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Joyce

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Everything posted by Joyce

  1. Are they still doing that in Mirage nowadays then? I thought they stopped using that horrid method ages ago.
  2. In the server folder **Data\Options.ini** ``` [OPTIONS] Game_Name=Eclipse Origins Port= 7001 MOTD=Welcome to Eclipse Origins Website=http://www.touchofdeathforums.com ```THAT's why. Oh and Robin I found this little bug thingy earlier today.. not sure if you read it already or not. :) > EDIT : Small bug, enemies which are stunned will still damage the player when they get onto the tile next to them.. Unless this was intended?
  3. And what's the purpose of replacing a cap with a different cap? It's still capped. :huh:
  4. Somehow the library files installer never installed the DirectX7 dll.. awkward, but fixed by manually downloading it and registering it. EDIT : Small bug, enemies which are stunned will still damage the player when they get onto the tile next to them.. Unless this was intended?
  5. Did you add any ocx to this that's not in the standard library file installer? I've installed it a bunch of times and it still tosses an RTE 429 at my head.
  6. Joyce

    Spells animations

    Eclipse doesn't support alpha layering for any graphics.. so any nice fancy effects like the ones you've shown at the top won't work. :P
  7. Silly but functional, sometimes when I need a quick draft of something I tend to create a hacky way before creating a proper way. ;D
  8. Easiest way would be making it read a file which states which file is which image ID.. but that'd just take a while to read/load, and sort of pointless when it'll only make your folders look more shiny..
  9. Isn't the mp3 format lisenced in such a way you're not allowed to redistribute your games with that format of sound files included without paying for it? :huh:
  10. Joyce

    EO Problem

    Because the width is fixed in the source..
  11. I found [DeGo](http://forum.thegamecreators.com/?m=forum_view&t=141516&b=8) quite fun, it's an indie developped game that's still being worked on.. There's a more recent version somewhere at the last few pages. Screenshots are scattered all over the forum topic I linked to, and it's a four player max dungeon game, you go in with a party.. beat the crap out of some mobs and take teh epix home.
  12. @Harris: > Cool, but there is grassland that is norther than iceland. Maybe his world does not function like planet earth does? Anyways, it looks nice.. Granted it could use some more detail and work on some parts(like zone borders perhaps, and some more detail in the huge ass grassland, lakes and such perhaps?)
  13. Joyce

    [EO] Scripted NPC

    Nice, I'll "abuse" this for a spell system as well.. I have some neat ideas for a few cool morph spells and such.. Also, if you'd like to keep your source more organized then tossing subs with "scripts" all over your source, you could make a new module e.g. modScriptedEvents in your server and put all the scripts in there, meaning you've essentially just replaced Main.txt into your compiled server binary. :) Also, this example of code shows that simply because there's no scripting engine it does not mean we can't get advanced features out of the engine.. Anything is possible, with a little imagination ;) Just need to change that it uses the NPCs range though, this might clash up in case someone makes a faction specific game and it has to attack one faction and not the other, and it would spot you from the other side of the universe since he has script ID 1200 :P
  14. I haven't been able to find the time to edit the topic yet, I was supposed to edit it that it was done but I kinda got rushed into hospital for a nice bit of surgery. ;D
  15. This seems interesting.. I might use it for a simple test client/server I'm working on.
  16. This is very nice, if you don't mind me asking.. is there any way to get the source code? I'd very much like to take a look at it, and where possible add it to my own server(with your permission and credits offcourse). It's not going to be a private project, but more of a public Eclipse version I've been fiddling around with for a while now.
  17. The slot has been filled! The below quote is merely for reference! > Well, I'm a tad bored nowadays without anything to do, and my new PC kind of left this one into uselessness.. So I'm offering my spare PC as a server host! I will **NOT** give you teamviewer access, this is mainly because this PC is also used to store a lot of my work for both my job and family, and therefor I don't really want anyone to mess with it visually, should anything have to be changed you'd have to run it by me.. Now for some shiny specs(DxDiag/Speedtest.net) > > ![](http://i44.tinypic.com/2vm62k3.png) > ![](http://www.speedtest.net/result/765735984.png) > > ^Note the distance on the Speedtest one, it's not one down the street ;) Also note that this will be an EU located server, so don't expect it to be latency free when you live over in the USA. > > I don't ask much, but there are a FEW things I'd like to set some pre-requisites up.. > **1)** I REFUSE to 'host ur srvr cuz itz teh zhit', No that doesn't work.. I want a proper game design laid out and presented to me, this excludes basic W.I.P. topics that have a half-baked story and some bland screenshots.. No, I want to see something promosing. > **2)** I will have the right to cancel my offer at any given time, be it due to the fact I see there's not enough activity in the game, or I simply don't like your attitude towards me. > **3)** Server updates will be ran through ME, I will NOT grant you access to duck up my computer. > **4)** I will NOT host an update server, there's no need for such a thing! Updaters can EASILY be built to simply use HTTP servers, take Robin's EO Updater for example. > > If you believe you qualify for this, and have some sort of a brain and an actual idea of what you're doing and plan to stick with your project, feel free to reply here with some information about your game. If I feel like your game might be worth the hassle/time I will either PM or e-Mail you my MSN address to talk things through. > > Thank you for taking the time to read this thing, and I understand some parts sound harsh.. But I do not feel like hosting some random fail project. ;D
  18. Joyce

    Eclipse++

    Actually getting the amount of tiles on a row is as easy as getting the image width / 32 :P I know how most of the math works, I just want to make it run as seamless and least memory intensive as possible. :P
  19. Joyce

    Eclipse++

    Well, I have yet to figure out a way to make tilesheet selections like an actual tilesheet, But I think I could do such a thing. Little busy with work during the week however. And I could always update it when I have to, Don't release what you can't support. :azn: It'll be a pain to rewrite half the thing to work with the new tileselect however, but I'll give it a shot… First have to try the theory out however. ;) If it all works out I'll make a whole new editor for Eclipse++ though, just working over a different core is never a bright idea... And yes, I do have MSN actually... xshinigamixrejectx[at]hotmail[dot]com
  20. Joyce

    Eclipse++

    Nice one Marsh! Oh, and if you want I could modify my new .NET version of my [Map Editor](http://forum.thegamecreators.com/?m=forum_view&t=161688&b=8) to export maps for Eclipse++, would save you the effort of making a semi-decent map editor, and gives me something to do.:azn:
  21. Joyce

    Eclipse++

    Nice to see DarkGDK used over here. :cheesy: Wasn't really expecting that though. :renzo:
  22. I would appreciate it if you don't steal my avatar… :rolleyes:
  23. he never specificly asked for SOURCE CODE on it, he just asked for help on how to achieve such a thing ;) I myself have a general idea, as you have to 'push' the player down the Y axis to simulate gravity and such. A very basic and simplified idea but when worked on it can be turned into something great.
  24. That's not open source so no one can add their own features to it, making it pretty much useless to people who are serious about their games.
  25. @MrMiguuâ„¢: > You guys have to make sure you have the imgHP inside the picHPFrame so it can move around inside of it. Obviously I've got all that sorted out, it just gives a very ugly black area around the circle covering up the empty image when it goes down. :P
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