Suran Posted August 8, 2012 Share Posted August 8, 2012 Is there a tutorial to make this version like the previous? Where the GUI overlays the gamescreen, instead of taking up a majority of the window? Or could someone do this for me? Link to comment Share on other sites More sharing options...
Draco.exe Posted August 9, 2012 Author Share Posted August 9, 2012 @Spirited:> If it wasn't known already I would like to point out that RPG Maker XP and VX Animations work in this almost perfectly. This custom version is great, nice work.> [![](http://www.freemmorpgmaker.com/files/imagehost/pics/b4e522aa208cae168586d74697eea200.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#b4e522aa208cae168586d74697eea200.jpg)> > I prefer VX over XP when it comes to animations. Vx is a lot better.well, i didn't know that :P…but you need to edit the animation tile? (i think the animations for RPG maker are in two lines, and the Eclipse animations are in 1 line) Link to comment Share on other sites More sharing options...
Murdoc Posted August 9, 2012 Share Posted August 9, 2012 theres simple fix for walking through events.. make the same tile attribute block or npc avoid.. problem solvededit: this only works with events that dont have a move route though Link to comment Share on other sites More sharing options...
Jumpahead Posted August 9, 2012 Share Posted August 9, 2012 Yeah Murdoc I noticed that. I will just have to deal with it until eragon gets a fix for it. Link to comment Share on other sites More sharing options...
elite sam Posted August 10, 2012 Share Posted August 10, 2012 There seems to be an issue with it. When you make a new account, the ping status is syncing, and a screen doesn't load. I think it is because modtypes.bas was edited. Can you guys fix this? Link to comment Share on other sites More sharing options...
Draco.exe Posted August 10, 2012 Author Share Posted August 10, 2012 you need to wait a while, i think that's happening because the the game need to sync the different resolutions for the screen (in my notebook the game load time after login is longer than my other pc (which is faster) Link to comment Share on other sites More sharing options...
farrel24 Posted August 10, 2012 Share Posted August 10, 2012 can added Interface Like CrystalShire, in First pic Link to comment Share on other sites More sharing options...
tslusny Posted August 10, 2012 Share Posted August 10, 2012 I already added CS:DE gui to Eclipse Nightly, i will post it in Custom Versions later :P Link to comment Share on other sites More sharing options...
farrel24 Posted August 10, 2012 Share Posted August 10, 2012 Okay, ill wait it :D Link to comment Share on other sites More sharing options...
Draco.exe Posted August 10, 2012 Author Share Posted August 10, 2012 it's look like the events with graphics are te only ones which have the walkthrough bug…i'll look to that first (if someone can test an event without graphics and see if you can walk through, plz tell me the results of that) Link to comment Share on other sites More sharing options...
Exxsamuari Posted August 10, 2012 Share Posted August 10, 2012 armor is not working, i know that to set dmg as the armor which is Item(armor).data2\. script looks good and cant figure out why it is not adding the armor up :sad:i made some random armor with damage 255 and made a npc with 10 dmg atk me and it always did damage when it shouldn't have done any.Function GetPlayerProtection>! Function GetPlayerProtection(ByVal index As Long) As Long Dim Armor As Long Dim Helm As Long GetPlayerProtection = 0>! ' Check for subscript out of range If IsPlaying(index) = False Or index <= 0 Or index > Player_HighIndex Then Exit Function End If>! Armor = GetPlayerEquipment(index, Armor) Helm = GetPlayerEquipment(index, Helmet) GetPlayerProtection = (GetPlayerStat(index, Stats.Endurance) \ 5)>! If Armor > 0 Then GetPlayerProtection = GetPlayerProtection + Item(Armor).Data2 End If>! If Helm > 0 Then GetPlayerProtection = GetPlayerProtection + Item(Helm).Data2 End If>! End Functioni changed these for both situations' take away Armour (pvp) Damage = Damage - GetPlayerProtection(Victim)' take away Armour (npc atk player) Damage = Damage - GetPlayerProtection(Index)did i do this right? and to verify i checked armor in your client/server and it didn't work to begun with Link to comment Share on other sites More sharing options...
Vus Posted August 10, 2012 Share Posted August 10, 2012 Um, I am not very sure, but I think instead of dmg, you should add Enduranc to those items, then it will increase armor for sure. You can add improved defence system tutorials anytime as well. Link to comment Share on other sites More sharing options...
cudauhoan Posted August 11, 2012 Share Posted August 11, 2012 can i use UTF-8 font in this custom version? and how to do that? Link to comment Share on other sites More sharing options...
Murdoc Posted August 11, 2012 Share Posted August 11, 2012 @Exxsamuari:> armor is not working, i know that to set dmg as the armor which is Item(armor).data2\. script looks good and cant figure out why it is not adding the armor up :sad:> > i made some random armor with damage 255 and made a npc with 10 dmg atk me and it always did damage when it shouldn't have done any.> > Function GetPlayerProtection> > >! Function GetPlayerProtection(ByVal index As Long) As Long> Dim Armor As Long> Dim Helm As Long> GetPlayerProtection = 0> >! ' Check for subscript out of range> If IsPlaying(index) = False Or index <= 0 Or index > Player_HighIndex Then> Exit Function> End If> >! Armor = GetPlayerEquipment(index, Armor)> Helm = GetPlayerEquipment(index, Helmet)> GetPlayerProtection = (GetPlayerStat(index, Stats.Endurance) \ 5)> >! If Armor > 0 Then> GetPlayerProtection = GetPlayerProtection + Item(Armor).Data2> End If> >! If Helm > 0 Then> GetPlayerProtection = GetPlayerProtection + Item(Helm).Data2> End If> >! End Function> > i changed these for both situations> ' take away Armour (pvp)> Damage = Damage - GetPlayerProtection(Victim)> > ' take away Armour (npc atk player)> Damage = Damage - GetPlayerProtection(Index)> > did i do this right? and to verify i checked armor in your client/server and it didn't work to begun withfollow ryoku's tutorial on adding real defense here: [http://www.touchofdeathforums.com/smf2/index.php/topic,73579.0.html](http://www.touchofdeathforums.com/smf2/index.php/topic,73579.0.html) Link to comment Share on other sites More sharing options...
cudauhoan Posted August 11, 2012 Share Posted August 11, 2012 oh,and when i join the game,i have "Eclipse Origins has stopped working",how to fix that? Link to comment Share on other sites More sharing options...
Murdoc Posted August 12, 2012 Share Posted August 12, 2012 i noticed the attack sound fx dont work for players, only an npc.. i have tried setting the sound in the item editor and animation editor but nothing.. for some reason it plays the sound only when an enemy is dead, or the weapon is equipped… Link to comment Share on other sites More sharing options...
Draco.exe Posted August 12, 2012 Author Share Posted August 12, 2012 the only sound you can hear is the one of the animations when you attack…so the most easy thing is create an animation called "attack" or something with a slash anim and then add the anim to the weapons (i dont know if you can create an animation without image) Link to comment Share on other sites More sharing options...
Murdoc Posted August 12, 2012 Share Posted August 12, 2012 @Eragon2589:> the only sound you can hear is the one of the animations when you attack…so the most easy thing is create an animation called "attack" or something with a slash anim and then add the anim to the weapons (i dont know if you can create an animation without image)yea.. the animation sound fx dont work right.. if i set a sword to have animation "attack" and set that animation to have an attack sound.. when i hit a non-friendly npc no sound is played until the kill hit.. i didnt change anything in the source that would mess it up.. test it for yourself and see…edit: turns out eclipse nightly had a sound fx bug already.. so im gonna look for a fix on the forum Link to comment Share on other sites More sharing options...
farrel24 Posted August 13, 2012 Share Posted August 13, 2012 hey eragon, can you Added Surface Like CrystalShire??? Link to comment Share on other sites More sharing options...
cudauhoan Posted August 13, 2012 Share Posted August 13, 2012 i was use Version 1.1 to make my game,now i want to use 2.0,how to covert all game data (graphic,map,item,animations,npc,….) to 2.0? Link to comment Share on other sites More sharing options...
Draco.exe Posted August 13, 2012 Author Share Posted August 13, 2012 @Eragon2589:> if you don't know how to convert the bmp to png…download this and follow the simple instructions:> [jcsnider's EO 2.0 to EO with DX8 converter](http://jcsnider.freemmorpgmaker.com/jcsniders%20EO%202.0%20to%20EO%20with%20DX8%20converter.zip) Link to comment Share on other sites More sharing options...
cudauhoan Posted August 14, 2012 Share Posted August 14, 2012 i mean map,item,npc data on server,when i connect to server,my server got "Subcript out of range" :( Link to comment Share on other sites More sharing options...
Draco.exe Posted August 14, 2012 Author Share Posted August 14, 2012 the maps data files wont work…and i don't know if there's something to transform the old maps o the new ones. The graphic files like items icons, animation and tiles needs to be .png format, but you can copy/paste the old item .dat files into this new game...maybe some of the items will not work, and you need to delete that file and create again the item Link to comment Share on other sites More sharing options...
Ganjika Posted August 18, 2012 Share Posted August 18, 2012 Ever since upgrading to the new 4th release when i enter a zone after talking to an npc in the previous the attack-able npcs say nothing - like i'm not trying to talk to them, npcs from half a zone away are doing it too… if i dont talk to an npc in the previous zone they act normal, i think they say nothing when they see or want to attack me but i've seen it where theyw ere nowhere near me. (example: "skelaton says:").(i might be a noob and have had the range set too high or something because after lowing range and setting text for them they only say their piece when they attack, however i never noticed this before this update... odd) - anywho feedback would be cool and i apprciate all your work. you are great. =] Link to comment Share on other sites More sharing options...
Draco.exe Posted August 18, 2012 Author Share Posted August 18, 2012 as you said, probably you have had the range set too high :) Each time when an NPC's going to attack you, he will say the words you added to him in the editor. If you dont add anything, it will appear "skelaton says:" and nothing more. Link to comment Share on other sites More sharing options...
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