sirsk8aton Posted April 2, 2012 Author Share Posted April 2, 2012 When you make a spell in the spell editor and save, then load it back up, it does't load the class requirement and you have to set it again. Here's a quick fix.**Client-Side**In ModGameEditors, in sub SpellEditorInit find:```.cmbClass.ListIndex = 0```And just comment it out, like so:```'.cmbClass.ListIndex = 0```Or you can delete it if you'd like. I don't know how this effects loading the class when there's another load function a little after this, but it fixes it for me. Anyways, there ya go. Link to comment Share on other sites More sharing options...
erkro1 Posted April 2, 2012 Share Posted April 2, 2012 There are 2 .cmbClass.ListIndex = 0, you should say its in SpellEditorInit before thousands of people come and reply that it doesn't work. :P Link to comment Share on other sites More sharing options...
sirsk8aton Posted April 2, 2012 Author Share Posted April 2, 2012 Yep, but the other one is not in ModGameEditors, but I'll clarify anyway, thanks :P Link to comment Share on other sites More sharing options...
Alerd Posted October 22, 2012 Share Posted October 22, 2012 This fix is for eo 2.0? Link to comment Share on other sites More sharing options...
Growlith1223 Posted October 22, 2012 Share Posted October 22, 2012 for all versions Link to comment Share on other sites More sharing options...
Alerd Posted October 22, 2012 Share Posted October 22, 2012 I am eo 2.0 and I have no such thing as. CmbClass.ListIndex = 0 Link to comment Share on other sites More sharing options...
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