Doomsalad
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Everything posted by Doomsalad
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@~Nova~: > Just dont spend to much money. > Always a poor long term investment very very wise words Nova
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dang that is really nice ninja
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why would you need to go on there? (sorry, dont understand what your really having issues with)
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@[SB: > Ninja-Tech link=topic=38434.msg368765#msg368765 date=1234399523] > Lol none. > i dont have the tilesets for it > aaand if more than 1000 maps > then i plan to have atleast 1000 per region of my game lol good luck getting 1000 maps…BTW will EE 3.0 support EE 2.7 maps?
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impressive…did you make these all?
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anyways, how many maps do you have right now? If you dont mind me asking
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@The: > It's a very nice layout. I love it more than the default one. xD True very true. Then again, pretty much any moderately ok gui is better than the default one. This one greatly surpassed my expectations
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did they specify anything about that? :confused:
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9.5/10 stunning…beautiful and elegant
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sorry…what exactly are you trying to do?
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lol anyways, if you have too many maps there could be major lag in your server
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yeah give us some features and stuff
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can you show the script you are using or at least give a bit more info
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do you still have any issues?
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really? I thought there was no limit.
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yeah thats actually a pretty good idea dragon
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if you want someone to actually do it, you might want to provide abit more info
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they're quite nice.
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@Anna: > "32k is great in a small scale but…" > > Stop emulating asian MMOs with their horribly unbalanced hit point amounts. And 32,000 hit points are plenty enough hit points for anything. > > Although, it's possible this has been worked on in EE 3.0, most of the data bytes and packets are being rewritten for efficiency so some of these old limits might not be present. so they're working on this in EE 3.0 er something?
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sure the tut is here: http://www.touchofdeathforums.com/smf/index.php?topic=37594.0 the page that you download it is [osakit.com](http://osakit.com)
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yes i know anna…
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@TOT: > Exactly what language is the source code in? > > I would assume VB.Net, but the extensions are .BAS and such which, to my knowledge, is not VB.Net. > > I'm interested in converting the whole thing to either C++ or C#, the only two languages I readily know, but find it a little more difficult to do so without knowing what it is coded in. > > I feel the search is broken since searching for the most trivial of things returns nothing. > > Thanks, > > Andy Yeah the source is in VB6. /offtopic Finally someone who knows C#!
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yeah but ive actually tried it and it takes maybe 2-3 minutes on first load but after that it loads fairly fast