Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Troglodytes


unknown
 Share

Recommended Posts

  • Replies 52
  • Created
  • Last Reply

Top Posters In This Topic

Yep it will have perma death.

Thanks everyone! Here's another screenshot with our map editor [tiled](http://www.mapeditor.org).. It should give you an idea of how awesome our engine is.

>! [![](http://i.imgur.com/9pKQLl.png)](http://i.imgur.com/9pKQL.png)
Link to comment
Share on other sites

@Jungle:

> Very nice. Will it work like most other roguelikes where you try to get as far as possible without dying?

Roguelike typically means permadeath where you try to explore a ton. Just saying.

This looks awesome, I love the name. Did the dinosaur graphics come from The Mana World as well?
Link to comment
Share on other sites

Yeah they did. We're working on a lighting engine. Most of the game will be played within caves so we'll have maggots, bats, etc within the caves with a random dinosaur thrown in. We're also finishing up a trinket system which are objects the player can pick up and use. For example we have a Yeti trinket which the player can pick up, use and turn into a Yeti (causing their health and damage to be more). You can only use one trinket at a time, but you can carry lots of them.
Link to comment
Share on other sites

Eta is sooner than June 1st

Today we added polymorph trinkets, and made it so that enemies retain state when going from map to map. A polymorph trinket is just a sprite change with some enhanced stats.

Here's a video of our trinket system working.. The UI isn't done, you'll be able to switch between multiple trinkets displayed at the bottom.

>! http://www.youtube.com/watch?v=gPf0YMQaKsI
Link to comment
Share on other sites

@unknown:

> What would you suggest? That's very un useful criticism.

Maybe something to have a competitive edge? Have you seen some of the talent here? Graphically speaking on  a forum where first impressions make games, yours doesnt come up to par.
Link to comment
Share on other sites

So you think the graphics should be better? It's using graphics from [http://www.themanaworld.org](http://www.themanaworld.org) we're releasing the game as open source under GPL. Graphics probably won't be amazing because we're programmers not artists.
Link to comment
Share on other sites

We're only going to use GPL/ open source graphics, or graphics made specifically for us because we don't want to steal. So that means our other option is an artist. It's unfair to ask an artist to help with a project that doesn't have an engine or much completed with it. We've talked about having an artist spruce up things in the end.
Link to comment
Share on other sites

@Funky:

> Ah, not that great really.
> I mean, it brings nothing original to the table.

It's a game about cavemen. That's a pretty rare thing. Of course, it would be much, much, much better with good graphics, but they've already addressed that and it sounds like graphics will be obtained eventually.
Link to comment
Share on other sites

Thanks for the input. It's pretty easy to change the name, I kinda like it but if enough people don't we can change. On a related note, we bought the domain http://turbonips.com to host our completed game which I think is very memerable.

Here's another video demonstrating lighting.. I experimented a little bit with lighting enemies, it's subject to change.

>! http://www.youtube.com/watch?v=CW6A5fBLOII
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...