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Sealbreaker

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Everything posted by Sealbreaker

  1. So, this was my second playthrough and I made some notes as I played. The introduction till ruffus kills your mum is just great (Even more possible dialogue in the first town would be a good addition) I think leveling up should fill up your hp and mp. You could leave out some shrines for that. Got to level 4 and 3 after finding dog at the entrance. The battle screen in the first forest doesn't look as interesting as it should, i think. Maybe some more plants in it would look good. Why is the gun a 2handed weapon? Would like a shield with that gun. - auto saving would be a plus - More secrets & more weapons for first forest - the 2nd forest is more fun to explore, monsters could be a tiny bit harder i.m.o. - generally needs more stuff lying around and more little dialogues about them level 6 and 5 as i leave the 2nd forest. took 46 minutes - the ogre sequence brought something fresh to the table, nice! I especially enjoyed the multi-dialogue-options for escaping from the cage! - in the main city there is a house where a cat has the same sprite as black cat. I think the main characters should look unique. level 8, 7 and 5 as i enter the sewers after 1:30 playtime. Do you know tales of symphonia? in that game, every now and then a little pop-up in the corner tells you that you can listen to a conversation and if you press it, dialogue of the characters would appear. Something like that would suit this game really well i think. Overall, I liked it really much again :) Can't wait to enter the sewers! -seal
  2. Everybody should just start posting random projects from other people on here! Not. -seal
  3. http://www.youtube.com/watch?v=kibQg4fTnO4
  4. I think people who REALLY want to make something professional and earn money with it won't use eclipse. Don't put your hopes up too high and stay realistic with your ambitions. Definately a good tip too! -seal
  5. The way I started was by playing around with eclipse alot and getting to know it by myself… May not work for you but I think that the program is pretty much self-explanatory. You can also read some tutorials on here and talk to people on the chat. Have fun! -seal
  6. Yeah, that would totally feel like diablo in a tile-based environment. Not. Also there is no 360° movement in any eclipse engine I know. -seal
  7. And so did atleast 10-20 other people I know. Don't waste too much money on it, you may regret that later ;) -seal
  8. I had my hookah-time, mixing my own tobacco (because in germany the tobacco can't pass a certain level of fluid inside it, meaning that it is too dry) with elements base-tobacco + glycerin&flavour but that time is definately over. If you like smoking hookah and never tried making your own tobacco I can definately recommend it. It is cheaper and tastes better (depending on the stuff you put into it). I prefer a joint every now and then… -seal
  9. That comic shouts "drug-abuse!" at me :D I had to laugh though… -seal
  10. @Sherwin Do you mean that GUI or Ingame-Graphics-Wise ? I was expecting originality and not another maple-story ripoff which noone needs. @topic: Good progress, looking good so far! :) -seal
  11. Yeah, the potential is definately there. A demo could indeed help with the campaign. -seal
  12. Is the red or the blue part the generated area? Anyhow, it does indeed look quite boring. Too much of large open fields as it seems. -seal
  13. You should have a warning in the beginning which is also in a very comic-like style and looks like you can't take it serious :D -seal
  14. Idk how kickstarter campaigns normally develop pledge-wise, but it seems like you won't achieve your goal at all… Maybe a more realistic one between 5-10k would've been better. -seal
  15. Cool project, I loved the old harvest moon games. The only thing I am wondering about is: Wouldn't it be easier to use a "real" programming language to create this game? I just imagine bigger projects in gamemaker being a mess, correct me if I'm wrong. -seal
  16. Hehe, nice trailer (Even though I would've kept it shorter)! Going to test and give you feedback on this later. :) -seal
  17. But you know that you can edit your posts, right? Anyways, the side-tree looks cool, although it would get repetative to see it more than 3x per map. I hope you get atleast 4 tree-types because i like variation :) Good progress mate, -seal
  18. As far as I know off-topic doesn't increase post-count. Oh and * the rules, you should move this to forum games still. -"Dr"seal
  19. Shouldn't you remove the red text from the eye-candy-spoiler? The new tiles look good in my opinion. Good luck, -seal
  20. I guess you are misunderstanding each other. Of course this feature is SOME SORT OF pet system. But no pet system that has been written and one that has way more and distinguishible (just trying to sound smart, idk if that is spelled correctly) features. Of course you can still call it a "pet system" but as it sounds it will be nothing comparable to what you can see as tutorials etc. on here. What I personally expect is a smarter AI for your dragon and many interaction possibilities (I would like to see even useless stuff like chatting with your dragon about recent fights etc.). I wish you good luck on finding people to work with you. If this was not in eclipse I would definately write you a pm, because I personally like your idea (Maybe I am interpreting too much though). -seal @Spiral: The problem of some newer members seems to be that they partially just chat in topics. Stuff like "Lol, cool idea!", "Sorry didnt see that" alone makes no useful post actually. If you want to have smalltalk you can use the pm function.
  21. Looks awesome & Professional. I always want to comment but my comments always turn out just praising your work, so…. Good job & Keep going! -seal
  22. Why don't you just google "Switch in c++" ? Searching & Learning on your own is definately a required skill for programming. -seal
  23. I would personally prefer a more comic-like look (the last screen looks better) if you don't want to spend the rest of your life modeling. Otherwise, low-poly models just don*t look good I think. Good start that you got there and since I loved the work and detail you put into Ambardia I expect something great! Good job, good luck, -seal
  24. That sounds like it will turn out exactly like I want it to. :,) The secrets should include some legendary weapons which you can find! -seal
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