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Justn

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Everything posted by Justn

  1. @XxAkashxX: > Use some editing software and edit the files in client>datafiles>Graphics>GUI>Menu Open the menu in some software and edit it…. that is not what she was asking dude…...
  2. You mean like the 'chest' attribute but with a random item instead of a set one? If so that could be easy
  3. @Wilauzaz: > So basicaly, i cant locate "end select" in handleuseitem sub. > any help appreciated :/ Everytime I read people asking questions about where to put stuff in these fool proof tutorials 90% of the time if they would just read the entire thread they will clearly see the answers to their questions =/ @Erwin: > You put it in UseItem, not HandleUseItem
  4. read dude….. type: /editquest
  5. Justn

    [EO] Despawn Item?

    I am working on my player housing and was wondering how I can go about doing this.. If Map.Moral = MAP_MORAL_PlayerHouse Then MapItem(GetPlayerMap(Index), i).canDespawn = False What i was wondering if this is possible to do this just for player houses and have it run a check when the sever is shutdown and saves the item locations so players can keep there items on the floors without them despawning? Any feedback on this would be a huge help
  6. its retarded* and for quest look here….. http://www.touchofdeathforums.com/smf/index.php/topic,70502.0.html
  7. hmm… If i move mine at all it will do this and the only way to get it to go back is if i minimize the window and maximize it again
  8. I changed my picscreen size to fit my new gui and i thought everything was working perfectly until i tried to drag the whole client while playing the game. My picScreen freaks out and moves outside the client window and my character is moving around outside of the client window. Has this happened to anyone else and is there a fix for this?
  9. @Ryoku: > http://www.touchofdeathforums.com/smf/index.php/topic,69880.msg751696.html#msg751696 > > its better I agree with Ryoku =)
  10. Make sure u put this in modtype under player rec before end type >! ' Proficiencies Swords As Byte SwordsExp As Long and make sure u added this part to the end of :Function GetPlayerNextLevel >! ' Proficeicies '*************************************** ' Swords Skill Level '*************************************** Function GetPlayerSwords(ByVal Index As Long) As Long If Index > MAX_PLAYERS Then Exit Function GetPlayerSwords = Player(Index).Swords End Function Function SetPlayerSwords(ByVal Index As Long, ByVal Swords As Long) SetPlayerSwords = False If Swords > MAX_SKILL_LEVEL Then Exit Function Player(Index).Swords = Swords SetPlayerSwords = True End Function Function GetPlayerSwordsExp(ByVal Index As Long) As Long GetPlayerSwordsExp = Player(Index).SwordsExp End Function Sub SetPlayerSwordsExp(ByVal Index As Long, ByVal SwordsExp As Long) Player(Index).SwordsExp = SwordsExp SendEXP Index If GetPlayerSwordsExp(Index) >= GetPlayerNextSwordsLevel(Index) Then SwordsLevelUp Index End Sub Public Function GetPlayerNextSwordsLevel(ByVal Index As Long) As Long GetPlayerNextSwordsLevel = (50 / 3) * ((GetPlayerSwords(Index) + 1) ^ 3 - (6 * (GetPlayerSwords(Index) + 1) ^ 2) + 17 * (GetPlayerSwords(Index) + 1) - 12) End Function
  11. what i did was go to the frm_main properties and change the width to like 15000 then scoll over to the right and u will see it then after ur done change it back to the default width 11865 or whatever it is for u =)
  12. ~~that has nothing to do with this tutorial… are u using EO or CS:DE?~~ just saw ur edit =p
  13. @Sekaru: > Ctrl - F for an item type like Helm in both the client and server. > > Next copy and paste the line with "Helm" in it and change the Helm to Legs. > Rinse and repeat. There you go. there is really no reason for this not to work guys i just added a leg slot and ring slot and it works fine with eo 2.0 just find anything to do with ur helmet and paste it right under it and change it to whatever name u want =/
  14. this works fine you must of forgot something in the tutorial. first off the admin panel doesnt have a quest editor button. second the /editquest works just fine are you sure you added this part? >! Case "/editquest" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditQuest i would redo it to be safe or just download the compiled version it works perfectly (minus the resource/train fix)
  15. 1\. a guild system 2\. a level and/or class block map attribute :cheesy:
  16. @Jungle Well you didnt put that part in the right spot.. this part >! ' door If frmEditor_Map.optDoor.Value Then .Type = TILE_TYPE_DOOR .Data1 = DoorEditorNum .Data2 = 0 .Data3 = 0 End If should go a little further down under this >! ' resource If frmEditor_Map.optResource.Value Then .Type = TILE_TYPE_RESOURCE .Data1 = ResourceEditorNum .Data2 = 0 .Data3 = 0 End If replacing the old door code
  17. its in modGameEditors look for ' ////////////////// then go down alittle further and you'll see it at the ' // Spell Editor //bottom of ' set values i still dont understand why u ' ////////////////// cant search though :confused:
  18. @Jungle: > I'm sorry, but I don't understand your last step. Where is SpellEditorInit and where do I have to search? umm cant u just search (whole project) for 'If Spell(EditorIndex).IsAoE Then' then look for .chkAOE.Value = 1 Else .chkAOE.Value = 0 End If–-- then under it add the new piece of code
  19. @ Domino Umm i just kinda stuck the form work in there without making it look good like the other menu plus i wasnt sure where u wanted it so ill let you fix it and change colors but it works =) (this doesnt have ur new bug fix in it =/) OW1.8.2 with npc spells [http://www.megaupload.com/?d=J0OTWQL4](http://www.megaupload.com/?d=J0OTWQL4)
  20. lol wasn't meant to be a knock at you guys thats just how it looks just thought he might be better off asking his questions some place different then here ;) anyways this is very helpful to alot of ppl who are having trouble adding things from the forums did u get npc spells added? you never responded if i should save this copy for u
  21. i just added this to your copy of otherworlds 1.8.2 and it works perfectly i guess you did something wrong i can upload it to you if u dont believe me =)
  22. i looked at ur OW and the only difference from mine and urs features is that you used "# Added specific damage formula for each spell." and i used ryoku's "complex spell scaling" so i think that would be the only thing that could mess with it anyways.. Im gonna take mine out and add the one you have and see if it messes with it and ill fix it
  23. umm hes just copy and pasting tutorials from the source board im not sure hes gonna help with something thats not already written there. My friend will be releasing a house system used with ryoku's door system later this week maybe if he likes it he will add it =)
  24. my npcs are working fine they cast spells and during the spell cooldown they attack normally i just made my npc spells have longer cooldowns than normal to make sure they arent always casting
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