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Agoraphobic

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Everything posted by Agoraphobic

  1. Focus your powers fellow mods.
  2. In the admin panel click "Map" then "Properties" then Map Links just enter which number map in which direction you want it to scroll. You can also change the map size in the map properties.
  3. ![](http://sadpanda.us/images/1493031-CGDVTSN.png) They just need to be good pictures with captions….. Don't ruin it for me Syn!!
  4. ![](http://sadpanda.us/images/1500151-PNRMCQW.png)
  5. Absolutely love the style of the second image, would love to see more like that.
  6. I like it so far. This might just be me, but the cracks remind me of crooked Swastikas
  7. ![](http://sadpanda.us/images/1493031-CGDVTSN.png)
  8. Most of the formulas for EO are either random, do nothing or are missing. You will need VB6 to edit the source code to change the values. I do believe there's a few posts regarding adding block,etc in the tutorial section. Here's part of the current "Block Formula" >! Public Function CanPlayerBlock(ByVal index As Long) As Boolean >! Dim rate As Long >! Dim rndNum As Long >! CanPlayerBlock = False >! rate = 0 >! ' TODO : make it based on shield lulz >! End Function
  9. Glad to have you back Yuki! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  10. 9999999,10000,500,200,100,99,80,69,54,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1 0
  11. I like them. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  12. I don't think I would enjoy playing a Turn Based Combat system like the picture above, when playing online with people. Perhaps a Final Fantasy Tatics/ Ogre Battle / Fire Emblem would be enjoyable. That's just my thoughts anyway.
  13. 20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1….. 0
  14. This is against the TOS of Aspereta(Illutia) and unfortunately private servers are also not legal without the express permission from the owner. Just because you can do it , doesn't mean you should. As such, locking this. Feel free to PM if you wish to discuss this further.
  15. > Also, while on the topic… if you don't want to get into the code to change the spawn... leave map 1 blank except for an event that runs automatically (parallel process) and make that event simply warp the player to where ever you want them. Why didn't I think of that! I'm slipping in my old age. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Feel free to post if you need any more help Spring!
  16. That particular Event is using a Conditional Branch to check if the player has looted the weapon rack yet, if so it says it's been looted. In the event tutorial link above, scroll down to the Conditional Branch section and it will give a detailed explanation of it. I recommend reading it all if you're new to the Event System, although there's a lot, it should be helpful. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  17. Welcome to the forum! I recommend reading the Event System tutorial; [http://www.touchofde…ystem-tutorial/](http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/) I actually go in some detail on how to use the conditional branch system. To change the player start position, you need a copy of VB6 to edit the source code.
  18. ![](http://sadpanda.us/images/1341476-K5DW9KN.jpg)
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