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Joyce

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Everything posted by Joyce

  1. Because this moves one image over the other… So it will also move the ugly black square over the gauge background :P I just modified it into standing bars for the time being :P
  2. You could do directional blocking, like platforms can be jumped onto from below, but from above they prevent you from falling through. And still keep a regular block feature in as well :P Might be a little more complicated when mapping, but I suppose it's worth the hassle in the end.
  3. Theoreticly speaking this can be done by moving the player against your gravity code for a certain time, and when the timer runs out let gravity take control again… Then while the player is jumping disable any kind of direction changing and you should be fine.
  4. By default no, but there has to be some sort of a plugin that lets it allow them ;)
  5. Nice, but is there any way to get the gauge parts edges transparent?
  6. You're probably using a different version from Eclipse then I do :P I've used EE 1.0 for ages, and just added the stuff I wanted in it instead of updating to things that are so buggy a cockroach infested house would be neat compared to them :P
  7. @[Kingdom's: > Tipsta link=topic=48150.msg496057#msg496057 date=1247478601] > Ok, first make a map > > change the map stuff to "Player House" in the map data (npc spot and what not) > > then try it, and you acc was made in 2005 plus the forums at this URL wernt made till 2006 This isn't my old account? I used to be on the old forums as Silvermania, and we switched to this one… I deleted that account, and left for a while. Then came back because of the ELO ad :P Anyway, I know that's how you set up player houses, however the house editor still didn't work :P (/houseeditor command), unless they fixed it after EE 2.5 that is. I'm not stupid you know, setting up player houses is about as hard as eating candy. The reason the House Editor never worked, is because it sends the Map data the same way as the GM map editor, meaning the server will see it as a HACK, because it's getting a map packet from a regular player. The fix to this is making a new packet that does not get checked for GM level, but for Map Ownership ;)
  8. Going to act like that are we? Oh well, seems the level of maturity around here hasn't improved in my absence… Anyway, I've been with Eclipse since 2005... And it hasn't ever worked that I know off. I said it MIGHT work in 2.8, but it hasn't in EE1.0 or TE. Sure the house Purchasing worked fine, but the house editor didn't. :P
  9. Actually it doesn't work at all.(Unless they finaly fixed it in 2.8), It never allowed the user to edit their house map or anything, that editor would just somehow bug up.
  10. @[Kingdom's: > Tipsta link=topic=48150.msg496014#msg496014 date=1247468887] > scripting would be better How would scripting be better? I just got it to work with the House Editor and everything that it's SUPPOSED(I find it amusing I haven't seen any Eclipse version where it actually worked) to do through the source, and through the source you can add a lot more advanced options to it as well.
  11. It COULD be possible, but it's easier to just edit the source and get it functional again. I think there was a tutorial about it for EE 2.7
  12. Joyce

    NPC Run

    You could always make it even different, like… When the NPC has a target(meaning it's attacking a player) make the movement timer end faster, thus it will create the idea of the NPC's 'running' after the player because it's "just so freakin pissed off". :P
  13. Joyce

    NPC Run

    It would actually, but yeah… At least the NPC's wont stand still for aaaages anymore, I did this in my engine and this was the result(Video from Elements Online): http://www.youtube.com/watch?v=Q-VIG9oppG4&feature=player_embedded Not a massive difference, but everything does run smoother. You could also find the NPC move timer(s) though, and modify their intervals... But my way makes the entire game run smoother. ;)
  14. Player houses have never worked properly, So this isn't your fault… However with Currency make sure Item #1 is your Currency, this is used by default in the store and about everything else that uses Currency as well. Now that you mentioned this... *Runs off to fix Houses* **EDIT:** Got it to work properly in my engine, neat :)
  15. It's the internet, we got braindead people on here as well. ;)
  16. Well, you grab some **Ma**, and some **Sake**… You drink the Sake until you just have the **ke** left, then ditch some **Ma** in it and pray to god it doesn't explode. Then when it doesn't you either get a **Make** or a **Kema**
  17. I love Vista, I can mute Firefox with it :evil:
  18. Bleach :o *Stares at Inoue*
  19. ![](http://www.pricemyname.net/silvh.jpg) I've seen TreeTree used on AC-Web before, any chance you're the same guy? :P
  20. That was actually quite amusing XD
  21. I don't see why the eclipse devs didn't make a Mail System in it yet though, it's actually really simple. :rolleyes:
  22. They can only hold 50 anyway :P And store them client side? That would allow them to modify them :P And thus being able to scam people with fake reports.
  23. This one sends a LOT of packets, like one for every mail you have :P If I didn't do that the data would be too large to send though if you had long mails, or more then 12.
  24. Nah, this system is slow and crappy. Sends too much packets and whatever. It'll eat your server bandwidth… But it works better then some crappy scripted system I guess.
  25. You need the Index ID, not the name… You can't use that function with a player name as far as I know.
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