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Doomsalad

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Everything posted by Doomsalad

  1. @~Nova~: > Just dont spend to much money. > Always a poor long term investment very very wise words Nova
  2. Doomsalad

    Ip wont work?

    why would you need to go on there? (sorry, dont understand what your really having issues with)
  3. Doomsalad

    Ip wont work?

    when does this occur?
  4. Doomsalad

    Maps Limit

    @[SB: > Ninja-Tech link=topic=38434.msg368765#msg368765 date=1234399523] > Lol none. > i dont have the tilesets for it > aaand if more than 1000 maps > then i plan to have atleast 1000 per region of my game lol good luck getting 1000 maps…BTW will EE 3.0 support EE 2.7 maps?
  5. impressive…did you make these all?
  6. Doomsalad

    Maps Limit

    anyways, how many maps do you have right now? If you dont mind me asking
  7. @The: > It's a very nice layout. I love it more than the default one. xD True very true. Then again, pretty much any moderately ok gui is better than the default one. This one greatly surpassed my expectations
  8. Doomsalad

    Maps Limit

    did they specify anything about that? :confused:
  9. 9.5/10 stunning…beautiful and elegant
  10. sorry…what exactly are you trying to do?
  11. Doomsalad

    Maps Limit

    lol anyways, if you have too many maps there could be major lag in your server
  12. yeah give us some features and stuff
  13. can you show the script you are using or at least give a bit more info
  14. do you still have any issues?
  15. Doomsalad

    Maps Limit

    really? I thought there was no limit.
  16. yeah thats actually a pretty good idea dragon
  17. Doomsalad

    A GUI Request

    if you want someone to actually do it, you might want to provide abit more info
  18. Doomsalad

    Newbie

    yes. VB6 is just like sadscript cept there aren't any sadscript tutorials (or at least that i know of) anywhere besides these forums (correct me if im wrong)
  19. @Anna: > "32k is great in a small scale but…" > > Stop emulating asian MMOs with their horribly unbalanced hit point amounts. And 32,000 hit points are plenty enough hit points for anything. > > Although, it's possible this has been worked on in EE 3.0, most of the data bytes and packets are being rewritten for efficiency so some of these old limits might not be present. so they're working on this in EE 3.0 er something?
  20. sure the tut is here: http://www.touchofdeathforums.com/smf/index.php?topic=37594.0 the page that you download it is [osakit.com](http://osakit.com)
  21. @TOT: > Exactly what language is the source code in? > > I would assume VB.Net, but the extensions are .BAS and such which, to my knowledge, is not VB.Net. > > I'm interested in converting the whole thing to either C++ or C#, the only two languages I readily know, but find it a little more difficult to do so without knowing what it is coded in. > > I feel the search is broken since searching for the most trivial of things returns nothing. > > Thanks, > > Andy Yeah the source is in VB6. /offtopic Finally someone who knows C#!
  22. yeah but ive actually tried it and it takes maybe 2-3 minutes on first load but after that it loads fairly fast
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