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French

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  1. Hi, I want to know if EO2.0 have a special function for return in a variable the attribue of the compartement ? I explain. I want to do a script of teleportation in the map. :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :rstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: = a compartment of the map :rstar: = position of the player I want to do this : ``` If Compartment(y+1)= none ( no block compartment ) and If Compartment(y+2) = none (no block) then SetYPlayer=y+2 ``` This will be teleport the player : :bstar: :bstar: :rstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: :bstar: So, I just want to know if EO have a function to return the attribue of a compartement. Thx
  2. @Robin : If I start my project with this version of CS : http://www.mediafire.com/?d2i4aolisjdy0dl , and when you release an other version , it will be compatible ?
  3. Tient je suis pas le seul français apparemment :) Comme j'ai (essayer) d'expliquer dans mon premier post, mon jeu comportera de nombreux Tileset au final ( au moins une bonne vingtaine ) , donc je sais pas si ca sera jouable niveau fluidité. J'avais déja créer un jeu sous une version dérivé de Mirage (comme EO) et j'avais remarqué que plus le jeu comportait de Tiles, plus les maps mettaient du temps àcharger :(
  4. http://www.ovh.com/fr/serveurs_dedies/superplan_best_of.xml 64 bits , 16 Go DDR3 , Intel Core i5-2400 4x3.1+ GHz
  5. Its not Eclipse , I wrote I used rpg maker xp with the Net script ;)
  6. Hi all, First all, sorry for my bad english , english's classes in French are very shit !! At five year ago, I make a game with a derived version of Mirage (VB6). It takes 1 year to have a finished beta version. Lot of people were very exciting by testing the game, but when she beta version was up, the server crashed when just 20 or 30 people was connecting. The project was forgotten… So, I want to know if this engine, Eclipse Origin, based in Mirage's source too, can support 50 or 100 players in a server like this one : http://www.ovh.com/fr/serveurs_dedies/superplan_best_of.xml Im working in a little project of a MMORPG about Naruto Shippuden. It is a playable version of a DS game. And I will rip all maps of the game and transfert them into my project in eclipse Origin. So, at the end, i will have more than 50 tileset. I'm care if the PC of the player cant support all them. Example : In the DS game : >! ![](http://image.jeuxvideo.com/images/ds/n/s/nsd0ds009.jpg) In my game ( I used rmxp with online script ) : >! ![](http://s4.noelshack.com/uploads/images/16045921317393_screen.png) Thx
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