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guzmanm

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Everything posted by guzmanm

  1. Might be your browser. >! PNGS ![](http://archives.bulbagarden.net/media/upload/f/f0/Lucasrun.png)![](http://archives.bulbagarden.net/media/upload/f/fa/Dawnrun.png) ![](http://cdn.bulbagarden.net/media/upload/2/22/Tackle.png) >! GIFS ![](http://www.gifs.net/Animation11/Creatures_and_Cartoons/Chrono_Trigger/Magus_4.gif) ![](http://www.gifs.net/Animation11/Hobbies_and_Entertainment/Books/small_blue_book.gif) ![](http://www.gifs.net/Animation11/Hobbies_and_Entertainment/Sewing_and_Stitching/Zipper_opens.gif) ^Can you see those? Warning - New post bla bla bla @MrMiguu: > Yes, single image is single. Oh… lemme re-upload.
  2. Yes. My netbook has handled a big variety of games with the same graphics. The only problem with "AI World" is that it loads the whole fucking world instantly, instead of the famous load-when-you-need-it. I'm not saying that my netbook is awesome with 3D games, it's obviously not. But, it not running this game smoothly? You serious? I wouldn't complain if a game like Combat Arms ran a bit slow(It actually does :(), but I still can't believe how it can't run smoothly this game.
  3. Meh. I don't like it being fullscreen now, to be honest. Plus, it's not running smoothly as before in my netbook.
  4. Yes, you heard it. Most frames are supposed to skip to next after 0.3 secs, so the animation is supposed to be a little fast. Size = 48*48(Scaled x 2 from 24 * 24) ![](http://oi41.tinypic.com/9auyia.jpg) I admit it still looks very weird, but with your help(c&c), it can become pretty awesome. –- I noticed Imageshack is not animated .GIF friendly.
  5. @MrMiguu: > No, it looks like he's skipping. :P ^LOL'd xD
  6. @Keebler: > That would be great, because if my comp which is not even a year old is lagging from this then **others must be getting totaly raped.** Not totally "raped"… but yes.
  7. So, the underwear doesn't reacts? I though the little guy was wearing it. It looks as if it was floating in front of his genitals and his moving legs.
  8. How to write Vietnamese on Eclipse Origins? Do you mean to translate Eclipse Origins' languange to Vietnamese? That can only be done by a Vietnamese person with a little knowledge of Eclipse Origins.
  9. @JeffSventora: > If the empty toolbox is sexy, I can' wait to see what you think the new one looks like haha, thanks! Oh, wait. Now that I notice, I have the Windows Classic theme, and you a shiny blue theme which makes it look sexy compared with my theme(In which I tried the alpha). That explains most of it. :P
  10. The tool box looks damn sexy, Jeff! Great work!
  11. I've never sticked my hands in Crystalshire: DE, so I can't tell if any of those are compatible. But, if they were written for Eclipse Origins, I'd say that no, they're not compatible with CS:DE.
  12. guzmanm

    VB08 Question

    Are you asking if Eclipse Origins' source-code is compatible with Visual Basic 2008? If so, nope. It's not.
  13. Depends. But most of them, no.
  14. lolwut? it's playing slowly on my computer. I think that the loaded area is too extensive for my pc to handle.
  15. @MrMiguu: > Shi_f_ t happens… it's a subliminal message!
  16. @Azkanan: > ~~Well, basically, it's because he looks like a gingerbread man. He has no natural pose about him - How many people, fighting, do you know stand in a jumping-jack form? > > You need to make him look more natural. > > As for the equipment… When you hold a sword, basically you don't hold it by the pummel facing outwards. You need to give it, also, a more natural form.~~ so you mean the attack pose is wrong? ![](http://img707.imageshack.us/img707/4741/playerattackpose2.png)![](http://img26.imageshack.us/img26/4858/playerattackpose2b.png) how bout now? > Apologies, I thought this was a thread for requirement of criticism. :P apologies accepted. :P
  17. @darkserver: > hatrick you know thats the santa i edited right santanew.png… That's not Santa, that's just an old man in it's red pajama. @DrNova: > glad you pointed that out, saved me from following a link XD B-)
  18. >> [[TUT] How to save and compile your project in vb6](http://www.touchofdeathforums.com/smf/index.php/topic,76433.0.html)
  19. Hello. I've been a ultimately sick lately, and, after noticing I feel a little better today, I tried to keep up progress with my game and, this is what came up. ![](http://img13.imageshack.us/img13/3294/playerbattle.png) I'm trying to do a battle pose for my character. And after I did it, I tried some items on it, but, I ultimately failed. Apparently, I can't do better than that. So, I'm here, asking for help. I just can't get the sword and shield to look right and decent. >_< I even tried doing other battle poses. ![](http://img854.imageshack.us/img854/7917/playerattackpose.png) >_> >_<
  20. Downloaded it. Looks even more awesome than v0001 but yet(again), there's nothing much to do other than walk. But, it has improved a lot since v0001, looks as if you remade from scratch the whole engine.
  21. @MrMiguu: > Shi_f_ t happens… Shit? Shift? wut?
  22. @DrNova: > I likes that alot XD > > Made me want to go play Battletoads for snes again…......... I know Battletoads is cool and stuff but…. why?
  23. @Rob: > I feel very comfortable with the client so far and how it's progressing to give a rough estimate on first testing phases for mid-day on the 28th of November. As testing is in progress, I can easily add new equipment, weapons, maps and updates via the patcher. **On December 12th** until January 3rd players can enjoy the Christmas Holiday on Splattered earning Double XP, a Christmas UI, Seasonal weapons and events! mmm…. today is December 12th...
  24. Not only villages, he also added Night & Day cycle, which looks pretty awesome. The only thing that bothers me so far is the UI. I hope he changes it and makes it look more sexy later on.
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