I'll try it out this is what I see ``` ' set the vital If Spell(spellnum).Special > 0 Then Select Case Spell(spellnum).Special Case 1 'Fire Spell Vital = Spell(spellnum).Vital + (GetPlayerStat(Index, Intelligence) * (10 * GetPlayerLevel(Index))) Case Else 'Anything else Vital = Spell(spellnum).Vital End Select Else Vital = Spell(spellnum).Vital ``` @Ryoku: > http://www.touchofdeathforums.com/smf/index.php/topic,69880.msg751696.html#msg751696 > > its better > > But on topic, There shouldnt be 2 of those if your looking in the right area. > > And since the spells are the same damage no mater what, then you obviously added it in the wrong spot.