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hedgy

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Everything posted by hedgy

  1. @Noctis: > Anyone could upload a clean version of the new pvo 1.0.1 because miguus site is down sure [click here](http://sonic2online.com/downloads/pvo_1.0.1.rar)
  2. @Wind_Devil: > $orry may i ask! How did i change the BG of the map?? Well if there isn't a way, can i ask what name did the black default BG pic is? Thanx in Advance :embarrassed: You can use the ground layer as background. Put your backgrounds in the tilesheet. In the older engine there was a folder at graphics where you can put your backgrounds in, and it automaticly adds to the game. (if the background was called 1.bmp it'll be the background of map number 1) Maybe mrmiggu will add something like that again.
  3. @MrMiguu: > **@Whack** Don't worry. Your current sprites will fit the new up-coming format with easy (just change some variables around). > > **@hedgy** Yes, I will bring back the new format. I will work to make it less bandwidth intensive as it was before. > > **:EDIT:** > I've figured out what's been wrong with the web server. I will get to fixing it today! I am sorry for ignoring your complaints; they were, _in fact_, genuine. Great to hear, thank you to confirm it. :D I'll be looking forward to your next updates.
  4. @Whack: > Do not listen to this girl lol I have over 30 sprites that I edited to work with this new format xD Old format to this format shouldn't be a lot work (this one to old one will though). The old format is better in my opinion because it allows you to add different animations for attack, running, walking, etc. Also you were able to choose how many frames for standing, and how many for walking, etc. Also MrMiguu have said earlyer that the new versions will still use the same animation system, but I just like him to confirm if that will still happen sooner or later since it changed now.
  5. Awesome to see you back working on pvo again :D Just one question :) , Will you add the same kind of character animation system of the old pvo again? I loved that one. ^^
  6. Just wondering, how's it going with 1.6/the bug fixes?
  7. @kenxinda go to data files>config.ini and check your IP and port settings. Nice edit! :)
  8. @zetasis 1\. make the NPC you want to edit the quest from a friendly NPC. (No worry, the quest data will still be saved in the server) 2\. Go to the server and edit the quest.
  9. You might already know it but I'm going to tell it for if you don't. ^^ When I add items to an unfriendly NPC it doesn't listen to the spawn rate and gets bugged up when I kill them all. (it automaticly goes to like -1030792151 spawn rate. behavour, spawn rate, health, dmg, exp and level gets to the same amount as the NPC I clicked before in the list. (So if I go from npc1 wich is scripted and then click the unfriendly one the behavour goes to scripted, buf if I first click to npc 2 wich is friendly the behavour goes to friendly.) (Version 1.5) Hope it helps.
  10. Agree with Hammer that it would be nice, but not necessary:P Looking forward to 1.6 but please take the time :)
  11. Okay too bad (for us) good luck on the website. Jay for your new name
  12. That's really kind. :) Anyway so far I was playing around with 1.3: All NPC's had to be deleted, but I already knew about that it's because of the multiple drop thing. (I tried to add it earlyer but failed ^^'' ), other things are all copy-paste without needing to be re-done wich is very usefull. I found one new small bug at the quest system, I called a quest "woodcutting" wich is also a name of a job, when I pressed on woodcutting at the quest it went to the woodcutting job screen instead of the quest one. Isn't really a problem, I just called it "woodcutting quest" instead. But I just felt like to note it for others who likes to make a quest of a job. Conversations system works good so far, didn't try the events (yet). I did try to add this to a pet, sadly didn't work but I could have expected that. xD Also door editor pop ups now when pressing the button cool, will try it out later. :) Didn't try the buff system (yet)
  13. Thanks a lot murdock, I really didn't expect it so fast already! :D Thanks I'll check it out and note you on any bug/problem I find.
  14. Thanks murdock :) Any idea when the next version will be released? (Not wanting to hurry you up but just curious^^) I'll tell you when me or my friends find any other bugs.
  15. Nice edit, but you might not name it a "fully functioning quest system" yet if you have too many quests ingame and press on the "quest tab" it'll crash. (I made about 11 or 12) (I so agree with Captain Wabbit by the way. Eclipse is great for a game with friends or a small great community, programmers and not-programmers should both enjoy it no matter how they use it. )
  16. @Rawrz: Try to search for 'Drop the goods if they get it instead ;) I'm still getting the error at Npc(EditorIndex).DropChance(DropIndex) = 0 :S
  17. @connor: Try: 'Drop the goods if they get it Instead ;) I'm going to give it a try on fixing my problem again. Thanks for the notes Rithy.
  18. It's late now so I'll search for some more tutorials about this udt thing tomorrow after school. I hope I could fix it then, still if anyone likes to give me a fix for this (or at least give me a tip/good tutorial website ^_^) I would really appreciate it. Thanks
  19. seems like UDT's are pieces of codes. My bad I tried to run it from VB6, it gave an error when I tried to change "chance" (doesn't matter what number, even if I hit the box just 1 time and then click at somewhere else it gives an error) I clicked debug to see wich line gives an error all down at Down at Private Sub txtChance_Validate(Cancel As Boolean) chanceErr: MsgBox "Invalid entry for chance! " & Err.Description txtChance.text = "0" ** Npc(EditorIndex).DropChance(DropIndex) = 0** Anyone could help me some more please? :embarrassed:
  20. These udt's are these "dim … as ..." right? I looked to the code and the things I added were: Dim DropIndex as long (client) , Added this one under "Dim i As Long" at NpcEditorInit() like DJMaxus said. And everywhere I recieved an error from DropIndex. Server side I added: Dim vNpcNum As Long Dim Victim As Long Under 'Drop the goods if they get it I added: Dim vNpcNum As Long Dim Victim As Long (after the code from the starting post) (I saw these ones somewhere else under "'Old EO version coding. Lightning's Edit." also as long, so I though it would be ok) Thanks a lot for helping :D --- What's bueller btw? xD
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