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Dragon Eclipse 2.0


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It seems that mediafire has changed it's policies and I can't seem to download the files anymore. nor rapidshare. The file can't be found. Could you possibly host it on another website? thank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> Have you managed to get a fix of walking through events in safe zones?.

> not yet :/ tried lots of thing but nothing worked

her eis a fix it works for me!

try my bug-fix

Client side

find in modGameLogic:

```
' Check to see if a npc is already on that tile

For i = 1 To Npc_HighIndex

If MapNpc(i).num > 0 Then

If MapNpc(i).x = x Then

If MapNpc(i).Y = Y Then

CheckDirection = True

Exit Function

End If

End If

End If

Next

If Map.Moral = MAP_MORAL_SAFE Then Exit Function
```

and replec all that whit this

```
' Check to see if a npc is already on that tile

For i = 1 To Npc_HighIndex

If MapNpc(i).num > 0 Then

If MapNpc(i).x = x Then

If MapNpc(i).Y = Y Then

CheckDirection = True

Exit Function

End If

End If

End If

Next
```
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> you installed the libraries (runtimes) for nightly eclipse?
>
> check this thread for the RTE bugs/fixes: [http://www.touchofde…s-errors-guide/](http://www.touchofdeathforums.com/community/index.php?/topic/60119-rte-bugs-errors-guide/)

Thank you, it worked.
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I had a pet spawned before i knew how to work them and i must have gotten rid of the ring, as a result the pet is stuck spawned in one of my cities. Is there any way to fix this? Also - how do i make new pet spawn items and change what the pets statistic(s)/sprite(s) looks like (if i can.). Is there a way to keep that from ever happening again?

note: restarting server didnt work. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)
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hmmm, i think the pet system should warp the pet to the map you're each time you warp with a warp tile or an event, but if you warp with the admin panel the pet will stay in the other map and you need to delete the pet from the Map properties.

i think you can make the pet spawn items when it's killed (just configure the drops). About the other things, you can't do that with the code of the pet system, you need to modify to make that things you want
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> her eis a fix it works for me!
>
> try my bug-fix
>
> Client side
>
> find in modGameLogic:
>
> ```
> ' Check to see if a npc is already on that tile
>
> For i = 1 To Npc_HighIndex
>
> If MapNpc(i).num > 0 Then
>
> If MapNpc(i).x = x Then
>
> If MapNpc(i).Y = Y Then
>
> CheckDirection = True
>
> Exit Function
>
> End If
>
> End If
>
> End If
>
> Next
>
> If Map.Moral = MAP_MORAL_SAFE Then Exit Function
> ```
>
> and replec all that whit this
>
> ```
> ' Check to see if a npc is already on that tile
>
> For i = 1 To Npc_HighIndex
>
> If MapNpc(i).num > 0 Then
>
> If MapNpc(i).x = x Then
>
> If MapNpc(i).Y = Y Then
>
> CheckDirection = True
>
> Exit Function
>
> End If
>
> End If
>
> End If
>
> Next
> ```

Thank you for the fix!
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I don't know if this problem is my fault (though I didn't make any source edits except GUI) but I think I found glitch. I have a pet out and whenever I attack anything (or just press CTRL) even though I'm not facing the pet I get the message, " You cannot attack your own pet."

Also for some of my characters (animals, big monsters, ect.) the shadows just ruin them. How would I go about removing the shadows under them?
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> hmmm, i think the pet system should warp the pet to the map you're each time you warp with a warp tile or an event, but if you warp with the admin panel the pet will stay in the other map and you need to delete the pet from the Map properties.
>
> i think you can make the pet spawn items when it's killed (just configure the drops). About the other things, you can't do that with the code of the pet system, you need to modify to make that things you want

How do i get to the map properties and is it server or client side? =P

On another note - I was talking to some folks about being able to allow folks to build under very

controlled circumstances and it came to my attention one could make certain maps have the map editor

unlocked (though im still trying to figure out how) … my other question is, is it possible to do this but only

have certain tilesets unlocked for these maps? (so for non admin i can have only certain tilesets available

on the map predetermined to have the map editor open to the limited degree?

> or you can unlock the map editor only for the map you want them to be able to change
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> How do i get to the map properties and is it server or client side? =P
>
> On another note - I was talking to some folks about being able to allow folks to build under very
>
> controlled circumstances and it came to my attention one could make certain maps have the map editor
>
> unlocked (though im still trying to figure out how) … my other question is, is it possible to do this but only
>
> have certain tilesets unlocked for these maps? (so for non admin i can have only certain tilesets available
>
> on the map predetermined to have the map editor open to the limited degree?

I think you're looking for this: http://www.touchofdeathforums.com/community/index.php?/topic/128540-project-sandbox/
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was getting an error when trying to compile with dragon eclipse : thread is here:

[http://www.touchofde…ntified-server/](http://www.touchofdeathforums.com/community/index.php?/topic/129041-vb6-compile-error-user-defined-type-not-identified-server/)

would love some input - i havent changed the server at all and it was this way out of the download.

thanks for reading.

note: my issue was resolved with a reinstall [of the 4th release of dragon eclipse] and moving over of the files from the old install to the new one , thanks guys. =]
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Add This Please to ED 2.0!

[http://www.touchofdeathforums.com/community/index.php?/topic/127517-eo-30-updated-11-shop-improvements-multiple-item-cost-value/](http://www.touchofdeathforums.com/community/index.php?/topic/127517-eo-30-updated-11-shop-improvements-multiple-item-cost-value/)
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here you can find all the source tutorials: [http://www.touchofde…orum/76-source/](http://www.touchofdeathforums.com/community/index.php?/forum/76-source/)

anyways, please see the first message ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

> **PLEASE don't ask me (or send MPs) if i can add more things like pets, quests, guilds, two handed weapons, etc…i'm doing this because i want to help new guys for free, and i want to finish my own game too. So if you want to add new stuff, install VB and follow the tutorials, i'ts just practice ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)**
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Dunno if this is a problem with the original quest system but If you have a collection quest it counts up to 3, then goes back to zero when you get more than 3 of the item.. for me this happens twice before actually counting properly.. anyway if you know what could cause it please let me know
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