unknown Posted April 27, 2012 Author Share Posted April 27, 2012 I accidently deleted this topic… whoops..Here's a video of the completed Troglodytes game. I will be releasing the finished game in a few days/weekshttp://www.youtube.com/watch?v=YiR1Bedfn6k Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2012 Share Posted April 27, 2012 That's awesome,good job you guys :o Link to comment Share on other sites More sharing options...
Marsh Posted April 27, 2012 Share Posted April 27, 2012 Its in the Non Eclipse Projects so its fine. Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted April 27, 2012 Share Posted April 27, 2012 It looks very good and interesting ;] Link to comment Share on other sites More sharing options...
SawQuart Posted April 27, 2012 Share Posted April 27, 2012 Very nice. Will it work like ROTMG where you try to get as far as possible without dying? Link to comment Share on other sites More sharing options...
unknown Posted April 27, 2012 Author Share Posted April 27, 2012 Yep it will have perma death.Thanks everyone! Here's another screenshot with our map editor [tiled](http://www.mapeditor.org).. It should give you an idea of how awesome our engine is.>! [![](http://i.imgur.com/9pKQLl.png)](http://i.imgur.com/9pKQL.png) Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted April 28, 2012 Share Posted April 28, 2012 Looks very good and another good thing is that java is portable :] Link to comment Share on other sites More sharing options...
Jeff Posted April 28, 2012 Share Posted April 28, 2012 @Jungle:> Very nice. Will it work like most other roguelikes where you try to get as far as possible without dying?Roguelike typically means permadeath where you try to explore a ton. Just saying.This looks awesome, I love the name. Did the dinosaur graphics come from The Mana World as well? Link to comment Share on other sites More sharing options...
unknown Posted April 28, 2012 Author Share Posted April 28, 2012 Yeah they did. We're working on a lighting engine. Most of the game will be played within caves so we'll have maggots, bats, etc within the caves with a random dinosaur thrown in. We're also finishing up a trinket system which are objects the player can pick up and use. For example we have a Yeti trinket which the player can pick up, use and turn into a Yeti (causing their health and damage to be more). You can only use one trinket at a time, but you can carry lots of them. Link to comment Share on other sites More sharing options...
dayrock Posted April 29, 2012 Share Posted April 29, 2012 What's the eta? Link to comment Share on other sites More sharing options...
unknown Posted April 30, 2012 Author Share Posted April 30, 2012 Eta is sooner than June 1stToday we added polymorph trinkets, and made it so that enemies retain state when going from map to map. A polymorph trinket is just a sprite change with some enhanced stats.Here's a video of our trinket system working.. The UI isn't done, you'll be able to switch between multiple trinkets displayed at the bottom.>! http://www.youtube.com/watch?v=gPf0YMQaKsI Link to comment Share on other sites More sharing options...
dayrock Posted April 30, 2012 Share Posted April 30, 2012 Sexy Link to comment Share on other sites More sharing options...
Celiru Posted April 30, 2012 Share Posted April 30, 2012 Ah, not that great really.I mean, it brings nothing original to the table. Link to comment Share on other sites More sharing options...
unknown Posted April 30, 2012 Author Share Posted April 30, 2012 What would you suggest? That's very un useful criticism. Link to comment Share on other sites More sharing options...
Celiru Posted April 30, 2012 Share Posted April 30, 2012 @unknown:> What would you suggest? That's very un useful criticism.Maybe something to have a competitive edge? Have you seen some of the talent here? Graphically speaking on a forum where first impressions make games, yours doesnt come up to par. Link to comment Share on other sites More sharing options...
unknown Posted April 30, 2012 Author Share Posted April 30, 2012 So you think the graphics should be better? It's using graphics from [http://www.themanaworld.org](http://www.themanaworld.org) we're releasing the game as open source under GPL. Graphics probably won't be amazing because we're programmers not artists. Link to comment Share on other sites More sharing options...
Celiru Posted April 30, 2012 Share Posted April 30, 2012 The talent level is def. striving here, look around if your team is looking for a specific style. I'm sure someone can point you in a good direction. Link to comment Share on other sites More sharing options...
unknown Posted April 30, 2012 Author Share Posted April 30, 2012 We're only going to use GPL/ open source graphics, or graphics made specifically for us because we don't want to steal. So that means our other option is an artist. It's unfair to ask an artist to help with a project that doesn't have an engine or much completed with it. We've talked about having an artist spruce up things in the end. Link to comment Share on other sites More sharing options...
unknown Posted May 1, 2012 Author Share Posted May 1, 2012 Added a lighting system.. Map visibility can be configured from a map variable.>! Lighting system 5/1/2012[![](http://i.imgur.com/y5npgl.png)](http://i.imgur.com/y5npg.png) Link to comment Share on other sites More sharing options...
Keebler Elf Posted May 1, 2012 Share Posted May 1, 2012 That lighting is pretty awesome. Also if its mainly in caves does that mean torches for sight mainly? Link to comment Share on other sites More sharing options...
unknown Posted May 1, 2012 Author Share Posted May 1, 2012 Yep. There will also be some particle effects that give off light on maps and a trinket that increases light/ player sight. Enemies _could_ have a very weak light surrounding them Link to comment Share on other sites More sharing options...
Jeff Posted May 1, 2012 Share Posted May 1, 2012 @Funky:> Ah, not that great really.> I mean, it brings nothing original to the table.It's a game about cavemen. That's a pretty rare thing. Of course, it would be much, much, much better with good graphics, but they've already addressed that and it sounds like graphics will be obtained eventually. Link to comment Share on other sites More sharing options...
7Eleven Posted May 2, 2012 Share Posted May 2, 2012 This is a stupid thing to point out, but the name troglodytes isn't very memorable. You may want to consider a name change? Just something to think about. Link to comment Share on other sites More sharing options...
unknown Posted May 2, 2012 Author Share Posted May 2, 2012 Thanks for the input. It's pretty easy to change the name, I kinda like it but if enough people don't we can change. On a related note, we bought the domain http://turbonips.com to host our completed game which I think is very memerable.Here's another video demonstrating lighting.. I experimented a little bit with lighting enemies, it's subject to change.>! http://www.youtube.com/watch?v=CW6A5fBLOII Link to comment Share on other sites More sharing options...
aaaron Posted May 2, 2012 Share Posted May 2, 2012 I like the lighting system. Link to comment Share on other sites More sharing options...
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