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Gepeto

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  1. I've been searching for that tutorial but I haven't find it :/
  2. Is there possible way how to add to types of Spell option 'Shapeshifting' and 'Item Creating'? 'Item Creating' spells might create certain number of certain item and add it to caster's Inventory. 'Shapeshifting' spells might just change for certain time or toggle character's sprite. If it is possible, also ways to improve or decrease stats while that form and also possiblity to change another player's sprite with these edits for time (e. g. Curse of Cute-embarassed General Pony that will decrease enemy's STR but will improve its speed etc.).
  3. Is there possible way how to cause that game will be changing while playing? Like it's in WoW. For instance, once there is hole of thrall miners and after some quests (when the story moves as well), they became rebels (because they don't want to be thralls anymore). So the story and the game is changing, but only on few starting maps. Then are all maps same. I know that's too much to do, already now you've done great work, but I would love it. It'd give opinion to make games with better sotry side. It might be connected with Event System. But very great work. Good luck with it. And name could be Eclipse SUNaH or Eclipse Sun/Eclipse Sunshine ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Also, separating of Classes and Races might be funny. Pets and Mounts as well. I know I want too much. But i would be good, too.
  4. > Eclipse requires VB6\. VS6 is just a suite, really. It's VB6 that you're actually using. Yes, that's what I've said - VS6 is complete pack, VB6 is only one program of them that I'm using…
  5. Thank you. By the Way - in my computer it has name Visual Studio 6 and Visual Basic 6 is just one program - one tool.
  6. Have you saved it and created new .EXE file with this change?
  7. Searcher can't find it in source. Where are these variables?
  8. In VS it looks like this. That grey (black is dropbox) is game screen. It was smaller, I enlarged it to fit the whole window. http://imageshack.us/a/img547/7868/steppic.gif And in game it supports only that original small part of display. Also, name of map is hidden under one of my picutreboxes. http://imageshack.us/a/img824/5196/steppic2.gif Also, I would like to make Invntory, Character and next these windows appearing only when the button is clicked (like in CrystalShire). Currently, all of them are shown and they are only toggling. And I'd like to make chatbox with invisible or transparency background. And I'd be pleased If there is some way to make dropbox vertical, not horzontal (I don't think that only changing its dimenzions would help). Those are only additional questions, If you don't know answer, you can ignore them.
  9. It's me again… I know I'm really silly but I need your help... I'd like to enlarge size of game screen. I'm using EO 3.0\. So I enlraged it in Visual Studio. But now it still works only on that old small size. Rest is black. How can I solve this?
  10. Okay, so I added small MIDI sound to folder sounds and now it looks like it runs well. Thank you all.
  11. Well, I think I've got it. This is block of code that looks wrong: Private Sub Form_Load() Dim i As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' move the entire attributes box on screen picAttributes.Left = 8 picAttributes.Top = 8 GraphicSelX = 0 GraphicSelY = 0 GraphicSelX2 = 0 GraphicSelY2 = 0 PopulateLists cmbSoundEffect.Clear **For i = 1 To UBound(soundCache)** cmbSoundEffect.AddItem (soundCache(i)) Next cmbSoundEffect.ListIndex = 0 ' Error handler Exit Sub errorhandler: HandleError "Form_Load", "frmEditor_Map", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub What is bloded is what is yellow-underlighted. So something is wrong with sounds? I deleted all sound files because I'd like to add my own later. I though that If I delete them, game will just ignore that setp and won't use sounds (like in case of music).
  12. > i'm guessing this is because you are using .png files for the gui. they need to be .jpg/bmp files in order for it to load unless you are using gdi+ to load it. i'm not sure if that helps but yea lol. No, I've not changed type of files. I just open them in Logo Motion, edit them and then save them with same name and same type (for instance, I firstly created pictures with invisible backgrounds, then I realized that that won't work in .JPG and it will be appeared as white background, so picutres are certainly in .JPG). But Thanks. > Run it on VB6 then tell me what is the highligted code I'm sorry, but I don't know how to do this. I edit project in VB6 and then save it. Everything okay. I create .EXE file. Everything is okay, no Error window. Then I run that .EXE file and problem appears here. How can I run it in VB6 to let it highlight wrong code? Because in VB6 it acts like everything is okay.
  13. Hello. I'm working on some project. All I've done is, that I replaced some buttons and windows in frmMenu in Visual Studio 6, changed come captions like "Username" or "Password" and changed GUI picutres (names and locations are same, just changed pictures). Now, I can't run game - it writes Runtime Error 9 'Subscript out of Range'. No logs created. Could anyone help me? :/ BTW: I'm running on Eclipse 3.0 Nightly Releases with Event System - Runtime files installed and computer rebooted.
  14. I'd like to start bigger project and I'm looking for good engine. Nightly Relases are good, but they have not screen on entire window and that's small mistake. Eclipse Reborn is good, screen on entire window, but I miss possiblity to change and replace buttons because they aren't in frmMain and also I can't find some graphics from frmMenu (they are not in graphics/gui). So I see no way to customize it by myself. Maybe it's my mistake and I've not noticed something but I don't like when I can't customize Engine. Your is very good, screen isn't over entire window, but it's only small mistake, I like it anyway, GUI is awesome. But it looks like it's not completed yet and it's still missing some features like Event System (Pet System might be good as well but it doesn't matter, I would add it by myself) or Multicharacters. When do you plan to release fixed complete version? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) What changes do you plan? Just because I'm curious and I like your Engine.
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