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guzmanm

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Everything posted by guzmanm

  1. @NamelessSoul: > Well…Umm... Actually I am doing a new game, and ALL the tutorials I have found didnt helped me at all, well, some did, but others are for later versions of eclipse, and thats no good. My question is, how can I make a class to not to appear at creating character, but, at a time, it can be used, Eg. I crate a character called warrior, obviously i choose warrior as class, then, when I am at lvl 10, I go to somekind of house and step in somekind of floor, it automatically makes me a paladin or something. Note* I cant choose paladin as a starting class whaen creating my vcharacter. Ok, now, can someone help me? please! ^Was actually an engine bug, which was fixed later on. Oooooh, the memooorieees
  2. @darkserver: > free tech target! please no credit. > [http://imageshack.us/photo/my-images/825/target2tech.png/](http://imageshack.us/photo/my-images/825/target2tech.png/) Wow, stealing other person's work, ain't ya? That's pretty low, bro.
  3. @Robin: > [http://www.google.com](http://www.google.com) TL;DR
  4. guzmanm

    About Tilesets

    Make sure they are .BMP files and named in numerical order. Also, the transparency is the color of the first tile, the one in the top-left.
  5. @Kreator: > HERE IS BETTAH ANGREH BIRDS. I was bored as tits and my blowup doll likes them so I spent 5 minutes or so touching it up. Not going to go into detail, but as criticism- > 1\. Use a better palette. > 2\. Shading/detail is win > 3\. ???? > 4\. PROFIT!!!! > > ![](http://i53.tinypic.com/2eydrwn.png) > > Yeah I realise this board is for resources, so criticism is likely not what your after, but I'm making mah random contribution. (: And now the copyright belongs to you. YAY.
  6. @Jungle: > You need to realize that the indie games industry is completely different from Eclipse. Around here, everyone will drop their project at some point. Out in the real world of indies, there are people who are actually dedicated. **The only people who drop their projects at that level are kids who didn't realize making the next CoD would be so hard.** Lol'd so ducking hard. Although, it's completely true, they way you said it makes it funny. Ha.
  7. That's so fucking epic! I would pay almost anything to play on it :O
  8. Oh, my bad. Anyways, nice tutorial!
  9. The only thing I'd wish to add to EO is that, instead of graphics being in .bmp, I'd like that a sort of converter converted .PNG/.BMP files into .BIN/.DAT/.OBJ and EO read them that way instead.
  10. Nice tutorial Scott. Very explained and helpful. Though, my only concern is the following. In ``` Class(i).StartMap = Val(GetVar(filename, "CLASS" & i, "StartMap")) Class(i).StartMapX = Val(GetVar(filename, "CLASS" & i, "StartMapX")) Class(i).StartMapY = Val(GetVar(filename, "CLASS" & i, "StartMapY")) ```wouldn't it be more like… ``` Class(i).StartMap = GetVar(filename, "CLASS" & i, "StartMap") Class(i).StartMapX = GetVar(filename, "CLASS" & i, "StartMapX") Class(i).StartMapY = GetVar(filename, "CLASS" & i, "StartMapY") ```?
  11. guzmanm

    Online ???

    @Captain: > I want to use No-ip and i cant connect to my server with the no-ip ip.. whilst the no-ip ip is just masking my real ip.. > > the reason i dont want to let everyone know the real ip is for turkish hackers or normal hackers OR, you can change it in the Source Code. If you really don't want anyone to see your ip, just change it in the source code. Couldn't be easier.
  12. [[EO] Full-Screen frmMainGame](http://www.touchofdeathforums.com/smf/index.php/topic,62538.0.html)
  13. @Winfield: > Don't be too worried. > > Unlike most amateur game developers, he's educated (Ph. D in CS). I'm not trying to imply that, "he knows what he is doing; therefore, he won't drop his project." I am trying to get across that educated people are committed individuals (he got his Ph. D, right?) and will most likely stick to the project. > > Don't get me wrong; there is a factor of skill involved there (he won't run into "unsolvable problems" like most of us do), but for the most part he is committed. Sounds like he is not likely to drop it then, but I'm still worried. I'm just going to follow his dev-blog and hope he doesn't screw anything. Anyways, thank you for making that clear to me.
  14. 8765 ![](http://images.outdoorpros.com/images/prod/5/Ontario-Knife-Company-8765-rw-15650-6397.jpg)
  15. Oh, I'm so playing this game. Hope he doesn't drops it as many people do. @Kusy: > Nope. That's the sound of me eating pork chops. > > However it's easy to confuse with the sound of you munching penises. Kusy. Please. Stop bringing disturbing images to my head. @Winfield: > Thank you, Nameless. You welcome, bro.
  16. @Exvayate: > LOL F*ck it :P I'll just stick to good ole' .bmp's. (They're higher in resolution in my opinion…
  17. @Exvayate: > Thanks, both of you. Haha. > > However. For future reference, if I wanted to change it from DX7 to DX8, how would I be able to do that? :P That would be some days of coding with a glass of coke and a Pizza at your side. Or, download CrystalShire Developer's Edition.
  18. @gregnator: > P.s. to all admins WHEN YOU BRING OUT A NEW ECLIPSE MAKE SURE THE OLDER VERSONS MAPS AND STUFF ARE COMPATIBLE WITH THE NEW ONE xD Wow… If Robin saw this he would eat your ass up. Seriously, engines are not to make your life easier, but to make ~~your games~~ anything you're making easier to make.
  19. @Muffen: > He didn't just said .png . .bmp is an option. Mister, I said EO does not support .PNG, which leaves him with .BMP. I'm pretty sure that he isn't stupid enough to know that .BMP is still an option. Yet, I would not recommend changing the format, but, you're free to do as you like.
  20. Em, no. I believe EO's DX7 does not support .PNGs, so, you'd have to change EO's DX7 to DX8 or add .PNG support to EO.
  21. Wish'd so. I'm so broke, that I'm not getting myself a Christmas gift. But, whenever I can, I will, promise!
  22. Wow! I'm… I'm speechless... seriously... I... wow, that's certainly damn amazing! Gosh! Great work, Kreator! God... @Kreator: > Here's your main menu track. I know you'll love it. If you make additional requests, I'd like to see more updates and progress on your game, so I can see it going somewhere! Thanks! (: If the planning and brainstorming goes any deeper, I'll be sure to come here! You're very damn talented, Kreator! I still can't speak… xD
  23. Well, it looks amazing, and has a lot of potential. Cannot wait to see more.
  24. Awesome! You've gotten a lot better since I last heard a Musical piece from you, to be honest. :P
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