Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

onzinho

Members
  • Posts

    53
  • Joined

  • Last visited

    Never

Everything posted by onzinho

  1. @jcsnider: > Ok, replace your error handler with this (at the bottom of that sub)… and tell me what error it gives you when you turn music on. > > ``` > errorhandler: > If InGame Then > HandleError "PlayMidi - Ingame = True - Map#= " & Player(MyIndex).Map & " - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext > Else > HandleError "PlayMidi - Ingame = False - Filename = " & fileName, "modSound", Err.Number, Err.Description, Err.Source, Err.HelpContext > End If > Err.Clear > Exit Sub > ``` error still continues. –-- jcsnider, Client-Side~ ``` Public Sub PlayMidi(ByVal fileName As String) Dim Splitmusic() As String ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Options.Music = 0 Then Exit Sub '
  2. Client-Side~ Public Sub PlayMidi(ByVal fileName As String) Dim Splitmusic() As String ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Options.Music = 1 Then Exit Sub ' -> after i change from 0 to 1, typically opens. –----------- this system very good, congratulations.
  3. version 2.3, I have not changed anything after the download finishes.
  4. @Erwin: > Hmm, I seem to get alot 'Invalid prodecure call or argument' errors at: > ``` > Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName) > ``` > Which is obvious related to the sound. > I'm not sure if I'm the only one having this but you might wanna check this out. I am having the same problem yours. Run-time error '5': Invalid prodecure call or argument modSound Public Sub PlayMidi(ByVal fileName As String) line: Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName)
  5. someone could tell me how can I let the arrow higher, Ex; big sprite, however big arrow.
  6. @Justn: > Oh I mean in the item editor also the cmbtype list make sure shield is below ur new items > > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/77b72c87563550acfc48d94534b22f0e.bmp) > > Cause if u click on the cmbtype u will see that frame equipment data is set to be visible if the item is a weapon and everything until u get after the shield so anything after shield in the list won't display the frame Thank you for your attention, my cmdType two item was wrong. My lack of attention here :) , more, thank you al for your help.
  7. @Justn: > welll the easiest thing would be for you to make sure that you put "wing" above shield in the item type list My modConstants ' Item constants Public Const ITEM_TYPE_NONE As Byte = 0 Public Const ITEM_TYPE_WEAPON As Byte = 1 Public Const ITEM_TYPE_ARMOR As Byte = 2 Public Const ITEM_TYPE_HELMET As Byte = 3 Public Const ITEM_TYPE_WING As Byte = 4 Public Const ITEM_TYPE_BRAZAO As Byte = 5 Public Const ITEM_TYPE_RING As Byte = 6 Public Const ITEM_TYPE_BRACELET As Byte = 7 Public Const ITEM_TYPE_ENCHANT As Byte = 8 Public Const ITEM_TYPE_SHIELD As Byte = 9 Public Const ITEM_TYPE_CONSUME As Byte = 10 Public Const ITEM_TYPE_KEY As Byte = 11 Public Const ITEM_TYPE_CURRENCY As Byte = 12 Public Const ITEM_TYPE_SPELL As Byte = 13 Added other items to test, they were all out of order panel. NONE… WING.. Key - Current = Equipment Data Brazao = Consume Ring - Bracelet = went blank Currency = Equipmanet Data Enchant = Spell
  8. @Justn: > im sorry im having trouble understanding the problem maybe can you explain whats going on or send me a message.. Also if you are adding just one slot you don't need to add the dd7 stuff or the edit for frmmain. I added everything correctly, but it happens, the menu "Equipmente Date" where I would add the bonus to the new item does not appear. Armor: ![](http://img402.imageshack.us/img402/7674/armora.jpg) Wing: ![](http://img252.imageshack.us/img252/1651/winge.jpg)
  9. @Justn: > That is something u have done ur self I have added this tutorial many times with not a single issue.. if u want u can send me ur source before u added it and I will do it for you… Adding according to the tutorial, only difference and put only one item. (Wing) –----------- As reverse the item in "Item Constants" appears "Spell, Consume ...." nothing of "Equipment Data".
  10. @Justn: > Did u guys delete ur old accounts first? Yes, –---------- After many modifications the problem was solved. Now my item does not show the Frame "Equipment Data", if anyone knows where I should modify to tell it appears the "Equipment Data". Thanks in advance.
  11. @ComingStorm: > Function GetPlayerEquipment > > GetPlayerEquipment = Player(Index).Equipment(EquipmentSlot) > Help me plz I'm having the same problem. If anyone knows fix would greatly appreciate it.
  12. @Soul: > Have you compiled? Yes. however the animation only appears where the NPC. –------------------------------------------------------------------------ If anyone knows and can share with us.Thanks in advance. :D
  13. @Ï‚à ¹€Ï‚à ¹€: > I don't know the other thing, but there are 2 settings that makes the animation much bigger. Try to find them, too lazy to redownload the engine and look. I changed some subs, but nothing has changed in-game. –------------------------------------------------------------------------ If anyone knows and can share with us.Thanks in advance. :D
  14. @Ï‚à ¹€Ï‚à ¹€: > I think it has to do with the frames, but I'm not sure. here unfortunately failed in all attempts. :(~~ If anyone knows and can share with us.Thanks in advance. :D
  15. someone could help me let the spell with that effect. Example area effect: ![](http://img217.imageshack.us/img217/9083/ex1wp.jpg) Example Linear effect: ![](http://img208.imageshack.us/img208/4634/ex2m.jpg) someone could tell me, how to make the animation look in all the squares. Thanks in advance.
  16. onzinho

    Paperdoll Size

    Scypher, all my characters are in a 384x384 image. or just need to increase the image size of the paperdoll? –--Edit--- projectiles and let me know if you would know how to use them with the size 512x128. Thanks in advance.
  17. onzinho

    Paperdoll Size

    someone could tell me, when I increased the 'Sprite, item, spell size constants' also increases the size of paperdoll. or to increase the size of paperdoll have to edit elsewhere, Thanks in advance…
  18. onzinho

    [PV] Tileset

    Wilfre, thanks for warning. TinyPic seems to convert the files to jpg, I have attached the file in the forum.
  19. onzinho

    [PV] Tileset

    Map exemple http://www.youtube.com/watch?v=InvadW1FYwc
  20. @quintensky: > the attack speed that you would use for a weapon, same works for the bow, the 1,2 sec thing (i think… this is just a random guess) yeah Run friend, thank you.
  21. Hello friend, it would be easier to make a "checkbox" calling Stackable Item, Then when checking the "checkbox" item would become stackable item. I think it would be easier. (just a small option) byebye.
  22. @DarkScythe57: > I need help whenever a player logs into my game i get subscript out f range. it is referring to this If TargetIndex = Quest(QuestNum).Task(ActualTask).Map Then I am having the same problem, you managed to solve? –------------------------- anyone know to resolve? this occurs in the server. (I'm using PV) Thanks in advance.
  23. how can I do to remove the interval of attack, after the first, takes about 5 seconds to strike again. Thanks in advance.
  24. Thank you all for the attention. after I have deleted the maps, everything back to work.
  25. MrMiguu, I edited the following lines, in client and server in modConstants. Public Const MAX_MAPX As Byte = 24 Public Const MAX_MAPY As Byte = 10.03 and the map editor, -> Map Sizes. according to the resolution 800/30-1….. Thanks in advance.
×
×
  • Create New...