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[FIX] Slide


iHero
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**Serve~Side**

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```
        ' Slide
        If .Type = TILE_TYPE_SLIDE Then
            ForcePlayerMove index, MOVING_WALKING, GetPlayerDir(index)
            Moved = YES
        End If
```
Change to:

```
        ' Slide
        If .Type = TILE_TYPE_SLIDE Then
            ForcePlayerMove index, MOVING_WALKING, .Data1
            Moved = YES
        End If
```
Explaining

When we use the option on the map slide, you slide your direction and not sent to this tutorial you incinerate the correct

Credits:

iHero
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I suggest an introduction to any fixes/mods, so that people know what it is it fixes or modifies.

Also, you only really need to put a credits if there are other people, the non-plural is Credit, and it's self-explanatory if you made it because you posted it.
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@Azkanan:

> The description is terrible.
>
> 1\. Define "Your slide". Do I slide my screen? My character?
> 2\. I can't work out the rest of what you said. Is English even your first language?

Stop being such a dick. The slide tile is a default Origins system which was never enabled.
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@Azkanan:

> **duck you and your warning**, I was giving constructive criticism to this fellow from the point of view of somebody who can't read the code he has placed, so that his future source edits would be clearer for the majority of Eclipse users.

If you don't know what this is then you don't need to find out what it is. Simple.
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It changes the direction dependent on what you decide when you make your slide, instead of the direction your players is walking when coming in contact.

EDIT:

If you are using Project Vertigo Origins, change your code to this:

```
        ' Slide
        If .Type = TILE_TYPE_SLIDE Then
            ForcePlayerMove index, MOVING_WALKING, .Data1
            Inerted = YES
        End If
```
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