sillfox Posted September 21, 2011 Share Posted September 21, 2011 ok i downloed the file then there was no server in the server FILE and i downloed the EO drownloads at the top ^ then i put the server in the server file run it and it was workingi run the client try to make a account then i go warrior and the server give me a error / gameRun time error '9' subscript out off range Link to comment Share on other sites More sharing options...
Rob Janes Posted September 21, 2011 Author Share Posted September 21, 2011 @Murdock:> This is great, thanks Rob!No problem, What I release requires some common Eclipse knowledge, and I don't plan to cater or hand-hold anyone who can't get it running. For those that know how to get it up and running, this is for you.PS: I've done a few other changes I'll upload latest version in a few minutes. Added in a new DX8 weather engine for rain and snow rendering textures. :) Link to comment Share on other sites More sharing options...
sillfox Posted September 21, 2011 Share Posted September 21, 2011 could you please post a video how to get it running .. Link to comment Share on other sites More sharing options...
Prince Posted September 21, 2011 Share Posted September 21, 2011 > Added in a new DX8 weather engine for rain and snow rendering textures. :)Isn't that cause lagging?Anyway , great to have u back. I really like your release. Link to comment Share on other sites More sharing options...
Beanie93 Posted September 21, 2011 Share Posted September 21, 2011 @sillfox:> ok i downloed the file then there was no server in the server FILE and i downloed the EO drownloads at the top ^ then i put the server in the server file run it and it was working> > i run the client try to make a account then i go warrior and the server give me a error / game> > Run time error '9' subscript out off rangeSo, you're using a default EO server… your name shouldn't be sillfox... it should be sillyfox.You need to use a CS:DE server... but your problem is that there's no server.exe in the folder, right? You compile the server from it's source project, which should be called server.VBP. Link to comment Share on other sites More sharing options...
sillfox Posted September 21, 2011 Share Posted September 21, 2011 ok ty i got it working now Link to comment Share on other sites More sharing options...
Rob Janes Posted September 24, 2011 Author Share Posted September 24, 2011 ![](http://www.splatteredgame.com/WhosOnUI.png)The 'For Dummies' version now has a 'Who's Online' list; it's also my first attempt at a UI, so excuse it's horribleness.Still debating on what to tackle next. A UI editor so that people can 'Click-Drag' their UI objects and customize their UI without the need for VB6. Or I may tackle a decent quest engine for CS:DE. Who knows? I'll keep showing off progress. Link to comment Share on other sites More sharing options...
Beanie93 Posted September 24, 2011 Share Posted September 24, 2011 A UI editor would be very useful for people new to CS:DE… and for me, of course. :D Link to comment Share on other sites More sharing options...
Rob Janes Posted September 24, 2011 Author Share Posted September 24, 2011 All it would do is allow you to enter 'Edit' mode, (say f1 for example), click and drag the existing items, and it'll simple save all the changes to the interface.cfg file that I've created for loading the UI. Pretty easy to do. Link to comment Share on other sites More sharing options...
Beanie93 Posted September 24, 2011 Share Posted September 24, 2011 Sounds good. Would the Inventory/Skills/Char etc. windows be moveable as well? Link to comment Share on other sites More sharing options...
Rob Janes Posted September 24, 2011 Author Share Posted September 24, 2011 With the current CS:DE For Dummies I've released, you can edit the following windows by manually editing the interface.ini file (the editor would simply allow you to do it by clicking and dragging rather than using Notepad to edit the INI file)Movable Windows:GUI_ChatGUI_HotbarGUI_MenuGUI_BarsGUI_InventoryGUI_SpellsGUI_CharacterGUI_OptionsGUI_PartyGUI_DescriptionGUI_MainMenuGUI_ShopGUI_WhosOn Link to comment Share on other sites More sharing options...
Rob Janes Posted September 24, 2011 Author Share Posted September 24, 2011 Fixed the UI to make the buttons match a bit better as well, this UI will be included in the "For Dummies" build, free-to-use as you please.![](http://www.splatteredgame.com/WhosOnUI2.png) Link to comment Share on other sites More sharing options...
Beanie93 Posted September 24, 2011 Share Posted September 24, 2011 @RobJanes:> With the current CS:DE For Dummies I've released, you can edit the following windows by manually editing the interface.ini file (the editor would simply allow you to do it by clicking and dragging rather than using Notepad to edit the INI file)> > Movable Windows:> GUI_Chat> GUI_Hotbar> GUI_Menu> GUI_Bars> GUI_Inventory> GUI_Spells> GUI_Character> GUI_Options> GUI_Party> GUI_Description> GUI_MainMenu> GUI_Shop> GUI_WhosOnAmazing. Is the whole GUI custom? Or only the Who's On list? Link to comment Share on other sites More sharing options...
Rob Janes Posted September 24, 2011 Author Share Posted September 24, 2011 All of the UI's are getting a 'face lift' to match the blue color scheme, but they'll also be edited a little to be a little more user friendly. I'll update shortly. Link to comment Share on other sites More sharing options...
Beanie93 Posted September 24, 2011 Share Posted September 24, 2011 Cool. Can't wait for the next update! I'm excited to start messing with this once it has been heavily edited. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 24, 2011 Author Share Posted September 24, 2011 ![](http://www.splatteredgame.com/UI1.png)Latest UI Link to comment Share on other sites More sharing options...
Beanie93 Posted September 25, 2011 Share Posted September 25, 2011 Amazing! I got a question - everytime you post an update, whether it is version changelog or screenshot, do you update the download link? Link to comment Share on other sites More sharing options...
Prince Posted September 25, 2011 Share Posted September 25, 2011 Screenshot map is not working. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 25, 2011 Author Share Posted September 25, 2011 @Bean, I don't update the download link.@Prince, Thanks for pointing that out.I'll be including my new custom 'UI' with the next release, I've opted to go with a quest engine rather than a UI editor for now as you can edit the UI through the INI file if necessary.Teaser of course :)![](http://www.splatteredgame.com/NewUI.png) Link to comment Share on other sites More sharing options...
Prince Posted September 25, 2011 Share Posted September 25, 2011 Rob janes, you're so amazing. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 25, 2011 Author Share Posted September 25, 2011 Hahah, All I did was simply change the location of the UI elements. But my own spin on the UI using Paint.NET so that it doesn't look like Crystalshire, and add some small programming changes.The biggest chunk of work was done by Robin for the engine, and Chakk (previous Chakkra) for the custom tiles. Link to comment Share on other sites More sharing options...
Prince Posted September 25, 2011 Share Posted September 25, 2011 Anyway, I'm looking forward for Quest System.Can't wait to try it out. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 25, 2011 Author Share Posted September 25, 2011 It's been a fairly productive day, but it's time to call it a night.The goal is to get a small ready to play, "out of the box" game created in CS:DE, that people can take the source and learn or build upon for their own game.I have no idea what I'm going to call it, and the premise will stick to my old "Not Another MMORPG" story that I was working on in EO, I'm simply doing it in CS:DE now.I got quite a bit accomplished today+ Got the game UI designed to where I feel it's not too overwhelming or too vibrant, and compliments the theme nicely.+ Tackled the server-side functions for the quest engine.Tomorrow's to-do list+ Client side functions for quest engine.+ Mp3 Support+ Animated 'intro' login screenI'll gladly take any helping hands on the project. While I don't need any coders (I'm not ready to share the code just yet, I'll be releasing it once the game is 'stable'), I do need some pixel artists and mappers. PM me if you're interested. To finish the night, the latest screenshot!![](http://www.splatteredgame.com/NewUI2.png) Link to comment Share on other sites More sharing options...
Dzastin Posted September 25, 2011 Share Posted September 25, 2011 You could add to this project paperdolls, and dynamics sprites, this is great. Link to comment Share on other sites More sharing options...
Rob Janes Posted September 25, 2011 Author Share Posted September 25, 2011 Before tackling the client-side quest system today, I changed the 'shift-to-walk' code so that you can hold down 'shift-to-run' which doubles the players speed but a stamina bar appears and you can only run for 6 seconds (at level 1), your stamina increases per level letting you run farther. Link to comment Share on other sites More sharing options...
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