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Exp.ini


omerg7
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i know that there is a way to change the exp amount by creating a exp.ini or something and i wanted to ask some questions:

1.if i make one where do i put it?

2.if i do not include all 600 levels (let's say i made 50) so of course that no one can pass level 50 or something else but will the client work till there?

3\. how can i make different last level (for example after level 100 people can't keep level up. they just stop, not gaining XP.)

i hope i'll get fast help again  :cheesy:
omerg7 :star: :rstar: :bstar:
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1) It won't work, Eclipse Origins(and the derivations thereof) have a built in function that determines experience required every level. It's pure math, not a flat file it reads data from.

2) Since the above question pretty much says it doesn't work, this question can't be answered.

3) In modConstants, look for something called MAX_LEVELS, change it then recompile it using VB6\.
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Eo doesn't make exp like that. it is based on an algorithm or whatever it is called. Somewhere most probable in modCombat server side. The player will earn xp even when level cap is reached. but leveling will not work. If it reaches the xp cap it will just stay there. though xp loss will happen.
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@Stein:

> 1) It won't work, Eclipse Origins(and the derivations thereof) have a built in function that determines experience required every level. It's pure math, not a flat file it reads data from.
>
> 2) Since the above question pretty much says it doesn't work, this question can't be answered.
>
> 3) In modConstants, look for something called MAX_LEVELS, change it then recompile it using VB6.

@abhi2011:

> Eo doesn't make exp like that. it is based on an algorithm or whatever it is called. Somewhere most probable in modCombat server side. The player will earn xp even when level cap is reached. but leveling will not work. If it reaches the xp cap it will just stay there. though xp loss will happen.

thank you very much. i'll will try to get vb6 ( :mad:) and than do that.

omerg7  :star:  :rstar:  :bstar:
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