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Map Editing Tool


JeffSventora
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Working on a suite of tools for my current project in development. Here is some screen-shots of the current map editor build.

>! ![](http://img856.imageshack.us/img856/5928/91199501.png)
![](http://img64.imageshack.us/img64/8484/48487874.png)
![](http://img210.imageshack.us/img210/4281/63779424.png)
![](http://img638.imageshack.us/img638/9175/42748741.png)
![](http://img718.imageshack.us/img718/6224/30140724.png)
![](http://img802.imageshack.us/img802/328/23286109.png)

Features include:

>! * Up to 255 Ground/Mask layers as well as 255 Fringe Layers (Although no one would really need this many)
* Local attribute editor. Basically, in Mirage you have a bunch of options for attribute tiles, in Mirage.NET you CREATE attributes and place them on the map.
* Blocked Tiles
* Maps can use all tilesets at once. One tile can use Tile Set 0 while another tile uses Tile Set 1.
* Conserved memory. Using certain data structures, data will only be applied to the map when the user creates it. Maps range anywhere from 0-10Kb a file.
* Correct use of GDI+ techniques for ease of use and an optimized display area.
* Editor options including color layouts and map properties.
* A mock avatar on the map. Basically, a character that you can control real-time and move around on the map while you are making changes to see how well it will work with your characters.
* More features focused around the ease of use, for example, the ability to only view the current layer you are on.
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Thanks! And yes, I will be as soon as I get any bugs sorted out and I organize the code a bit. I also plan on releasing it with the suite of editors I have as well as a test client that will show users how to load the data in C# as well as C++.

Edit: Also, look in the Non-Eclipse Projects in Zabo Engine. In the latest post there is link to the download of this program.
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@JeffSventora:

> Thanks! And yes, I will be as soon as I get any bugs sorted out and I organize the code a bit. I also plan on releasing it with the suite of editors I have as well as a test client that will show users how to load the data in C# as well as C++.
>
> Edit: Also, look in the Non-Eclipse Projects in Zabo Engine. In the latest post there is link to the download of this program.

When you say C++, are you referring to VC++ or regular C++?
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As far as I'm concerned, Binary Data can be read through an fstream in either. I'm programming this system primarily for Windows, but by all means, anyone could take the data output in both XML or Binary and read it on other platforms.

The sample clients I'll be making will use XNA with C# and DirectX with a Win32 Application.
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