of it as an optical illusion. Link to comment Share on other sites More sharing options...
sillfox Posted November 6, 2011 Share Posted November 6, 2011 Question: Is there a TUT How to make CS:DE Full screen ? Link to comment Share on other sites More sharing options...
schnurman Posted November 6, 2011 Share Posted November 6, 2011 @sillfox:> Question: Is there a TUT How to make CS:DE Full screen ?Probably, why don't you look for yourself. Though it barley deals with this topic at all. Unless you mean you want us to add it to the engine. Link to comment Share on other sites More sharing options...
sillfox Posted November 6, 2011 Share Posted November 6, 2011 Well, I download'ed it and edited some stuff and i just wanted to know how do i make the screen resolution Bigger :confused: Link to comment Share on other sites More sharing options...
Jeff Posted November 6, 2011 Share Posted November 6, 2011 Houses are horrid. Your pixelart has been getting worse and worse, starting with the tall grass and cobblestones. Tall grass has too much contrast, and the cobblestones… well they aren't done very well. A better way to approach cobblestones would be like this: http://kiwinuptuo.deviantart.com/gallery/27054576#/d3d4ufxOf course you wouldn't use as many colors or a color palette like it, but the shapes should be more like it. The houses are quite bad. First off, if you're going to outline it in black, then don't give it the perspective you have. The black lines are too noticable on the sides. Then the roofs.... I just suggest you don't use black in the roof proper, and then swap the colors of the center part and the sides. Link to comment Share on other sites More sharing options...
Rob Janes Posted November 7, 2011 Author Share Posted November 7, 2011 Aside from some minor touch ups on the tall grass transitions and perhaps adjusting the cobblestone to not feel so repetitive, I'm happy with those tiles. While I appreciate the advice, I'm content with using those tiles as is (or with some minor tweaks).As for the houses they are still very much a WIP, as stated above, and as much as I like have suggestions, they're still far too early in creation at this point for any advice to be heeded. The perks of being the designer ;) when I feel something suits the game, I roll with it. Heh. Link to comment Share on other sites More sharing options...
schnurman Posted November 7, 2011 Share Posted November 7, 2011 @Frostyy:> Your pixelart has been getting worse and worse, starting with the tall grass and cobblestones. Tall grass has too much contrast, and the cobblestones… well they aren't done very well.Kinda agree with ya their. Link to comment Share on other sites More sharing options...
Irhymer Posted November 7, 2011 Share Posted November 7, 2011 Honestly the graphics are fine for the Graal style he's going for. I'd say the house's roof is the only thing in need of a change.Look at graal.. it's just a mesh of zelda and custom tiles. And their sprites aren't impressive either. Let him go with the style he wants to go with ;)>! ![](http://thetouchgamer.com/wp-content/gallery/GraalOnline-Classic/GraalOnline-Classic1.jpg)I thought this topic was about the engine anyways? Link to comment Share on other sites More sharing options...
aiden500 Posted November 7, 2011 Share Posted November 7, 2011 @sillfox:> Well, I download'ed it and edited some stuff and i just wanted to know how do i make the screen resolution Bigger :confused:The source isn't out yet? Link to comment Share on other sites More sharing options...
sillfox Posted November 7, 2011 Share Posted November 7, 2011 I'am Useing ( Crystalshire Developer's Edition-For Dummies ) Link to comment Share on other sites More sharing options...
Jeff Posted November 8, 2011 Share Posted November 8, 2011 @-Jake-:> Honestly the graphics are fine for the Graal style he's going for. I'd say the house's roof is the only thing in need of a change.> > Look at graal.. it's just a mesh of zelda and custom tiles. And their sprites aren't impressive either. Let him go with the style he wants to go with ;)I had no idea people liked gritty imperfect graphics. I guess if you honestly want the malformities and the weirdness of it all it would be fine. If that's the case, I think the rocks, fences, and short grass need to be fitted to the style better. Right now they're using many more colors and less contrast. The rocks are almost cellshaded. Link to comment Share on other sites More sharing options...
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