SawQuart Posted April 2, 2012 Author Share Posted April 2, 2012 **Goldminer****Primitive Open Source C++ Game****Info**I made this basic game a while ago and decided to make it open source and playable. It is pre-compiled, so just unzip and play. This is the first time I've released a C++ game, so I hope that it will work. If it doesn't, please explain below.**How to Play**Use the arrow keys to navigate toward the gold to get points. Avoid hitting the other player to avoid death. If the other player hits the gold before you, you will lose points.**Controls**_Arrow keys_ - Up, down, left, right_Space_ - Speed up (unlimited)_Shift_ - Slow down**Screenshot**![](http://www.freemmorpgmaker.com/files/imagehost/pics/e0b4d4186344975aa009515bf1398767.png)**Download**[Link](http://www.freemmorpgmaker.com/files/imagehost/pics/920e82752392f7bbcadae338fd18baa0.zip)**Note**I am developing a side engine based on some earlier works of this. If anyone finds anything wrong with the code, please let me know. The newer engine has animation and tilesets, so please don't suggest that. Link to comment Share on other sites More sharing options...
SawQuart Posted April 5, 2012 Author Share Posted April 5, 2012 Shameless bump Link to comment Share on other sites More sharing options...
Me Gusta Posted April 5, 2012 Share Posted April 5, 2012 Nice! I need to start learning more languages. Link to comment Share on other sites More sharing options...
Growlith1223 Posted April 5, 2012 Share Posted April 5, 2012 I suggest tilesets Link to comment Share on other sites More sharing options...
SawQuart Posted April 5, 2012 Author Share Posted April 5, 2012 @Grim:> I suggest tilesets@Jungletoe:> The newer engine has animation and tilesets, so please don't suggest that.Can't tell if trolling or didn't read OP…Anyways, I'm going to try to add a lot more features during this spring break to practice some new programming techniques I've learned. I think I'll be making a projectile system with ~~bullets~~ arrows. Link to comment Share on other sites More sharing options...
Growlith1223 Posted April 6, 2012 Share Posted April 6, 2012 just trolling xD Link to comment Share on other sites More sharing options...
SawQuart Posted April 6, 2012 Author Share Posted April 6, 2012 @Grim:> just trolling xDGood. I was concerned about your mental health.Anyways, if you guys end up playing, please post your high scores. I also think that there is a bug where the enemy can deplete 10+ points in one touch but I haven't been able to pinpoint it. If you guys could figure out when it happens then it would be great (give me info like what direction the enemy AI was moving, etc). Link to comment Share on other sites More sharing options...
crzyone9584 Posted April 6, 2012 Share Posted April 6, 2012 I got to 10 or so and it crashed. I have no clue what happened. I'll have to play again when i get home and see if it crashes there. On this school computer it crashed.NPC killing closes the application. NVM I re-read the first topic. I'd fix the death to put up a screen that says game over instead of CTD. Link to comment Share on other sites More sharing options...
SawQuart Posted April 6, 2012 Author Share Posted April 6, 2012 @crzy:> I got to 10 or so and it crashed. I have no clue what happened. I'll have to play again when i get home and see if it crashes there. On this school computer it crashed.> > NPC killing closes the application. NVM I re-read the first topic. I'd fix the death to put up a screen that says game over instead of CTD.Yeah sorry about that. I've been trying to figure out how to make a new window appear. Unfortunately SDL doesn't allow for this to be easy. Since this is an older project, I'm just kind of lazy about fixing that xD Link to comment Share on other sites More sharing options...
crzyone9584 Posted April 7, 2012 Share Posted April 7, 2012 Yea no problem man. I was like wtf Link to comment Share on other sites More sharing options...
Fuu Posted April 8, 2012 Share Posted April 8, 2012 I've seen that cowboy somewhere before. Link to comment Share on other sites More sharing options...
SawQuart Posted April 9, 2012 Author Share Posted April 9, 2012 @Fuu:> I've seen that cowboy somewhere before.I didn't make any of the graphics besides the gold. That cowboy is an edited version of some blown-up photoshop drawing I think… Link to comment Share on other sites More sharing options...
Keebler Elf Posted April 11, 2012 Share Posted April 11, 2012 @Jungle:> Yeah sorry about that. I've been trying to figure out how to make a new window appear. Unfortunately SDL doesn't allow for this to be easy. Since this is an older project, I'm just kind of lazy about fixing that xDYou could just make the application display some text over the map saying game over. Then have it restart. You dont technically need a new window. Link to comment Share on other sites More sharing options...
SawQuart Posted April 12, 2012 Author Share Posted April 12, 2012 @Keebler:> You could just make the application display some text over the map saying game over. Then have it restart. You dont technically need a new window.Hmm… I guess that could've worked. Maybe I'll go back an fix it if I get bored today. Link to comment Share on other sites More sharing options...
Likestodraw Posted April 16, 2012 Share Posted April 16, 2012 Error:SDLSetup.exe - Unable To Locate ComponentThis application has failed to start because MSVCP100.dll was not found. Re-installing the application may fix this problem. Link to comment Share on other sites More sharing options...
evilbunnie Posted April 16, 2012 Share Posted April 16, 2012 Please don't tell me you're using SDL's default renderer. Link to comment Share on other sites More sharing options...
SawQuart Posted April 16, 2012 Author Share Posted April 16, 2012 @Likestodraw:> Error:> SDLSetup.exe - Unable To Locate Component> This application has failed to start because MSVCP100.dll was not found. Re-installing the application may fix this problem.Erm, I had that error too. Does it only happen when you run into an enemy and die?@Captain:> Please don't tell me you're using SDL's default renderer.I was. Now I'm attempting freeglut with OpenGL, so I probably won't be returning to SDL soon, if at all. What's wrong with SDL's renderer? Link to comment Share on other sites More sharing options...
evilbunnie Posted April 16, 2012 Share Posted April 16, 2012 @Jungle:> Erm, I had that error too. Does it only happen when you run into an enemy and die?> > I was. Now I'm attempting freeglut with OpenGL, so I probably won't be returning to SDL soon, if at all. What's wrong with SDL's renderer?It's ducking terrible. Use OpenGL. Also; I'd suggest not using glut.Also your formatting is very inconsistent. I'd be working on brushing it up to make it look nice. Link to comment Share on other sites More sharing options...
SawQuart Posted April 17, 2012 Author Share Posted April 17, 2012 @Captain:> It's ducking terrible. Use OpenGL. Also; I'd suggest not using glut.> Also your formatting is very inconsistent. I'd be working on brushing it up to make it look nice.Ah ok. Thanks for the tips. I wrote this game during different stages of my C++ learning progress, so therefor my organization lacked. Link to comment Share on other sites More sharing options...
Likestodraw Posted April 27, 2012 Share Posted April 27, 2012 @Jungle:> Erm, I had that error too. Does it only happen when you run into an enemy and die?> > I was. Now I'm attempting freeglut with OpenGL, so I probably won't be returning to SDL soon, if at all. What's wrong with SDL's renderer?No, this happens when I try to run the application itself. Link to comment Share on other sites More sharing options...
SawQuart Posted April 27, 2012 Author Share Posted April 27, 2012 @Likestodraw:> No, this happens when I try to run the application itself.Hmm odd. I deleted a necessary file when I was trying to trim it down for release and couldn't figure out what I did wrong.Oh well. I'm moving away from SDL for a while so that I can work more on OpenGL. I won't be returning to this project, although it helped me learn a lot about game logic and functions. Link to comment Share on other sites More sharing options...
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