Synergy Posted July 9, 2012 Author Share Posted July 9, 2012 Hi all,Just looking at the CS:DE sub "OnDeath" in ModPlayer, Robin's annotation says 'ToDo:```' ToDoSub OnDeath(ByVal Index As Long) Dim I As Long ' Set HP to nothing Call SetPlayerVital(Index, Vitals.HP, 0) ' Drop all worn items For I = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(Index, I) > 0 Then PlayerMapDropItem Index, GetPlayerEquipment(Index, I), 0 End If Next ' Warp player away Call SetPlayerDir(Index, DIR_DOWN) With Map(GetPlayerMap(Index)) ' to the bootmap if it is set If .BootMap > 0 Then PlayerWarp Index, .BootMap, .BootX, .BootY Else Call PlayerWarp(Index, START_MAP, START_X, START_Y) End If End With ' clear all DoTs and HoTs For I = 1 To MAX_DOTS With TempPlayer(Index).DoT(I) .Used = False .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 End With With TempPlayer(Index).HoT(I) .Used = False .Spell = 0 .Timer = 0 .Caster = 0 .StartTime = 0 End With Next ' Clear spell casting TempPlayer(Index).spellBuffer.Spell = 0 TempPlayer(Index).spellBuffer.Timer = 0 TempPlayer(Index).spellBuffer.target = 0 TempPlayer(Index).spellBuffer.tType = 0 Call SendClearSpellBuffer(Index) ' Restore vitals Call SetPlayerVital(Index, Vitals.HP, GetPlayerMaxVital(Index, Vitals.HP)) Call SetPlayerVital(Index, Vitals.MP, GetPlayerMaxVital(Index, Vitals.MP)) Call SendVital(Index, Vitals.HP) Call SendVital(Index, Vitals.MP) ' send vitals to party if in one If TempPlayer(Index).inParty > 0 Then SendPartyVitals TempPlayer(Index).inParty, Index ' If the player the attacker killed was a pk then take it away If GetPlayerPK(Index) = YES Then Call SetPlayerPK(Index, NO) Call SendPlayerData(Index) End IfEnd Sub```I'm a bit confused as to what the "ToDo" is for? What isn't completed here, because as far as I can see, it is done.. I think I'm being blind though..Also, "Sub KillPlayer" has "Call OnDeath" at the end, so I'm right in saying that it is calling the OnDeath sub, and thus it is working?I'm just curious, really. Link to comment Share on other sites More sharing options...
Growlith1223 Posted July 11, 2012 Share Posted July 11, 2012 it's because there is some stuff that he has to work on.which i don't think he's working on it anymore Link to comment Share on other sites More sharing options...
abhi2011 Posted July 11, 2012 Share Posted July 11, 2012 He did it in the original CS (No source) This was the actual code of the previous one. Link to comment Share on other sites More sharing options...
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