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[EO] Spell Editor Load Class Fix


sirsk8aton
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When you make a spell in the spell editor and save, then load it back up, it does't load the class requirement and you have to set it again. Here's a quick fix.

**Client-Side**
In ModGameEditors, in sub SpellEditorInit find:
```
.cmbClass.ListIndex = 0
```
And just comment it out, like so:
```
'.cmbClass.ListIndex = 0
```
Or you can delete it if you'd like. I don't know how this effects loading the class when there's another load function a little after this, but it fixes it for me. Anyways, there ya go.
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