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The Limit of the VB6


French
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Hi all,

First all, sorry for my bad english , english's classes in French are very shit !!

At five year ago,  I make a game with a derived version of Mirage (VB6). It takes 1 year to have a finished beta version. Lot of people were very exciting by testing the game, but when she beta version was up, the server crashed when just 20 or 30 people was connecting.  The project was forgotten…

So, I want to know if this engine, Eclipse Origin, based in Mirage's source too, can support 50 or 100 players in a server like this one : http://www.ovh.com/fr/serveurs_dedies/superplan_best_of.xml

Im working in a little project of a MMORPG about Naruto Shippuden.  It is a playable version of a DS game. And I will rip all maps of the game and transfert them into my project in eclipse Origin. So, at the end, i will have more than 50 tileset. I'm care if the PC of the player cant support all them.

Example :

In the DS game :

>! ![](http://image.jeuxvideo.com/images/ds/n/s/nsd0ds009.jpg)

In my game ( I used rmxp with online script ) :

>! ![](http://s4.noelshack.com/uploads/images/16045921317393_screen.png)

Thx
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Tient je suis pas le seul français apparemment :)

Comme j'ai (essayer) d'expliquer dans mon premier post, mon jeu comportera de nombreux Tileset au final ( au moins une bonne vingtaine ) , donc je sais pas si ca sera jouable niveau fluidité. J'avais déja créer un jeu sous une version dérivé de Mirage (comme EO) et j'avais remarqué que plus le jeu comportait de Tiles, plus les maps mettaient du temps à  charger :(
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