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VitinhooxD

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Everything posted by VitinhooxD

  1. The code frmScoresheet.show() would work I think. Double click the picFace and place the code in the sub vb6 showed.As for the slash command I'll have to look up on the source wait. EDIT : Client-sided mod input , sub HandleKeypresses. Seach : Case "/help" Add before : Case "/score" frmScoresheet.show
  2. Type "/fpslock" with out quotes in the client.
  3. Robin your new release is just awesome.Im getting 1.500.00ish fps in the server and in the client , its just 2 times better!Went from 500ish to 1.000ish!
  4. Thanks for the tips , I haven't actually started the roof tho
  5. Thanks , I want the roofs too look rectangular since this is the most basic house in the game. There will be houses will different roofs.
  6. Hmm I'm actually not worried about the shadows since they won't be in game I just made then for fun.
  7. Thats because VB6 doesn't support Chinese characters :(
  8. @smzh520: > Thank you, I hope to eclipse 1.3 to run smooth in a variety of languages. to allow more people to use it Eclipse Origins 1.3 is still vb6 so It is still can only be programmed in English.
  9. Just added the newest version to the main post. Thanks Andiii :D PS : Ignore the awkward shadow it was my first ever :3 , and it won't be in game.
  10. Thanks a lot , and the wall is still a wip to xD
  11. @Rithy58: > Not bad. I think you need to work on the roof and the door. > > Sincerely, > Rithy Thanks.I actually haven't started the roof or the door i've just put a single color on then because i didnt want then to look white xD
  12. I've been trying to remake some old houses I've made a long time ago to fit my newest tiles. I've been trying to make something basic for now .It is a very wip yet but here it goes : ![](http://img546.imageshack.us/img546/736/90083975.png) What's your guys opinions? Thanks , Vitin.
  13. VitinhooxD

    Tree

    Hmmm , I usually have 5-6 colors and do a very basic shading in the leaves shape like making the bottom darker and when it gets closer to the top it gets lighter and then make small leaves drawing using the color from the shading sector just after the one i am shading . I really don't know how to explain it but if you don't understand you can pm me.
  14. @Lightning: > You are a grammar retarded. > > Nice work Robin. Will start porting all my code over again in a few weeks. ;) Foreign people doesn't count ;)
  15. @Raiko: > I think drop is still not fixd.Anyway nice work! :cheesy: Its like 3 lines of code…If you can't do it by yourself you are a eclipse-retarded :)
  16. @Hugo: > This version is simply great! > > No lag, and so far not seen anything wrong. I still can't believe you guys had lags.I have the same 65 fps as in the 1.2.0 EO.
  17. @Jeff: > yes, it won't be an instant win all over the internet. But eclipse user's will think "wow, that's pretty cool to have all those interesting features. I think I might try and see how they work out on an eclipse based game." then they'll get initial feedback to help with their game. > > Vitin: stop bragging about your epic game :S Its not mine i just work on it ;) And yes it will be epic
  18. Hmmm thats cool!My only suggestion is to make hmm some kind of pattern on the painted walls something like that.
  19. VitinhooxD

    Tiles

    Hue shifts – Use them.
  20. @Lightning: > Just highlighting the Jeff may have posted these in accordance to current Eclipse games. :cheesy: WoA will have weight based inventory , boats , swimming , those features were already planed I think a long time ago.Its hard to create a original feature most of then already exist l.
  21. For fullscreen you have to source edit and to edit the map press Insert or type /admin it will open the admin panel where you can choose editors and options.( or just type /editmap )
  22. ^^ Open the server , enter the game , go to the server , players tab , right click your name and click Make Admin
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