DshWinchester
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Everything posted by DshWinchester
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yeh,where is fonts and fonts.dat to download?
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stop off topic guys
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works fine here you did something wrong
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txtbox is the best way for high numbers unless you enjoy scrollbars a lot I change all things over 255 to txtbox cause its a pain waiting until stop on the number you like it greetings santa,love you
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you did something wrong or french keyboard is different from brazilians
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server side> search he handlebroadcastmsg delete the 'prevent hack' thing
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I got this too its because npcnum is 0 put this on top > if mapnpc(mapnpcnum).num < 0 or mapnpc(mapnpcnum).num>max_map_npcs then exit sub
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make sure you have a weapon if GetPlayerEquipment(attacker, weapon) >0 then [background=rgb(248, 248, 248)]If Item(GetPlayerEquipment(attacker, weapon)).CombatTypeReq > 0 Then[/background] GivePlayerCombatEXP attacker, GetPlayerEquipment(attacker, weapon), exp / 4 End If end if
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What way is better to handledata subs(to consume less network)?
DshWinchester replied to DshWinchester's topic in Source
Hi guys,I was wondering wich way is better to consume less network with handledata subs I will give a example; TRADE SYSTEM(request,accept,decline) way 1: Make one packet for each of them example: > sub handleRequest > > request > > end sub > > sub handleaccept > > accept > > end sub > > etc.. Way 2: making only one causing them to be divided by a variable example: > select case Variable > > case 1 > > request stuff > > case 2 > > accept stuff > > case 3 > > decline stuff > > end select thanks -
chrome always
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thanks so much alatar greeting from brazil
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Miracle Reborn v0.1.0beta (before this was Eclipse Reborn)
DshWinchester replied to tslusny's topic in Custom Versions
answome ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) -
agree,I am just waiting for the effect preview ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png)
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space
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anxious ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
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why are you ignoring me deathbeam? :/
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Hi,I would like to know if the 'Sound Tile bug' is fixed in 3.0.15?thanks
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Hi,I am using EA 3.0.15 and I see that you fix some event bugs,can you say what's those bugs? It didnt give me bug yet thanks
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> Oh you are running it from IDE right? You must run it from exe, becouse FMOD is crashing in IDE sometimes, so i disabled initializing of FMOD when running from IDE yes,I was running in vb its working on .exe file thanks again man ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
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> Music/Sound do not work, becouye you have disbaled it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Enable it in options xD Hi death,my music/sound dont work really,I put a litle code in 'playmusic' sub to see whats the error and its that INIT_MUSIC isnt 'True' there some way to fix it? obs: I have **cs:de** with music/sound bug fix and its working ( the same midis and mp3 ) keep the great work²
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answome work deathbeam this is for sure the best open engine actually obs: I notice my music/sound dont work,is it a bug? Oh,I would like to know if the last version has other know bugs? thanks man
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check the variables values if it is a number,change to long - anyway,where is EO 3.0 to download?
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I seriously search the whole rendertext sub and see nothing to change about the size,anyone can help me ? I want to make a new size(bigger) thanks
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saber=know yes,you can search in client side : run_speed and walk_speed change the value to what you want
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@Joost: > http://echostorms.net/Mirage/MS%20Tutorials/Approved%20Tutorials/GFX%20Encryption%20Compression.html > > Old tutorial for Mirage Source, but should still be relevant. Like most others have said though, you can't stop people from ripping your work. It is impossible. And besides that, the chance that you produce a successful game is extremely extremely slim, the chance of someone making a successful game copying you is even slimmer. thanks,nice find