james5890 Posted May 29, 2012 Share Posted May 29, 2012 When I dowload the file it opens in notepad please message me how to fix this Link to comment Share on other sites More sharing options...
Scott Posted May 29, 2012 Author Share Posted May 29, 2012 @devilfrenzy:> Can not find it. Help me !!> > ' Checks to save players every 5 minutes - Can be tweaked> If Tick > LastUpdateSavePlayers Then> UpdateSavePlayers> LastUpdateSavePlayers = GetTickCount + 300000> End IfSub ServerLoop() in ModServerLoop Link to comment Share on other sites More sharing options...
wito35 Posted June 12, 2012 Share Posted June 12, 2012 HI. I have a problem with this. What should I do now?>! ![](http://img24.imageshack.us/img24/5008/error3r.jpg)Please help. Link to comment Share on other sites More sharing options...
Scott Posted June 12, 2012 Author Share Posted June 12, 2012 @wito35:> HI. I have a problem with this. What should I do now?If I where you I would try not to skip the first step for the client side additions =DCLIENTFIND:```Public Sub DrawPlayerName(ByVal Index As Long)Dim TextX As LongDim TextY As LongDim color As LongDim Name As String```UNDER ADD:```Dim Text2X As LongDim Text2Y As LongDim GuildString As String``` Link to comment Share on other sites More sharing options...
tslusny Posted June 12, 2012 Share Posted June 12, 2012 @wito35:> HI. I have a problem with this. What should I do now?> > >! ![](http://img24.imageshack.us/img24/5008/error3r.jpg)> > Please help.You dont added dims at top of sub drawplayernameAdd Dim text2x as long, text 2y as long under dim NpcNum as Long Link to comment Share on other sites More sharing options...
Scott Posted June 12, 2012 Author Share Posted June 12, 2012 Actually I'm sorry you mis followed a step, you need to add that section of code to DrawPlayerName not DrawNpcName my bad.Move```If Not Player(Index).GuildName = vbNullString Then Call DrawText(TexthDC, Text2X, Text2Y, GuildString, color) End If```to DrawPlayerName Link to comment Share on other sites More sharing options...
wito35 Posted June 12, 2012 Share Posted June 12, 2012 Thanks Deathbeam and Scott, everything works, but I also had to add this```Dim GuildString As String```:) Link to comment Share on other sites More sharing options...
wito35 Posted June 18, 2012 Share Posted June 18, 2012 When I try to save a Server.exe, then I get this>! ![](http://img72.imageshack.us/img72/5193/error1x.jpg)what I should do now? Link to comment Share on other sites More sharing options...
tslusny Posted June 18, 2012 Share Posted June 18, 2012 @wito35:> When I try to save a Server.exe, then I get this> > >! ![](http://img72.imageshack.us/img72/5193/error1x.jpg)> > what I should do now?Just remove that AddLog, it not neccesary :D Link to comment Share on other sites More sharing options...
wito35 Posted June 18, 2012 Share Posted June 18, 2012 Ok thanks, it works! ;) Link to comment Share on other sites More sharing options...
DarkOne5890 Posted June 29, 2012 Share Posted June 29, 2012 @Scott:> -Please do not quote large posts.-Sorry for bothering but my Project is not working. Here is a pic. Link to comment Share on other sites More sharing options...
Scott Posted June 30, 2012 Author Share Posted June 30, 2012 Delete player files Link to comment Share on other sites More sharing options...
DarkOne5890 Posted June 30, 2012 Share Posted June 30, 2012 Yup figured that out a few minutes ago thx any ways Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 16, 2012 Share Posted July 16, 2012 How do I make guilds able to be capitalized and such? It's annoying me. Link to comment Share on other sites More sharing options...
Scott Posted July 16, 2012 Author Share Posted July 16, 2012 Find this line```MyText = LCase$(ChatText)```Replace with this line```MyText = ChatText```Note though, with how the default eclipse system works commands will be case sentitive now. Next time I release an update I'll include a fix for this. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 16, 2012 Share Posted July 16, 2012 @Scott:> Find the line> ```> MyText = LCase$(ChatText)> > ```> Replace with line> > ```> MyText = ChatText> > ```> Note though, with how the default eclipse system works now commands will be case sentitive now. Next time I release an update I'll include a fix for this.When are you releasing an update…I'm adding it now and I need it bug free, I saw that list on page 9\. Have you fixed all of those errors yet? Link to comment Share on other sites More sharing options...
Scott Posted July 16, 2012 Author Share Posted July 16, 2012 @Whack:> When are you releasing an update…I'm adding it now and I need it bug free, I saw that list on page 9\. Have you fixed all of those errors yet?I've gotten side tracked I admit, not much has been done but I do still plan on doing everything on the list. I've gotten side tracked with my next project I plan on releasing but seeing as most of the fixes are just small things I'll do my best to make some time for it asap. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 16, 2012 Share Posted July 16, 2012 @Scott:> I've gotten side tracked I admit, not much has been done but I do still plan on doing everything on the list. I've gotten side tracked with my next project I plan on releasing but seeing as most of the fixes are just small things I'll do my best to make some time for it asap.I would really appreciate it. I've actually been silently waiting for those for awhile now and I finally decided to say something. Link to comment Share on other sites More sharing options...
Scott Posted July 16, 2012 Author Share Posted July 16, 2012 @Whack:> I would really appreciate it. I've actually been silently waiting for those for awhile now and I finally decided to say something.Good thing you did I forgot. :embarrassed: Link to comment Share on other sites More sharing options...
Scott Posted July 17, 2012 Author Share Posted July 17, 2012 Exclusive Steps For Eclipse Origins 3.0Do **not** follow these steps if you are using Eclipse Origins 2.0–------------------------------------------------------------FIND:``` Name = Trim$(Player(Index).Name) ' calc pos TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).xOffset + (PIC_X \ 2) - (getWidth(Font_Default, (Trim$(Name))) / 2)```UNDER ADD:``` 'guild GuildString = Player(Index).GuildName Text2X = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).xOffset + (PIC_X \ 2) - (getWidth(Font_Default, (Trim$(GuildString))) / 2)```–------------------------------------------------------------FIND:``` If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - 16 Else ' Determine location for text TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4) + 16 End If```REPLACE WITH:``` 'new If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - 16 'Guild TUT Text2Y = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset Else ' Determine location for text TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4) + 16 'Guild TUT Text2Y = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).yOffset - (Tex_Character(GetPlayerSprite(Index)).Height / 4) End If```–------------------------------------------------------------FIND:``` ' Draw name 'Call DrawText(TexthDC, TextX, TextY, Name, Color) RenderText Font_Default, Name, TextX, TextY, color, 0```UNDER ADD:``` If Not Player(Index).GuildName = vbNullString Then 'Call DrawText(TexthDC, Text2X, Text2Y, GuildString, color) RenderText Font_Default, GuildString, Text2X, Text2Y, color, 0 End If```–------------------------------------------------------------ Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 17, 2012 Share Posted July 17, 2012 Good job; _**I**_ happened to have that stuff done. Do you think you could fix these asap:> Finished adding Color guild names [ ]> Guilds cannot have the same name anymore [ ] Link to comment Share on other sites More sharing options...
Scott Posted July 17, 2012 Author Share Posted July 17, 2012 @Whack:> Good job; _**I**_ happened to have that stuff done. Do you think you could fix these asap:Working on it, I just posted that real quick since it only changed 3 lines really. I'll post the rest in a bundle together should be within a few days I started working on it today but I have other stuff to do. Link to comment Share on other sites More sharing options...
Bryce Campbell Posted July 19, 2012 Share Posted July 19, 2012 Thank you soo much.. This helped ALOT!!!! Link to comment Share on other sites More sharing options...
Scott Posted July 20, 2012 Author Share Posted July 20, 2012 I'm planning on releasing most of what I wanted to change on Monday for those waiting. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted July 20, 2012 Share Posted July 20, 2012 @Scott:> I'm planning on releasing most of what I wanted to change on Monday for those waiting.Great Link to comment Share on other sites More sharing options...
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